
Bush Rescue Returns! The hero loved by millions worldwide, TY the Tasmanian Tiger™, is back! Join TY on an exciting new adventure in the great Aussie Outback. Use your wits and boomerangs to find hidden treasures, help the colorful locals, and uncover the mysteries of the land Down Under.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This games cutscenes are animated like the bowser fart gif
TY The Tasmanian Tiger.
[b]For context I have 100% this game AND got all achievements.[/b] This game feels like an unofficial flash game. It's so strange. The character movement is absolutely terrible for a platformer. The controls are incredibly floaty, but also poorly programmed. Normally with platformers the character will pivot on a center point so landing on platforms is accurate and smooth, but I swear the developers accidentally put the pivot point at the back of the sprite instead, so it pivots REALLY wide, making it sometimes impossible to land on platforms below you as you're just pivoting from side to side. I spent AN HOUR trying to get one of the koala kids, until I realised this game is so poorly programmed, the jump was impossible to make unless I capped my framerate at 60fps. Didn't realise we were still tying game physics to framerate. Thought that was something Bethesda had a patent on. Then some of the tiles in the tile set have artifacting. It's like they forgot the backgrounds were supposed to be transparent, so they used the magic wand tool in Photoshop to remove the white background, but it left some artifacting and they didn't care to clean it up. It's hilariously bad, and once you see it, you'll not be able to unsee it. This game, like ALL other TY games, has a bunch of different boomerangs, but in typical KROME Studios fashion, doesn't utilise them much at all. I continue to be baffled at the decision to make a game with multiple boomerangs, and in 4 games, has not learned how to properly utilise the main feature of their game. The cut scenes are bad. If you know anything about animation, it feels like they made the keyframes, but then forgot to hire an inbetweener. I've seen GBA games with better cut scenes. Overall this game is extremely meh. It's boring, it's repetitive, every level feels so similar, the enemies are so similar, it feels so generic. Go play TY 1, and then forget any other TY game exists. They did a good job on the first game, and then somehow fumbled harder and harder as the number grew larger. [h3]Linux performance[/h3] Linux performance is perfect. No issues at all. Game plays at a stable framerate, and everything works without issue out of the box.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels unfair to compare this game to the previous 3 installments of the game, considering back then Krome had the big budget publishing of EA behind it. But slapping a "4" on the game's name, makes it a bit hard not to. I grew up playing the first two Ty games, never played the 3rd and frankly didn't even know it existed. So when i saw a Ty game on steam, before they remastered and re-realeased the first 3 games on PC, i bought it. And can't say i'm impressed. And this is not because it goes from a 3D game to a 2D game but because it just feels floaty and unpolished, and even unfair at times. I've been killed numerous times by either flying enemies or enemies in water that just pop out from terrain, not like nose sticking out to give you a fair warning that "An enemy will charge out from here" no, i swim down a tunnel, and out from the side an eel just pops out and kills me. There's also annoying sand throwing crabs that lurk on the bottom, so have fun swimming down in any water level and getting hit out of nowhere because a crab that's out of view, threw a projectile that you couldn't even see on screen, because Ty when swimming down is not in the center or top of the screen, he's still in the bottom corner. Some jumps feel like they were made so you need to make a pixel perfect jump to make it, boomerangs in the shop don't really tell you well what they are used for, the charged attacks you need to do to kill certain enemies cost opals (currency) to do, and has a charge up time where if you get hit when doing it, you still lose your opals, and you pretty much have to jump and charge your shot, or you risk hitting the ground and also losing your opals. There's no hub world so after mission chapters it literally just boots you out to the menu. And from there you click tabs to go to the store for boomerangs and outfits. Couldn't just make some straight road hub world that you walk back and fourth in to enter different stores and world areas, you gotta kick me out to the main menu? Hitboxes feel very floaty and platforms are poorly telegraphed whether you're on the edge or not because they aren't drawn in a side profile view, but rather drawn in a angled side view, and i do think i know why this is. I recognize some of the platforms in the game as ones done for concept art that you could find as paintings in the first Ty the tasmanian tiger game. So they've literally taken some of the concept art assets from previous games, and tried to make them into 2D platforms for a game. Now, i'm not against the idea of recycling stuff from previous games, but. To take concept art, and try to adapt collision to it when it was made with the intention to give someone doing 3D modelling an idea of what the thing should look like? That's a bit of a stretch when it comes to re-using. I've also had problems like 4-5 times where either after completing a mission i can't click to progress the NPCs dialogue, it just stops responding. And other times when i've died it gets stuck on the zoom out paw icon and never respawns me, so Ty just lies dead in a black void forever. Ultimately, either if you're a fan of the previous 3 games or not, i wouldn't recommend this game on its own merits. It feels unpolished and is more annoying than anything, especially if you have no prior knowledge on how some boomerangs work and enemies are weak to. I guess the one positive is i'm pretty sure a lot of old Ty fans bought this game, and it was enough to show Krome studios that there was enough interest to remaster and bring the previous 3 games to Steam. P.S I was struggling with a few jumps in this game, and checked the forums for answers. Someone pointed out that having a screen refreshrate higher than 60 clips your jumps and makes certain jumps completely impossible. You cannot limit framerate in game, you must do it from your screen settings. Again, horrible game.
*Playing this on my Steam Deck* I got this on sale not expecting too much, but had to get it because I have been a huge fan of all the Ty games since I was a little kid. I was SO surprised how fun it is! Also works great on the Steam Deck.
This is what the Bubsy creators thought they were making when they made Bubsy.
I grew up playing TY 2 and 3 and loved them so much this took the love and feel from what those games were and just failed. the graphics are mediocre at best and the game play is stiff compared to the gba games the idea of moving this into 2.5d or whatever is a great idea dont get me wrong but this was not the way to do it. If you love the game dont stop loving it because of a bad review but to me this game is terrible.
Just No
This is ultimately a flawed game and there are far better of its type available. At the time of this review, they are in the process of an open beta build to improve various aspects, but at this point, there are certain core aspects I take issue with. There are way too many enemies and projectiles here and you'll be blindsided a lot. Plus, there's far more knockback than even the NES Castlevania games. Fortunately, there are no bottomless pits, lots of checkpoints, and inifitie lives, but some players may not consider this a good thing. If you like the series, go ahead and grab it when it's discounted, but if not, look elsewhere; the console remasters of 1-3 are better.
this game is great, very short lived. not like the originals, if u dont care that a game is old try the original 3 first. im in full support for krome studios in making a new ty. if you played them you would be too
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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