
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
top tier crpg
I can't read 0/10
This game reminded me of the original 'Baldurs Gate' games. It's very traditional and linear. You do have to make choices which will affect the course of the game. Combat is real-time with pause, which I always find gets very confusing when multiple characters are fighting multiple enemies. The inventory system is a mess. Overall its OK, nothing special.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game! Interesting choice-driven story, fun characters with customizable builds, and beautiful graphics for a 10 year old game. Love the magic crafting system!
It is a turn based game without turn based combat. Utterly disgusting, who uses real time combat in a game like this? Even Fallout Tactics had an option for turns.
All I can say its so good I lost track of hours upon hours...
Nie mogę wyjść z podziwu nad pomysłem na świat w którym dzieje się akcja gry. Fabuła może pozostawia pewien niedosyt, ale trudno. Mam nadzieję, że twórcy będą mieć możliwość stworzyć kontynuację i że będą przy tym dysponować budżetem na jaki ta gra zasługuje. Wiem, że to mało prawdopodobne, ale przecież możliwe ;-)
One of the best RPGs I played
Интересная игра.
Writing this about 15 hours in or so. Tl;Dr is I absolutely love this game. Why I chose to leave a review is I have no history with CRPGs. Never played a Baldur's Gate, DND, anything like that. I recently installed Pathfinder WotR and it seems so cool, but was too much for me. Tyranny for me is perfect as it's quite complex for an RPG newcomer, but feelers smaller and more manageable than trying BG3 or Pathfinder. I am slowly learning systems through trial and error, kind of slowly 'getting' how real time with pause works and managing my party. I'n having a ton of fun learning, exploring, and it's obvious that you can make and try crazy choices and that they do have an impact. I wholeheartedly recommend this to people new to CRPGs, and probably to rpg vets who are looking for something a little more streamlined and self contained.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.9M | 8.9K | 81% | $29.99 | |
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| $8.9M | 13.4K | 95% | $19.99 | |
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| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 11.5K | 88% | $19.99 |