
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.8Kreviews | 90% | — | $215.7K |
| $19.99 | 1.3Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Uno de los shooters por excelencia de la época de la Nintendo 64 sin los problemas de framerate, que fueron el principal lastre de que no me lo terminase en su día ni pudiera jugar con suficiente dinamismo ni anticipación. Un port simplemente perfecto, como todos los de Night DIve, conservando todas las delicias del juego original y mejorando varias (poder guardar partida donde quieras, mucha más nitidez gráfica y sin niebla... etc).
Here we go, Turok, part 2. Same as first but totally different. This time devs fkd up a cool game with ♥♥♥♥♥♥ level design. Not actual level design (because it's pretty cool), but making stupid objectives mandatory to finish the level. And hiding those objectives in labyrinth-like levels. Like those objectives are not mandatory things to complete but super-duper secrets. Honestly, this game would be significantly improved if it did not include these frustrating elements, as completing a level from start to finish is not an issue. The problem is those objectives. And I am telling this as a huge fan of DooM, Killing Time, and HeXen, so I love complex and complicated level design. Sadly, it's not like that in Turok 2. It's just bad when it comes to finding the last thing you need to find. I also wonder why they had to make so many useless guns when the other half of the guns are actually done good and very enjoyable. Cerebral Bore, my love! Enemy respawn this time is OK. Doesn't make me want to find the one who decided it was a good idea to make this feature and hit his face with the keyboard. Monsters respawn this time only when you leave and reenter the level. And not everyone. So it's definitely not a ♥♥♥♥♥♥♥♥ we had in Turok 1, thank god. Also unskippable cutscenes. Nothing critical, but annoying. Especially when entering warp gates for 99 times and listening to the same unskippable line all over again from that alien girl. Girl is cool; she even has boob physics, sweet voice and a cute face. Oh, if I am talking about that girl, I will make a guess that it is she who is narrating different actions in the game. And man, the voiceover. She congratulates you when you finish the level, but her intonation suggests that she really despises you, like you are her looser husband she is so sick of. But when you finish some secondary task, she sounds like she is on the verge of the greatest orgasm of her life. What I am trying to say is that voice acting in this game is endearingly bad and innapropriate, and I love it. Original Deus Ex voice-over vibes. In other aspects it's a very good FPS with many things done right. It leaves a pleasant aftertaste, and playing it is a very enjoyable experience mostly. When you are not hating level designers trying to find last one objective. Honestly, it's a good old-school shooter (unlike Turok the first), but you will hate it really bad from time to time. If you manage to complete the game, your opinion would be positive. But if you get lost in one of its idiotic "find something" missions and drop the game, you won't be so positive about Turok 2. I managed to finish it, and I don't regret it. It was a ride of love and hate, happiness and disgust, but in the end it was worth it. PS. The port by Nightdive is impeccable as always. Never doubted their capabilities. The problems described above are stemming from original gamedesign.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 297ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont be fooled, this is a metroidvania
I like t0 dr1ll th3 Din0s heads. Lot5 0f bl00d its R4d zxxxz
Es muy entretenido, vatiedad de armas y mapas confusos pero deivertidos
A good port of the original. While I wouldn't say it's as good as the prequel, it's still a decent shooter. Some areas will require backtracking if you want to acquire all the items, but thankfully the game has certain checkpoints you can teleport to, as certain levels are actually extremely annoying to navigate. Some of the weapons in this game are clearly more useful than the rest, but so long as you don't waste a ton of ammunition you should be okay. I don't know if I would buy it at full price but if you can get it for cheap, go ahead.
Nostalgia incrivel poder jogar Turok 2 no PC com graficos atualizados. Essa remasterização ficou muito boa, varios elementos do jogo foram atualizados, ficou muito mais facil obviamente mas não deixa de ter uma boa dificuldade, ainda mais se comparado com os jogos atuais, ele tem mapas imensos, inimigos dificeis, missões escondidas, quase não tem indicação pra onde ir, FPS raiz. Umas das mudanças que não gostei muito foi o fato de pode salvar a foto momento, facilita muito e o sistema de vida meio que perde o sentido. Eles poderiam ter alterado o sistema de vida por um sistema de pontuação. Teria mais motivos para explorar o mapa inteiro. Se voce jogou no N64 esse jogo compra que não vai se arrepender. Nota pessoal: 7/10
Вот чем должны заниматься сейбер, ремейкать трилогию и игру 2008 года.
Very good game, highly recommended !!!
100%
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $270K | 4.2K | 93% | $2.99 | |
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| — | 2.6K | 89% | — | |
| — | 9.1K | 95% | — | |
| $3.8M | 16.4K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.7K | 2K | 90% | $5.99 | |
| $215.7K | 511 | 86% | $19.99 | |
| $215.7K | 546 | 71% | $14.99 | |
| $215.7K | 971 | 62% | $9.99 | |
| $215.8K | 585 | 83% | $9.99 | |
| $215.5K | 390 | 84% | $8.99 |