
Venture out into the dark woods where strange creatures roam, on a vision quest set in 19th century Sweden. Solve and decipher cryptic puzzles, listen for clues, and learn about mysterious folklore creatures in the built-in encyclopedia as you seek to foresee your future.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warning: this game contains jumpscares.
I honestly hope this little gem will get to be known by way more people, cause it deserves a lot of praise! A beautiful delve into northern folklore with quite clever (but never frustrating) puzzles and a beautiful artstyle; Also, the way details are slowly uncovered and especially the means by which it happens, made the experience even more engaging (as another reviewer stated, you will keep mentally coming back to the plot even after being done with the game, and that to me is better than mere longevity in terms of gameplay hours).
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 踏上年末之行,此时命运已被注定 [/h1] 流程并不长,写了一个小小的全流程及成就指南。 https://steamcommunity.com/sharedfiles/filedetails/?id=3785230604 短小美丽的民俗恐怖解密,解密方面并不算很有新意,个别谜题不是很有逻辑十分难以联想到(即使有内置提示),而恐怖部分主要依靠有效但廉价且我也很反感的jump scare。 不过以上就是我觉得此游戏仅有的缺点。其他部分我都非常喜欢。首先是制作组对于民俗部分极其严谨的态度,即使不查看幕后制作故事也能感受到他们的认真与负责。真实的民俗传说为这个故事填上了最鲜亮的色彩。绘本一样的美术风格也很合我胃口。 那么,什么是year walk?这是仅可在年末进行的一次旅行——不过说它是旅途未免过于悠闲,还是先称之为“年末行”吧。在我的理解中,这有点像一种占卜仪式。参与者需进行断食、与外界隔绝一段时间,接着踩上松软的新雪(我真的很喜欢此游戏的踩雪声!),沿着特定路线,遵循一些古怪的规则,历经溪上林间各个异怪的考验,进行一段步行后,于教堂结束这一段行程。而在这个过程中或者是结束后,参与者就可以获得短暂一窥未来的机会。这种习俗在现在已然消逝。 主角就是这样一位进行了“年末行”的人。[spoiler] 而他的故事也走向了凄惨的结局。预见未来却无法改变——多么残忍的现实啊。 不过真的是这样吗?真的无法改变吗?故事并没有结束于此,成为一个典型的宿命论悲剧故事。玩家可以通过一周目结束时揭示的密码浏览另一位人物——数年后的一位民俗学家的日志。他在各种记载与残卷中,努力寻找着关于年末行的细枝末节。他如愿以偿地得以了解了这一古老的民俗,但同时也陷入了可怖的漩涡。他打破了规则,势必要承担后果。 打破了什么规则?日志中提到了他破坏了时间与空间,这让我产生了这样的推论:年末行本身就是在打破禁忌。年末行的存在利用了宇宙那小小的裂隙——穿越空间与时间,一窥未来。这一亵渎行为的代价显而易见。鲜血。生命。我甚至感觉,年末行从不是单纯的预测,自从参与者开始进行年末行的那一个瞬间起,他悲惨的命运就被注定了。或许,本来会有其他的结局;或许,本来没有任何人会因此而死。我觉得可以认为是主角对本具有无限可能的未来的窥探欲,最终害死了他的爱人——或是他。为什么宇宙默许这样的隅隙存在,却又对窥探之人加以惩罚?观察者们或许就是答案。它们等待着一位又一位参与者打开教堂的大门,献祭自身或是他人的性命。 到最后,主角也意识到——想要救下自己的爱人,他能做的只有一件事。木盒里,冰冷的刀刃不发一言。 [/spoiler]
+graphics +atmosphere +music -bad gameplay (too much of a walking slideshow to see if something changed) -obtuse puzzles -terrible achievements I wish you could actually move around in 3D like a walking sim but can't fault an old mobile port though. If it wasn't for the post game content with the real ending I would've given this a thumbs down but it makes up for it. The journal pages should've been tightened and be a collectible in the main game.
Un breve y muy ambiental juego de puzles con tintes de terror. Su universo basado en el folklore nórdico es interesante y jugablemente es accesible, pero también desafiante.
Beautiful and creepy, but sparse and directionless. The encyclopedia and journal are enthralling, more so than the gameplay.
Year Walk is one of those rare games that feels less like a playthrough and more like a haunting. It’s a short experience on paper, but emotionally it lingers far longer — a winter ritual carved out of folklore, grief, and the strange logic of old stories. You wander through a snow‑drowned forest, guided only by the soft crunch of footsteps and the uncanny silhouettes of creatures pulled from Swedish myth. The game never rushes you. But it is a bit scary, particularly at a few key jumpscares. What surprised me most is how tragic the story becomes once you reach the end and unlock the researcher’s journal. Those entries reframe everything — the puzzles, the apparitions, the violence — and suddenly the game’s quiet strangeness becomes heartbreakingly human. It’s a story about obsession, loss, and the way folklore preserves the emotional truth of a tragedy long after the facts have faded. It took me almost three hours to finish, but that pacing felt right. Year Walk rewards lingering. It rewards letting the atmosphere breathe. And when the final pieces click into place, the emotional weight hits with the force of a folktale that’s been waiting centuries to be understood. It’s beautiful. It’s sorrowful. And it’s one of the most fascinating uses of folklore I’ve seen in a game — not as decoration, but as the very bones of the narrative.
Straszne i piękne.
I already played the game in 2014 on an Ipad. It was also released on Steam. A nice little mthyical and eerie experience into a norse ritual and legend. Eerie but not scary or gory. I can recommend it with best will. It will keep you entertained for around 4 hours. And i recommend having a piece of paper and a pencil ready because you want to write down patterns and other discoveries you will find on your walk.
美术很棒的游戏。在漆黑的白林中穿行,小心那些潜伏在黑暗中的家伙
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