
"Of course you'll never get to experience Freddy Fazbear's Pizza like I did. And maybe that's a good thing. But a few months ago, I wondered... What if Popgoes could?"
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
POPGOES is an official Five Nights at Freddy's spinoff series, produced by Scott Cawthon and developed by fans as part of the "Fazbear Fanverse Initiative".
myPOPGOES is a short and simple resource management minigame, where you take care of an extremely needy weasel named Popgoes. Housed in an adorable plastic LCD toy, your new pixelated best friend will need pizza, fizzy drinks, and only the best entertainment provided by Freddy Fazbear himself. And if Popgoes doesn't receive what he desperately needs, he passes out. Or maybe he straight up dies. Up to your imagination.
Simple but quite addictive "survival" gameplay, with super minimalistic controls!
Lots of familiar faces from the POPGOES and Five Nights at Freddy's game series!
A nostalgic theme, with practically all gameplay happening in a 2000s plastic LCD toy!
Playable challenges in the base game style, like the Sticky, Expire, and Blind modes!
Entirely new minigames, like Longest Popgoes, Fishing, and Topping Juggle!
Unlockable playable characters, stickers, character sheets, diary entries, and more!
And don't be misled by this game's surreal premise and its modest gameplay - it is a canon entry in the POPGOES timeline, with real lore implications, unlockable character information, and plenty of interesting story tidbits! If you're a fan of the POPGOES series, then give it a go!
#MadeWithFusion #fnaf #popgoes #fazbearfanverse
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 752reviews | 86% | — | $67.1K |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
although its a way shorter and easier then popgoes arcade its still a fun bite sized game
This game made me wanna pull a William Afton, 8/10 I had fun
под пиво самое то (лучше под водку)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A nice and small minigame type game to pass the time ! I need to stay, do not expect much, this is just a general flashgame where you complete some small minigames, however it does make the game a bit replayable as you can just one day want to replay one of those without much trouble just to spend some time on it ! There are some challenges that can be pretty cool, and some minor customization with unlocks to make the progression more enjoyable ! I recommend it^^
I read that one rant you went on a couple days ago arguing about why it's reasonable the official Five Nights at Freddy's game you've been developing for like 6 years now is only 13% finished. I could go into a whole bouqet of reasons the things you said there were utterly ridiculous. The fact you got so tilted in the first place over this just by someone asking why so little has been done is in itself very unusual. Honestly, I'd say it was completely reasonable on their part, because you have so many connections. You could have Evergreen done by now. You could've had it done in half the time. You can hire people. You are allowed to hire people that can work more consistently, and take initiative as a director. The fact you have been waiting to do anything just so you don't "put pressure on your one coder" makes you feel very clueless. At the end of the day progress is progress, and progress is what matters. And the audacity to ask the person questioning you if they're terminally ill is genuinely disgusting. Seriously. Imagine if that person had like stage 4 cancer or something. What do even you say then. "ohhh okay yeah my bad" ??? But of everything, the line I gravitated towards the most in your meltdown was "[myPOPGOES] is the highest rated FNaF game on phones". Because that really got me thinking. I'm not a fan of this game; there's so little content to justify it being a thing, let alone being valued at the same price as the donation Scott Cawthon made to John R. Gregg. Only made the bare minimum of serviceable by having a snippet of really important lore you put in the game's secret ending, and only even existing in the first place because Scott didn't want to give up on the FNaF: Into Madness project (or so I've heard?) for some reason. That is, despite this clearly being a half-baked idea that would've been better off as Evergreen bonus content than just a standalone series of substanceless minigames, in the same vein the FNaF World Update 2 minigames (direct inspiration for the idea afaik) would've sucked if they hadn't been part of an actual experience of a game. myPOPGOES is the drippest of feedings, the smallest crumb you could possibly provide your community, people that likely have since come to realize ages ago that you aren't at all the super talented fangame developer people thought you were. Especially now that your game's development has been in the forefront of official FNaF media and made progress averaging out at approximately one interesting thing and two UI reskins a year. I was able to 100% this game in about 2 hours, if I had went any faster, I probably could have been able to fully complete the game and promptly refund it without even trying. All that being said, for this game to be the highest rated FNaF game on phones piqued my interest. I actually did some research on this matter. myPOPGOES does in fact have a 5 star rating on the App Store, the highest overall rating compared to any other game in the Clickteam septology. There is a difference, however, in the amount of people who actually bothered to contribute to the rating. To establish a reasonable comparison, the original Five Nights at Freddy's has just over 2000 reviews as of me writing this. Very large pool of people. So for it to be rated 4.5 stars, that's pretty impressive, right? Now I want anyone reading this to take an honest guess as to how many reviews this game has. I'm sure you haven't thought about it, even the creator clearly hasn't. I'm going to separate this into another paragraph so you have the opportunity to ruminate on this. The answer is 4. Four reviews. the creator was boasting about myPOPGOES having, as of now, a 5 star rating from the combined reviews of Four People. Even better were the Google Play analytics. Going off of the exact same comparison, the original Five Nights at Freddy's has a staggering 100,000 reviews and 1M+ downloads. myPOPGOES, on the other hand, has about 1000 downloads, and NONE OF THEM LEFT A REVIEW. He wasn't even being honest about it being "the best rated FNaF game on phoneS", it is literally not even worth consideration on one of the TWO MAIN STOREFRONTS of the mobile game industry. I could write an honest and fair review for the game. Talk about why I felt underwhelmed and ripped off and this and that. But I don't care enough, haven't cared enough. And ultimately, I wouldn't even have to, because No one cares. There is nothing more telling of the quality of myPOPGOES than the astonishing lack of public fanfare it has received. This was lost on Kane, and I just can't get over that. Imagine being so full of yourself, your vision in a tunnel so narrow, that one of your flagship games' five star ratings is a culmination of four reviews, on a single mobile storefront. And you Didn't Even Notice. Ultimately this is more a review on the entire POPGOES brand and how it's being handled than just this game. I cannot stress enough that there is literally nothing to say about myPOPGOES and I would genuinely not be bothered to write something out on this page otherwise. But at this point it's become the best example I could point people to in regards to my ultimate stance on all of this. Kane might be one of the most pretentious people on Earth; he has absolutely no legs to stand on as a creative, yet so desperate to hold onto the illusion of popularity and maintaining face, even though he's Far surpassed being taken seriously by a majority of his former fanbase. He's done next to nothing but let people down the past several years, making promises that could've been fulfilled sooner if they were promises given by anyone else. Getting tilted and lashing out at any little statement about how poorly things have been handled, despite the clear difference in power and platform a random Twitter reply or Discord message has to the word of an official Five Nights at Freddy's developer. Above all else, it's embarrassing. Just throw in the towel atp "dude" ✌️
amei muito <3 o popgoes é muito fofinho e a história do spin-off é bem diferente e interessante. mesmo curto, ele consegue ter uma vibe própria e super divertida. a estética é muito charmosa e dá pra perceber o carinho colocado em cada detalhe. fiquei surpresa com como o jogo consegue ser leve e misterioso ao mesmo tempo, virou um dos meus spin-offs favoritos.
Зашла, поиграла, ♥♥♥♥♥ не поняла, поиграла, поняла, надоело, удалила.
OJALA SER NOVIA DE OLIVER, OJALA FUERA MI VECINO , LO VISITARIA TODOS LOS DIAS A OLIVER, AVESES IMAGINO COSAS CON OLIVER
myPOPGOES или спасибо ого ого ого ого ого :D
very fun but i still have not beat the sticky floor challenge which i will update this review when i do
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Where this game's players are, estimated from review languages.
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