
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like picking up a glass of what you think is BioShock but it's actually budget Doom Eternal. Your brain is expecting one thing but gets another and it takes a minute to adjust. Twisted Tower is a thrill ride, which is thematically appropriate given its set in an amusement park. The story is pulpy, and introduces a lot of ideas that it seemingly doesn't want to expound on. The story takes a backseat to the gameplay, with most of it being neatly tucked away in letters and tapes. There are a few plot twists near the end, but they're a bit cheap. [spoiler]As an aside, between this game and Twelve Minutes; I think we have enough "it was incest the whole time" plot twists for the rest of the decade, thanks indie developers.[/spoiler] The combat is good, most of the time. It can feel very cheap with enemies spawning in out of thin air (usually behind you). I did find that I was utilising every weapon in my arsenal and not just relying on one workhorse weapon which shows the guns are well balanced. There are a lot of guns too, and most have unique upgrades and alternate fires. For the vast majority of the time you will be fighting in arenas, and I wish those arenas had more options for environmental damage. There are hallways with spikes, ledges over abysses, sometimes there are enemies that explode, but those elements rarely come into play during combat. It is very plainly shoot the bad guys until they die. Sometimes one gun will be better for that than another, but the rooms felt very basic. You eventually end up with quite a lot of movement based abilities. You start with a sprint and slide, then you unlock a grapple, air dash and double jump. Again, these rarely come into play during moment-to-moment combat. A missed opportunity. They are mostly used for navigating the areas between arena floors. There was one arena near the end of the game that had a lot of verticality and felt great to zip about while fighting enemies, but it was the only one. The art direction is great. It's very BioShock, as I mentioned earlier. It does have its own unique flair on the BioShock themes however. Everything feels very amusement-park-y. It's a solid vibe and I love the look of it. Likewise, the way the game plays is is excellently dialled in. Guns feel weighty, sending a baddie flying back after a shotgun blast is exactly the way it should be. The one exception is interacting with objects (i.e. picking things up and putting them down) which feels like it was a total afterthought. Should you play Twisted Tower? I think so. It's cheap, it's fun and it's not a bad way to spend 5 or 6 hours. If you happen to really enjoy those 5 or 6 hours, there's even alternate paths that unlock upon completing the game giving you a reason to play through it again. I probably won't, but I don't regret my purchase all the same.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 976 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Twistedly Sexified Tower
A fun 5-6 hours FPS. Don't expect bioshock gameplay with power or interesting upgrade because of the visual. It's purely focus on guns. It's a game where you shoot stuff and progress in a weird park. There is no horrors elements either and the performance was really good. I was at 300+ fps at 1080p the whole game and it's really rare today. The price is also appreciated, there are AAA studios that could asked 40-60$ for the same experience lol
Прежде, чем осуждать Мистера Твистера, пройдитесь-ка по пляжу в его обуви! Симпатичный шутер на 1-2 вечера. Ничего нового не изобретает, но здорово обходится со всем остальным: разнообразие пушек, платформинг, обилие врагов, динамика уровней и геймплея. Общая стилистика, абсурдный сюжет, хоррор-элементы, нарочито грубые катсцены и атмосфера отлично друг друга дополняют. Вместе с тем не все паттерны геймдизайна и левел-дизайна кажутся удачными. Например, автор явно злоупотребляет приёмом «открыл дверь — получил пулю в лоб». Или беда с отдельными точками сохранения (например, когда мы скачем по крышам перед фантастическим биомом). Или отдельные моменты по платформингу оставляют желать лучшего. Понравится, если вам нравится гротеск BioShock, вайб Alice: Madness Returns и тот самый уровень из Left for Dead.
Gratamente sorprendido por Twisted Tower, que ofrece una aventura melancólica y opresiva. En este parque de atracciones abandonado, las inquietantes mascotas del parque, los puzles y las trampas mantienen constantemente la tensión. Por suerte, la exploración te permite progresar y superar poco a poco los obstáculos que el parque pone en tu camino. Te encuentras con coloridas mascotas del parque y descubres poco a poco la historia de sus secretos. Una muy buena sorpresa.
Agréablement surpris par Twisted Tower, qui propose une aventure mélancolique et oppressante. Dans ce parc d’attractions abandonné, les mascottes inquiétantes, les énigmes et les pièges entretiennent constamment la tension. Heureusement, l’exploration te permet de progresser et de surmonter peu à peu les obstacles que le parc met sur ton chemin. Tu rencontres des mascottes du parc hautes en couleur et tu découvres peu à peu l’histoire de leurs secrets. Une très bonne surprise.
carnival of DOOM
This was fun in a wtf was that kind of way. Very bioshock-esque in aesthetics, atmosphere, vibe. Puzzles not difficult, will play it a second time for the other route. A good time. Decent price for the hours put into, ran great, did not encounter any bugs or issues. Was a good time.
Первые часа 2 игра реально затягивает ,но потом начинает себя повторять + бесстыдно не пародирует а копирует почти весь арт дизайн 1 части Биошок.Для своей цены игра может и норм ,но после 2 часов проект лично для меня выветрился и играл уже через силу.
Great adventure/FPS game, running surprisingly well on the UE5 engine! Work your way up the tower by clearing levels of monsters and solving puzzles. Backtracking is allowed, which helps with finding secrets and picking up collectibles that were missed. There are only a couple of NPCs in the game, and the player character spends most of his time being remotely tormented by the villan. The backstory is explained through discovered letters and audio recordings throught the game. I completed the first run in 12 hours, and there is an NG+ to follow with different routes through the tower. The developer admits to using AI to bug-fix, but not for artwork etc., which I can forgive. WARNING: There are spiders. Some people may be upset by this! Played on an OpenSUSE Tumblweed system. 7/10 Recommended.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 3.1K | 93% | $29.99 | |
| $1.5K | 27 | 96% | $2.99 | |
| $269.6K | 503 | 51% | $24.99 | |
| $3K | 24 | 92% | $5.99 | |
| $1.5K | 9 | 56% | $8.99 | |
| $0 | 0 | 67% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $726.4K | 2.7K | 85% | $9.99 | |
| $726.7K | 908 | 75% | $24.99 | |
| $726.7K | 765 | 77% | $29.99 | |
| $726.9K | 1.4K | 87% | $14.99 | |
| $724.7K | 1.3K | 70% | $19.99 | |
| $724.5K | 1.3K | 90% | $14.99 |