
Having defeated the Campaigner, Turok throws the Chronocepter into a waiting volcano to destroy it. Unfortunately the blast awakens an even deadlier force - The Primagen. Once again a Turok is tasked with restoring peace to the land and stopping the Primagen from merging Earth with the nether world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 2.8Kreviews | 90% | — | $215.7K |
| $19.99 | 1.3Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic remastered!
pqp q obra foda, amei jogar essa peste aq dnv kk deu até alivio de saber q zerei por aq msm kkkkk antes tive q fazer emulação lá no psp pra poder rodar turok nele e rodou.. mas tudo file e sem som kkkkkk
mitíco juego de me infancia, sacadome la espinita de terminarlo en sus días
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 297ratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you were like me and played this game over 25 years ago, you know how frustrating it was to fight the gameitself. By that I mean the fog, the low framerates, and the way Turok would swing his weapons left and right while moving. This port feels like this is the way the game was meant to be played. The fog is pretty much gone, the control is tight, and the weapon sway is minimal at best! This game is awesome. My only gripe (as with the original) is that the levels are huge, and its easy to get lost. You can easily miss objectives and spend a ton of time trying to find them. The map also sucks, Still, I give this game 9/10!
This is a pretty good game. To be honest, I played this mostly because as a kid and teen I played it a bunch, beat a bunch of levels (maybe the whole game, who knows), just found its aesthetic fascinating enough to replay it so often. As an adult I had to learn to love it. I played on Hardcore with tips turned off, beat it in maybe 12 hours. First, the aesthetics are really nice. Different levels have significantly different themes and architecture, enemies have a wide variety and the - underused - type mixing is a nice touch. Of the 6 levels, each has a design pairing that creates some interesting stylistic clashes. Port of Adia's wide-open spaces and giant statues clashing with the River of Souls linear canals, or the villages in the Death Marshes standing polar opposite the claustrophobia of the Blind Ones. Nothing looks like quite like Turok 2. It's great. On that topic, there's some criticism to go around. Most people would default to "the levels are too maze-like" and there's some truth to that. The levels are extremely large, some missions taking close to 2 hours to 100%. The game's signposting is poor and the in-game map is only available as a local 2D toggle. A proper 3D map, accessible both statically (in-menu) and dynamically (real-time) would go a long way to making this game work. Unfortunately, we don't get that. Alongside, some maps run a lot of very tight corridors without any particular hub or point to backtrack from. If you're easily confused or directionally-challenged, this is going to be brutal. That said, I think it's sort of a skill issue. Use your eyes, pop the map every once in a while, turn on tips if you really need them. Part of the fun of the game is finding the loops in each level and using your previous knowledge to speed up your movement. The campaign is set up in a somewhat non-linear structure where different levels may be tackled at different times, or even tackled half-way and then returned to later. This isn't perfect, it's not Demon's Souls or something, but it's a nice trick and I did get some enjoyment playing in my own order. The scenario design is also helpful in this regard. There are maybe 2 set pieces in the game, and no specific boss or mini-boss structure built into the levels. Functionally this means you'll be running through dozens of encounters just playing off the basic mechanics. For someone novelty-focused this would be dreadful, but I'm a mechanics enjoyer so getting to spend 98% of the game engaging only basic mechanics is a real treat. Especially because the game is actually designed with this in mind. As a simple example, the stun gun is completely busted against organic targets. So a natural use would be to pre-charge the stun, zoom at everything and stun them before they can move. Which the game lets you do for a bit - but then non-organic targets come out, often in very dangerous and unexpected areas, completely negating this strategy. Speaking of the stun gun, weapons are all over the place but mostly really good. The more I played, the better I got at managing resources, the more I saw positives to each weapon. By the end of the game weapon and ammo drops too saturated for my liking - you can totally just spam the best stuff - but even when I had thoughts like "The Machine Pistol is useless now" situations would still come up with some where I found myself using it. That's good design, bravo. The Remaster itself has its ups and downs. Performance, options, etc. are great. no complaints. Among other things levels were changed, weapons were rebalanced, and the explosion/limb system was reworked. I'm not a fan of changes, and these aren't all harmless. The changes to explosives in particular turn the Tec-bow into unusable territory and the Explosive Shells into an absolute God-buster. The limb hit-detection system, which in the original was pretty reliable for generating staggers, just isn't as consistent anymore. This is kind of a shame, especially in the early game. Further, Hardcore sucks. Free saving trivializes death, and the game is absolutely not built for a single life run in the first place. The lack of diamonds provided for extra lives really undercuts part of the joy and experience of exploration. The arcade-y element of pushing perfection between checkpoint stations just completely falls apart in the overpowered structure of free saving. I could go on. I don't like the free saving and I don't like Hardcore, because I don't really get how either of those are structurally beneficial. Rebalancing life drops or adding in modes with extra Checkpoint Stations would have been far preferable to basically erasing half the game's difficulty. I'd recommend Turok 2 to people interested in old-school exploration-based FPS games. If you like the concept of experiencing alien worlds and getting lost in nooks and crannies, you'll probably like this. If you can't stand systemic friction, you'll probably hate this. If you desperately need the "true Turok 2 experience," buy this and play the Rok Match mod. Good luck, you're gonna need it.
Nightdive Studios are quickly becoming one of my favorite game companies. I love what they are doing, and this is no exception.
De los clasicos de clasicos, me parece imperdible este juego TUROK 2, el 1 se disfruta mucho y esta segunda entrega vale totalmente la pena, en espera de ORIGINS... ten pacciencia, si se puede.
JUEGASO, EL MEJOR PORT Y REMASTER DE N64, 10 DE 10, NOSTALGIA PURA
God bless Nightdive Studios. Turok 2 was a childhood favorite of mine on the N64 but I could never get very far due to being a dumbass kid who sucked at videogames. Now I'm a dumbass adult who sucks at video games but I can now play it on modern platforms.
es un clásico que debes de jugar alguna vez en tu vida si te gustan los FPS, gran remaster
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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