
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]9.7/10[/h1] The person who invented the computer was a genius, so is the person who made this game. The brilliantly layered level design, the hilarious story, the immersing soundtrack. All of it comes together to make you appreciate one of humanity's greatest inventions in a way you've never felt before.
I'm a self-taught software engineer thats always wanted to better understand how computer hardware works. This game has been a fun way to learn and explore.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 995 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,好难,♥♥♥♥,玩力竭了 要是每关通关以后可以看到别的玩家上传的成功的电路图就好了,可以看看别人的解法和自己的屎山作一下对比嗯……
这款游戏让我梦回学生时代,那时候用Proteus做电子仿真是我最喜欢做的事情之一,不管作品是简单还是复杂,亲手做完都能获得满满成就感,就像这款游戏给我体验一样。 本作涉及的计算机技术纵深较大,玩家需利用基础的逻辑门电路制作各种电子元件、组成计算机,然后写汇编、设计算法。不过玩家不需要关心许多工程实现上的细节,也没有重复或太繁重的任务,更多是专注在逻辑设计上。 关卡之间有明确的依赖路径,从模块化到集成化层层递进,不知不觉就完成了自己的计算机。 整个过程像是上一堂浓缩的计算机组成原理课,不管是普通玩家还是计算机从业者,都推荐用游戏的方式体验/回顾一遍这门蕴含人类智慧结晶的学科。
비공식 한글화 패치 만들어왔습니다. https://blog.naver.com/sjs9880/224240644662 AI로 딸깍해서 만든거지만... 필요하신분들은 쓰세요. AI로 번역한거라 중간에 빠진 부분이나 어색한 부분이 있을 수 있습니다만은 제가 플레이 한 부분까지는 큰 문제 없어보입니다.
I've been having a little bit of trouble getting through the mid-levels and higher. Decided to go back to college at age 3■, double majoring in Computer Science & Software Engineering. Discrete Mathematics has been helpful. Hopefully in ~3 years I'll be able to beat this game /half-joking.
Learned more from this game than 4 years of college! [spoiler]Side note, my degree was unrelated to computer science.[/spoiler]
何意味。。。差一点通关结果要从头玩是吧
Some thoughts about the alien This letter was translated with the help of machine translation and AI First of all, as a player who has spent about a hundred hours on this game – going from logic gates all the way to the Water World in the stable version (most of my playtime was on another account, so this one only shows a dozen hours or so) – I really like Turing Complete. I want to say this sincerely: this game has always been one of my favorites I still remember back in high school, there was a period when I played for over an hour every single night, like clockwork. Not to finish the game, not to complete some quest – just because I genuinely enjoyed the feeling of building something from nothing, piece by piece, until it worked. My love for digital circuits grew largely from those hundred hours. So for me, Turing Complete is not just a "teaching tool" – it is a bridge between me and computer science I suddenly noticed that the alien had been replaced by a friendly old man in the game, then I found your Discord post explaining the reasons. I understand your decision, and I respect your vision for the game I fully realize that you have probably spent a huge amount of time – even too much time – on the story: working with a professional writer friend to craft a better, more complete sci-fi narrative, trying again and again to integrate it with the levels, and finally realizing that it just didn't work. That itself must have been a heavy creative cost. I don't want to add more pressure, nor do I want to dismiss the effort you put into it But as a player, I still want to honestly share my feelings – not to convince you to change things back, but just to let you hear a different perspective I liked the alien, not because its story was complete, but because it created a special relationship between the player and the game It provided a sense of confrontation At the beginning it was arrogant, condescending, and even said it would "eat you". That sounds silly, but it was exactly that aggressiveness that gave me a motivation to prove myself. Not "please learn this knowledge", but "you must prove you deserve to live". That pressure added an extra layer of satisfaction – a feeling of "I won" – to every success. It had an emotional arc From being ranked alongside elephants and dogs, to finally acknowledging your ability, the alien's attitude gradually changed. This process of "moving from being looked down on to being respected" was a powerful source of drive. I wasn't being hand‑held by a gentle teacher – I was using my achievements to shut up an adversary. That is something no kindly character can ever give. Its non‑human perspective fits the nature of computers better Computers are cold, hard, and objective. The alien’s standards were also cold, hard, and objective – can you build it? If yes, you pass; if not, you're out. No sentimental encouragement. This kind of unemotional relationship felt like it was made of the same stuff as what I was doing (building circuits, writing assembly). A warm, patient human elder, however nice, lacks a bit of that sharp edge – the feeling of facing an objective challenge head‑on For me, it was enemy, teacher, and friend at the same time Enemy – at first it wanted to eat me, and I had to prove I was