
Build a factory for the galaxy's pickiest customers: cats. Automate production, route goods and cats to your stores, and grow across surface and underground layers. Experiment with machine learning to improve your business, with no enemies to interrupt your plans.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a factory on Mars that serves the most demanding customers in the universe: cats. Learning Factory is a relaxing automation and management game where you turn raw materials into goods, deliver them to stores, and design a transport network that gets every kind of cat to the products it wants.
As the new chief engineer of an abandoned factory, you have a research mission: discover what makes cats happy. Restore the factory, develop the goods your customers want, and send them home with full paws.

Connect production lines with conveyor belts, move supplies underground, and extend your network with air transport. Research new possibilities and improve your layout as your factory grows.
Your cats travel through the factory alongside its goods. Guide customers to the right stores, keep shelves supplied, and expand production to meet their growing demands. Produce and sell the goods they want, then use your progress to make the factory more efficient.
Build toward a bigger future for felinekind: rebuild the ancient Monument and establish Catopia.
Experiment with real machine-learning models that analyze store sales data. Explore the in-game wiki and handpicked educational videos to learn more about the ideas behind your factory and its customers.
There are no enemies to fight. In this fail-safe environment, you can keep trying, stay curious, and refine your production chains. Explore procedural worlds and discover new ways to make cats happy as you work toward Catopia.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−40% | 523reviews | 86% | — | $215.4K |
| $14.99 | 32ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't know exactly how to review this game. If you Have Experience with factory games and are looking for a challenge then this game is something to look into. Especially for the Price, $15 For the level of complexity in this game has is an insane deal. However, The complexity is where I have difficulty. I have played some factory games but I would probably need at least another many thousand hours in factory games to fully complete a spread sheet of numbers for this game, ...... It is not a bad factory game, I have played a Lot worse, and the price is amazing. The amount of headache I went through trying to get to the endgame was just too much for me and I basically started playing the game for an hour or two each day, then stopping and clearing my head with something else. ...... So Early Game is not that bad. You have a line of cats and you have a store. At most you have like 3 or 4 different types of cat to Juggle into different stores. Each cat requests maybe 3 or 4 different items max. Then as you progress suddenly you have 8 different cats to Juggle and they each can order somewhere between 10 or 14 different items, not to mention some cats can randomly choose to "Upgrade" (become another cat from the list of 8 different cats) once they reach the store. It does tell you which cat will upgrade to what other type of cat, however, is there a way to make them "Upgrade" before they reach the store? I don't know. My Brain melted trying to separate all the cats into different stores with all the items they could request also separated per store. Also i would be nice if could pause the graph and hover you mouse over a spot to get numbers. I ended up tearing down my factory line and setting it up again like 4 times trying to makes space to cram everything into the proper store. Not to mention that the list of items each cat will buy from your store is hard to figure out until they start buying stuff and you hear "A NEW ITEM WAS REQUESTED AT THE STORE!!!!" Then you have the Legendary Cats, I have no clue what causes them to arrive, I encountered 19 and there are 34 in total. These Legendary cats randomly get spit into the line of cats at some point and will request a very special items. If you don't have your factory set up so that you can catch these Legendary Cats and set them aside to tend to them later then too bad, they get sent away once they reach your store and realize you don't have their item. ...... I wish there was a way to know every single item a cat could buy before they buy it, i wish i knew what triggered the legendary cats, I wish the list of items requested per cat was a little smaller, I wish the graphs had a few more legibility features, and Most importantly I wish I could trigger a cat upgrading to a different cat instead of having them upgrade once they reached the store. ...... Now some Complaints that are not about the cats. I think there is somethings about the research tree that make no sense. Worst example I can remember was the concrete flooring being all the way at the end of the research tree and it mainly is used for filling in the underground lava and water pools and at that point in the game you probably already have enough bridges built over all the underground stuff that I saw no reason to bother with concrete flooring. The UI is a total Mess at times, Like 35% of the screen can be cover with "Dr Katz Requests" "Event Notifications" "New CV Received" ...... Overall, Not a terrible Factory game. it gives your some decent tools to build with but learning how to use those tools effectively can require a lot of time and headaches. By far the thing that drove me nuts the most was the cat "Upgrade" system and the amount of items a cat could order.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, Traditional Chinese*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*, Korean*, Japanese, Polish +20 more
| $14.99 |
| 16ratings |
| 78% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасный менеджмент: добывайте ресурсы, производите товар и продавайте его котикам. Когда доведёте всё до автоматизма, можно смотреть, как капают вам денежки.
