
Curate and manage incredible museums! Explore to discover amazing artifacts. Design and refine the layout, keep staff happy, guests entertained, donations plentiful… and children off the exhibits
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 14 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Two Point Museum Includes:
Design, manage and develop incredible museums
5 unique main museum locations to Two Point County:
- Prehistory - Memento Mile
- Aquarium - Passwater Cove
- Supernatural - Wailon Lodge
- Science - Bungle Wasteland
- Space - Pebberley Heights
3 Pop up museums with set tasks and challenges
Sandbox mode to build your very own MEGA MUSEUMS!
6 main exhibit types and 30+ sub categories of exhibits
You’ll adventure through 5 different expedition maps with 100+ unique points of interest
200+ unique exhibits to uncover and fill your sticker book
350+ decorative items to make your museum uniquely you
18 guest types to meet and cater for …. including those meddling kids
Unlock and manage all the museums in Two Point County!
As fledgling curators, you have the task of designing and refining your very own museums to create the ultimate guest experience. Coordinate Experts on far-flung expeditions to discover new Exhibits, generating Buzz to entice droves of knowledge-hungry guests who will expect top info-tainment if they’re to leave impressed. This is all while you keep your Exhibits safe, rooms clean, staff happy… and children off the dinosaur bones.

As Curator, the design and management of your expanding museum is in your hands! Send your team of partially trained Experts on Expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your Experts return from their adventure, proudly display their fantastic finds in your museum.
You’ll unlock new locations as you decide where the next adventure takes you.
Your work doesn’t end there; Exhibit maintenance is crucial. While some Experts are gallivanting across Two Point County and beyond, you’re in charge of managing staff back home to ensure Exhibits and the museum stay in tip-top condition. If taking care of the carnivorous Chomper isn’t enough, there are also meddling thieves to watch out for. Thieves, and more frequently, children, are known for touching and grubbing up the displays, so make sure enough security is guarding your prized collection!

Get creative to design your museum layout your way! You have decorative freedom, so design thematic areas to guide your guests’ visit. Splash paint and lay carpet as you lovingly arrange each prehistoric fern, potentially melting iceman, and dinosaur remains wherever you see fit.
Once you’ve created the perfect atmosphere, arrange guided tours with custom routes led by a charismatic Expert. Tours are a fantastic way to enrich your guests' experience. To keep guests enthused, showcase Exhibits with the highest Buzz - those that are top quality, provide ample info and beautiful decorations are likely to attract the most donations!