worthy of survival. That hostility wasn't malice; it was a pure, unemotional test Teacher – in the process of proving myself, it unknowingly guided me through the whole journey from logic gates to a CPU. But it never hand‑held me – it just set the rules and said "you do it" Friend – when it finally gave up on eating me and instead treated me as an equal, someone who could help with the work, the feeling wasn't "a teacher praising a student", but "an opponent admitting defeat". A strange bond formed between us: I won its game, and it witnessed my growth. This relationship was more equal than a pure teacher‑student relationship, and warmer than a pure enemy relationship The old man starts as a "friend" from the beginning, so he can never provide that tension of moving from enemy to friend. The alien, however, walked that entire arc perfectly I know you think that story was incoherent, silly, and conflicts with the serious direction you want for the game. I also know it was painful for you to remove it My thought is: could we not completely give up that "confrontational" and "non‑human" feel? Also, if keeping the alien in the main storyline really conflicts with the new direction, could it be preserved in a lighter way? For example: As a hidden Easter egg – entering a certain command somewhere, or unlocking a "nostalgia mode" after finishing the game, so that players who miss it can occasionally see its dialogues again Or as an independent DLC / side branch – not part of the main storyline, but an optional "parallel story". This way, those who like it can spend time or money to experience that journey "from being looked down on to being respected", while those who don't care for it are not affected at all. This DLC could even keep its original "silliness" and "incompleteness" as a tribute to the old days The advantage would be: the main storyline can continue in the serious, professional, pure direction you want, while the alien – a character that accompanied many players – does not disappear completely. It just steps off the stage, left for those who will miss it Another point – I'm not sure if you have considered this: as a relatively "light" player, I feel that from logic gates to Water World, the journey of several dozen hours is already a very complete experience. If you add operating systems, networking, floating‑point math, 3D graphics (even though I'm not sure if that's just an idea) into the main storyline, pushing the completion time beyond 100 hours or even longer, for many people it might become a "burden" rather than "enjoyment". Could those deep topics be offered as optional side branches or DLC, keeping the main storyline restrained? That way, players who want to "finish the game" have a more realistic goal, while the game still has great depth and breadth for those who want more And one more thing I keep thinking about: If it weren't for that silly "alien abduction" premise, I probably would never have clicked on this game. That bizarre, "what the hell is this" first impression was actually the hook that got me in. For many potential players, the alien might work the same way – not by making the game look unserious, but by making a very intimidating hardcore game feel "I can at least give it a try". I'm worried that after removing it, the game becomes more "correct", but loses the reason that made people willing to take the first step For me, the best way to learn computer science is not to be gently guided, but to be thrown into a cold, hard system, to struggle and figure things out on your own, and then earn its respect. That alien, imperfect as its story was, captured exactly that feeling. This game gave me a precious period of my life. I hope it will become better in the future, and I hope it won't completely lose that cold, unsentimental romance that fascinated me Finally, I want to say that I actually have so much more I'd like to tell you – about what this game means to me, about all my complicated feelings toward the alien, about my expectations and worries for future updates. But by now, I feel I've already said too much, and it's all a bit messy. Some parts might not be logically clear, and some things may have been repeated several times. I hope you can forgive my confusion I'm just a normal player; I can't think about game design from a global perspective like you do. All I can do is share my most genuine feelings, whether they are "correct" or "useful" or not Thank you again for reading this far. No matter what decision you finally make, I will continue to support Turing Complete, because it‘s an important memory in my life Thank you for taking the time to read this. Regardless, I will keep supporting
非常好游戏,使我回忆本科 excellent game! It reminds me of my college days!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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