
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game for that price.
I gotta admit I wasnt too sure what to expect with this. But the game surpassed anything I could of have thought. I know there was mention of it being a bit like Bioshock and I can see that 100%. The combat felt good and though the plot twist at the end felt a bit telegraphed pretty early on it did still manage to throw one or two things at me I wasnt expecting. Overall I must say that this game was super fun and worth the price I paid.
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Languages: English**languages with full audio support
Hours played at review time, across 965 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thoroughly enjoyed my first playthough! Gameplay was addictive and it saw me through to the end. I didn't quite gel with some of the characters and story but that's okay. The variety in biomes were really well put together. The level design felt rewarding and never tedious. The pacing was spot on despite some early concerns that there wouldn't be enough combat encounters. I felt like I couldn't walk past a box or balloon without destroying it for tickets. It was maybe a little over populated with those breakables, in my opinion. Sometimes it really distracted me from the world and gameplay but the game economy really rewards you for breaking everything to purchase upgrades for weapons. Overall, great game and well worth a play. I'm looking forward to jumping back in to play the alternative paths some time soon. Bravo to the dev team, great work.
I got this game because I followed Thomas' Youtube channel and I'm a game developer. Turns out the game is insanely polished for a small steam, actually. It feels more fleshed out and modern than boomer shooters. A surprising amount of depth and attention to detail.
Original story, entertaining game!
All I can say is wow. I enjoyed a ton of aspects in this game, the Bioshock type enemies, the gameplay (which can be frustrating jumps at times and certain enemies) and especially the music. I found the characters enjoyable and a story worth playing. Very unexpected to say the least! This is one of my favorite games of 2026 so far. Cant wait to see what you do next.
"BioShock meets a twisted 1950s carnival." If you're looking for pitch-perfect atmospheric retro vibes, Twisted Tower delivers in spades. It leans less into pure horror and more into pure, creepy fun! Expect a handful of solid jump scares from the NPCs, but mostly just a fantastic, eerie world that begs to be explored. - The World & Vibe: Unapologetically charming, creepy, and nostalgic. The 1950s theme park aesthetic hits every single mark. - Combat & Guns: The gunplay feels great across the board. Every weapon in your arsenal has a distinct purpose and feels tuned for specific enemy types. Personal favorite? The pistol meant to "impress my lady". - Length & Replayability: Clocked in at around 6 hours on Normal mode for my first playthrough while taking my time to explore. With all the branching paths left to discover, I’m already jumping right back in for round two. Verdict: 9.5/10. An absolute blast from start to finish. If you like classic atmospheric shooters, buy it.
Overall I enjoyed my time with the game and would recommend it at the price! But I am mixed. I'll try and be brief: Story: The game prides itself on the story but ironically I'd say it is the weakest part. Two biggest problematic points for me were 1. [spoiler] The player character has no reaction at all when the love of his life looses her hand, not even any barks or dialogue about it after the fact, even when he finds the hand [/spoiler]. 2. [spoiler] The ending feels like it tries to recapture the Bioshock twist but falls flat. I thought the story was heading towards Charlotte being an up-and-coming screenwriter and agreeing to help Mr. Twist to make a sequel to his movie. She talks about writing a screenplay and even at a point tells the player "sorry" in one of their interactions in the tower, but nope, she's his sister. While unexpected it felt like it wasn't hinted at accordingly. [/spoiler]. Gameplay: Overfall it feels great and juicy, but I have a few nitpicks. 1. Enemies feel like they need more varied movements instead of walking to you in a straight line. 2. The trains/carts feel underutilized. There's never really any combat in them, or puzzles. And the reverse / stop is only used to collect materials and you feel like you're constantly starting and stopping to grab something just up the track. 3. The hookshot also feels underutilized. Again you never really use it for combat (can't use it on enemies), and it's always uses in specific locations, more freedom with the feature would have been awesome. Art/Tone: Awesome, no notes :)
Pretty simple plot to get you going, along with the gameplay too. Very old-school traditional progress level to unlock a key to progress to another level. BioShock influences found throughout it's artstyle and theme. Enjoyable gameplay overall and worth it's price.
doom奇兵疯狂回归:无限缘之空
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