
Experience a story-driven RPG where your choices mean all the difference in the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
黑曜石比较稳定的一点就是对派系刻画,不是扮演英雄也不是扮演反派,而是在一个依赖漏洞来运行的体制中,扮演要站队某个漏洞的意外变量。主角扮演钦差大臣,在抽象法和当地现实之间找到解释空间,将暴力翻译成合法性的语言,从而达成使命——这个理念很好,但是游戏中还是以 CRPG 的玩法为核心,Roleplaying 不如一件好装备实在。或许在永恒之柱2、宣誓、Pentiment 的种种实验后,黑曜石能够舍弃陈旧的 CRPG 设计,找到能发挥自己的长处的更合适的体裁。
God I love this game. I wish they'd made more. The combat is so fun, the spell casting is incredibly unique. I remember when this game came out, I was so excited, and it really lived up to the hype. Please make more!! I love Pillars more, but I miss this! It was such a cool world! *Edit* This game is soooooo good please make a sequel. More things that I love: the paths system. I don't think I've ever seen a CRPG that makes your decisions matter quite like this one. There's four paths you can take through the game, depending upon who you ally with. All of them have different goas and quests and interactions. Even different places you go. Missives, it's a fun little way to get more lore, and to make little decisions about how you interact with the other important characters while you do so. It really helps flesh out your character's personality. The way you level up, with skills gaining experience from use and your overall level increasing with your skills. It's incredibly cool. It means if you use a skill a lot, you'll be better at continuing to use that skill a lot. Why don't more games do this?! The random encounters as you travel. Reminds me a lot of Dragon Age and I love it. Loyalty and fear, and gaining those with your companions (as well as the corresponding ones with the factions) and how it changes the way they interact with you. Instead of just one axis of "do they hate or love you", you can have them be extremely loyal but also terrified of you. Really adds more depth to your relationships with them. The music. It's amazing. That's it. And the combat. I love the lack of classes, the flexibility, the way you can do anything and be anything. The talent trees let you specialize, but you can specialize in multiple ways in multiple things. I've played and loved Pillars and Pathfinder (I literally have a Pillars of Eternity tattoo), as well as many other less well-know CRPGs, and Tyranny really holds up to even the big names. I also think the fact that you're not the good guy is part of what makes this game so good. And that's coming from someone who always picks the nicest choices in any games that have them. I really do want to explore this world more.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 8.9K | 81% | $29.99 | |
| $8.9M | 9.9K | 73% | $29.99 | |
| $8.9M | 13.4K | 95% | $19.99 | |
| $8.9M | 18.1K | 92% | $19.99 | |
| $8.9M | 6.8K | 89% | $29.99 | |
| $8.9M | 11.5K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 17K | 88% | $29.99 | |
| $1.8M | 2K | 73% | $34.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $3M | 10.3K | 89% | $14.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $6.9M | 17.4K | 90% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian*languages with full audio support
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of those trashy games with auto leveling, which can't even be called rpg. Do not recommend
This is my favorite CRPG of all time, unfortunately I will likely never get a sequel.
Yes.
Офигенно. Глубокий сюжет и хорошо прописанные персонажи. Надо читать много текста!
All I can say its so good I lost track of hours upon hours...
top tier crpg
Интересная игра.
One of the best RPGs I played
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.