Recently gave it another try and again could not get into it. The cats requesting different items is just too much of a hassle to deal with. Setting up production lines feels clunky, the UI is very messy, no option to completely zoom out for a good overview of where everything is. It all adds up in a dull, frustrating experience. There are a lot of factory builders out there that give you a much smoother experience.
I got this in a bundle, although it's worth the base Steam price. It's a solid factory optimisation and logistics sim, which offers a bit of head scratching but isn't overly complex and has no fail states. You have to be somewhat self motivated to improve and optimise the factory as you could just let the game idle and unlock pretty much everything, but assuming you engage, the core loop is enjoyable and addictive. The game offers up some real world info as you unlock new factory features, so there is an 'educational game' angle, but this isn't anything to write home about. It is presented nicely enough, and most things work as intended, however there are some framerate drops and fiddly controls on Steam Deck. In summary, some minor sticking points, but a well made and enjoyable relaxing optimisation game.
Разработчики запилили свою факторио, но с ИИ и кошками. Довольно классное дерево развития технологий, но даже его как будто мало - довольно быстро упираешься в "бесконечные исследования" на самой его макушке, которые не добавляют игре чего-то нового. Честно говоря, отдельные виды товаров производить даже не приходилось - игра позволяет без проблем балансировать даже на самых базовых кошачьих потребностях (мой любимый контингент посетителей - котобабульки, чтобы им угодить не приходится изобретать что-то убер сложное, а доход они приносят не хуже весьма требовательных техников. Очень прикольные легендарные коты, куча мемов и отсылок щедро рассыпаны по игре. Принципы работы местных ии-моделей мне правда не очень ясны, то ли они просто не очень прозрачны, то ли и вовсе лишь изображают полезность. Крайне сложно для меня оказалось организовывать транспортные линии вблизи каких-то ключевых узлов - всего двух уровней для такого количества всякого как будто очень мало, не спасают даже телепорты и дирижабль (пропускная способность кажется слабенькой, особенно когда в день шопоголика бабки стоят в огромных очередях за своими крутецкими лекарствами, а целая вереница дирижаблей не успевает привозить их в таких масштабах, в каких бабки их скупают( Отлично играется на деке (это было еще до выпуска апдейта с оптимизацией) Есть не очень понятные мелкие шероховатости вроде иногда багающихся переходов линий между слоями - но чаще всего лечится это всё переключение туда-обратно или на крайний случай перезагрузкой игры
This game is awsome! If one day someone asks what benefit does a game have I will show them Learning Factory! This game is full of calculations and logical matters! Great gameplay, educational purpose, feature rich, and also real life uses are the good points of this game. I love the dev team and played both games they released so far and asked for the new game playtest access also! Supported till the end! RECOMMENDED
Отличная игра, всем рекомендую! Нет врагов и давления, можно оставить и отлучиться. Получаю удовольствие от создания производства мотков пряжи и картонных коробок))
Factorio with cats. No enemies, only cat(?) customers that you want to sell your goods for and satisfy them. There are some Machine learning component that the game tries to teach you (This area needs some improvement in my opinion). Is it well optimized? To a point yes, but expect fps drops in late game. Do I recommend it? Yeah it's quite fun.
Великий котозавод
10/10 Factory building and automation game. Believe it or not, I'm enjoying it more than Factorio. I can't believe I didn't discover this game sooner. It has SO MANY quality of life and it clearly shows it's been made with lots of love!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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