Guests know best! The different types of guests who will frequent your museum may have different interests, but they do have some things in common… they expect the place to be kept clean, have plenty of refreshments, ample toilets, and a gift shop filled with goodies. And, of course, they need to be dazzled with knowledge of your Exhibits, which are kept well-maintained…
Two Point County will bring a variety of guests to your museum, and they all hope to discover their new favourite Exhibit… From dino fanatics and botany buffs to haunted horror seekers, you’ll need to cater to their personal preferences to meet their needs. By exceeding their expectations, you can keep them engaged, leading to longer visits, increased donations, and glowing reviews!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 95% | — | $10.4M |
| $39.99 | 1.3Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of my favourite games I have ever played- there are so many different ways to play and I never get bored. I actually have it on my PC as well as Switch 2, so that I could play handheld no mods. I really have played a considerable amount of the game and have loved it the whole time. Ironically, I am a current PhD candidate in museum studies, so when I procrastinate from my museum degree I build my fantasy museum... It has been really cool having this game develop alongside my own museology research. I will have to acknowledge Two Point for keeping me motivated when my thesis is published! Thank you to the developers for all the love and care you have put into this excellent game.
Я поиграл, понравилась ли она мне?- Да. Я играл уже в разные игры от темы Two Point Hospital, там было больше "ну прошёл, пора на следующий уровень"- что мне не нравилось. Тут ты можешь хорошенько развивать свой первый музей до бесконечности пока не надоест и действительно хочешь перейти на следующий музей. Там ещё приятное ощущение что ты выполнил какую то статуэтку до конца, и это хорошо.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #56, worst CA #98 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish, Polish +3 more
| $29.99 |
| 319ratings |
| 88% |
| — |
| not modelled |
| $20.09−33% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
โคตระ เพลิน โคตรสนุก ชิว + ปั่น 10/10 ดีกว่า สองภาคแรก แน่นอน
下午打開回過神來已經凌晨三點,精神時光屋遊戲。
Lacking or non existent basic qol, pathfinding simple bugs and annoyances, so many of them. Controller UI (Now you can't use your mouse anymore. [i] HA HA! [/i] *evilsmileyface) ... And so on, but i am tired and i'm going to send it into the void anyways. Sad to see, but campus has almost non of the aforementioned issues Definitely a no for me.
Two Point typischer Humor: schwachsinnige Animationen, Wortspiele und generell nichts, dass sich wirklich ernst nimmt. Sammeln und ausbauen mit angenehmen Management. Nichts anstrengendes aber absolut süchtig machend.
Unbearably boring for me, even the hardcore sandbox challenge is a breeze. Nothing you do in this game matters and I believe only people that enjoy leisuresly unlocking items and interior design will enjoy this. My main problem here is nothing matters, effiency, strategy, placements none of it matters. The game will feed you an overabundance of money on all difficulties constantly and even if you place all the items randomly all over museum you will succeed. It just simply does not matter what you do, you will succeed anyway. It doesn't help that in this super easy no difficulty game the tutorials are so slow and goes on forever. I have been bothered for hours trying to be allowed to unlock fun or advanced things but the game is paced so slowly it won't let me get there. And I genuinely don't understand why, the game is so easy why spend 5 hours teaching everyone the basics. Even if the game would delete the tutorial no one would fail anyway, we would just get to do the fun things faster. Most of my playtime is spent sending out expedition and then stare the screen blankfaced with nothing to do for a minute until they return and then I get to put out one item somwhere. Rinse and repeat. I simply cannot see the positives here, I think its just me that craves at least some form of challenge or reason to care
100% recomendable. Muy entretenido . Espero que sigan sacando más temas.... hoteles, centros comerciales... ahí dejo la idea...
双点系列最好玩的一部,每个地图有不一样的主题,做不完的任务,任务党狂喜,个人心中模拟经营的天花板,各个dlc也超级值,期待更多dlc以及新作!
It's always refreshing to see a series build upon past successes to create something truly special. Two Point Museum takes all of the best systems from Hospital and Campus and runs a mile with them. It is full of the same quirky charm we've come to expect, but with technical improvements across the board that elevate the franchise far above "novelty hospital simulator" into something much more genuine and robust. Make no mistake: This is NOT "funny themed hospital rooms but now we made them into museum exhibits." TPM offers unique mechanics for obtaining exhibits and exhibit pieces, displaying them in creative and synergistic ways, micromanaging the economics and logistics of your museum, and spending hours customizing every last wall, floor, and decoration. I'm so far thoroughly impressed with the number of exhibits options within each general theme - so many that each theme has 'sub' categories within it. It's not just skeletons and statues: The prehistoric tutorial museum offers fossil displays, large fictional dino skeletons that you complete over the course of several expeditions, and even a number of humorous creatures and objects that are either frozen in ice or encased in amber. The second museum site - a haunted hotel - offers "cursed" objects that vary from spooky paintings to "Ripley's Believe it Or Not" exhibits like a doll whose head follows the player camera everywhere it goes, as well as entire suite of ghostly cleaning devices in a humorous homage to ghostbusters; and I've only just scratched the surface. One of the strengths of previous Two Point games were their campaigns that promote constant, steady progression. Museum is no different; it strikes a great balance between having sufficient toys and tools at your disposal to continue developing existing museums, while the more time you spend without making campaign progress, the closer you get to walls that beg you to venture forth and unlock oodles and oodles of more content. If you like Two Point games, this may be the best one. If you don't like Two Point games, this may change that. If you've never played a Two Point game, Museum is a great point to jump in without necessary 'spoiling' the fun of its predecessors. I'd highly recommend them, but I also know that if I get bored with Museum, I can eagerly jump backwards and enjoy Hospital and campus all over again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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