
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.5Kreviews | 94% | — | $3.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The conversations Johnny has with all the characters are so interesting... he should speak less in the sequel. Amazing game, loved the gameplay, music, level design, even the story. This is a classic and that sewer count easter egg... Civvie must be proud. 2137/10 would chainsaw my friend's mother again (Stara Cedeta drain gang).
Turbo Overkill is a boomer shooter with cyberpunk aesthetics. You play as Johnny Turbo, an augmented man with a chainsaw leg on a mission to stop the evil AI, Syn from infecting their supposed utopia. You will face hordes of her mutated minions as well as thugs and bounty hunters. You may start out weak, but later on you can find or buy upgrades for Johnny's skills and weapons, making killing enemies a whole lot more fun and chaotic. There are also grapple and slow-mo powers, which makes the gameplay more fluid and yet varied. Like most of its kind, TO's story is pretty simple and straightforward, but there are some interesting twists, as well as more lore in the form of audio recordings and even a free prequel comic. For me, the highlight of its gameplay is the upgrade system. Some are pretty basic such as faster movement, more pickups, etc but the most useful ones in my opinion are the ones where you can upgrade your chainsaw leg (or, Chegg) to deal higher, double damage to large enemies, making killing them easier even compared to using heavy weapons. The game is pretty long, with every level taking around 20-40 minutes to complete, and there are a lot of them! But it's all the more fun if you enjoy. There are collectibles in the form of tapes, which unlock mini survival levels, and chips, which unlock features such as unlimited ammo and slow-mo, practically cheats but some make the game harder, like Chegg-only or more enemies. Even if you don't care about achievements, these chips will greatly help against the late-game enemies and bosses, or switch things up when replaying levels. If you like boomer shooters, Turbo Overkill is another title worthy for your collection. It's kinda like System Shock too in a way, because of the evil AI thing and spaceship settings in later levels. It has some cool memorable characters as well. I hope they'll make a sequel to this game one day, as the ending credits state that Johnny will return...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
| $19.99 |
| 235ratings |
| 84% |
| — |
| not modelled |
| $5.99−70% | 134ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a cool dynamic shooter, but sometimes when there are no markers, it's not clear where to go and there's too much parkour where you can fall to the beginning of the level
[h1]Peak Boomer Shooter Performance[/h1] It's been a while since Dusk came out and showed what we were missing for all those years genre was in decline. Since then we've seen many remarkable titles from people that knew what exactly made boomer shooters so awesome. One of such titles is [b]Turbo Overkill[/b] which in my opinion is [u]the height of gaming excitement[/u]. Don't get me wrong, I hugely respect titles like Cultic, HROT, Postal Brain Damaged, Boltgun and aforementioned Dusk. But neither of those titles managed to combine elements from many different games together to form a very consistent and tightly designed experience while also staying unique and engaging for the whole ride. Just look how all of this goes together, [b]keep up[/b]. You are playing as a a badass dude named [u]Johnny Turbo[/u]. A mercenary on a simple cleanup mission that with time grows into quest to save the world and keep your humanity intact due to being Robocopped in the past. He is [u]not[/u] throwing cheesy one-liners around, and instead there are plenty of dialogues/monologues from small cast of memorable characters and audio logs that sometimes shed some light on who Johnny is. And their delivery is [b]perfect[/b]. His defining characteristic is a [u]chainsaw leg[/u] that turns simple slide move from most fast paced games into genuinely effective offense tool. He has an [b]AI sidekick voiced by Jon St. John[/b] that provides all kind of useful information and is in charge of a flying car that you get to control multiple times throughout your journey. Art style at quick glance looking retro enough, some could even say it looks how modern boomer shooter "[i]should[/i]" but after closer inspection you notice it's spiced with modern technologies and also provides incredible amount of detail and grandiosity to almost every level. Similar to System Shock Remake, but better. There is photo mode in this game [b]THAT YOU WANT TO USE[/b]. Soundtrack is not your typical heavy/industrial metal and electronics, but rather a mix of Rock, Synthwave and Darkwave [b]AND HOLY CRAP[/b] not only it's a nice change, but it also ♥♥♥♥♥♥♥ rocks. Now take a few seconds to realise something. I just spent time describing elements of a boomer shooter while barely touching on gameplay aspects and mechanics. Thing that should go first in a game like this. And guess what. Turbo Overkill's gameplay is [b]adrenaline pumping[/b], [b]sleep deprivating[/b], [b]10 RedBulls consuming[/b], [b]from dusk to dawn addicting[/b], [b]taking a sick day at work engaging[/b], [b]ADHD inducing[/b], [b]action cranked to 11 [u]masterpiece[/u][/b]. Mastery of combat is not achieved by simply dashing, circle strafing and properly using cover, but rather learning quirks of your gear to never touch ground. A bunch of upgradable guns that make you question how any of this is legal. Secondary firing modes that can completely change the way you use a weapon or create combo scenarios for maximum carnage, which will insure multiple life sentences. Augments that make Cyberpunk 2077 look like a walking sim, giving a lot of freedom in tactics. High enemy variety with unique attacks and weaknesses that you can also read about in the codex, like you know how to read anyway. Maps that keep raising the bar of awesomeness so you keep asking "YOU CAN DO THAT?" and "WHY OTHER GAMES DON'T DO THAT?" constantly. Writing this review makes me feel stupid. Because for some reason I'm sitting in my chair typing all of that instead of playing. Enough I say! I'll go play the game now. Do the same or you'll get Robocopped in the ass for Christmas.
Механики в игре хорошие, но вот дизайн уровней, аркадных шутеров 20-го и начала 21 века, мне как скуфу который в это наигрался ещё в те года - надоел. Дробовик - не рыба, не мясо. Могли сделать лучше. Прошёл три уровня и удалил с компа. Молодым ещё зайдёт, но опытным игрокам в FPS рекомендовать не могу, если конечно вы "не дуреете от этой прикормки".
Okay, I just finished this, and it's so close to being a masterpiece for me, easy top 3. Which is not a word I throw around. It takes all the best elements of modern shooters, throws them into a blender with a lot of classic shooter DNA (though this is NOT a boomer shooter to be clear), and you get a delicious gore smoothie out of it. Gunplay is phenomenal. The available arsenal has good variety and every weapon feels good, but without having Doom Eternal's issue of having a specific weapon to use for each enemy, and if you don't follow that then you run out of ammo and die. You can use weapons as you feel it's the right time to use them. The enemies have weaknesses, but there are frequently things challenging your ability to exploit them. You'll have first, second, and third favorites for each enemy type. The chainsaw leg(s) deserve their own mention. This is what differentiates the combat in this game the most. I would say probably 70% of my kills were with the chainsaw slide just because it was so much fun to use. Enemy variety is great. I.. really don't have much else to say. At a guess, there's somewhere around 25 different enemy types, which keeps things moving and gives you a lot of aspects to consider in battle when it comes to prioritizing targets and switching up strategy. Plus a fair few bosses which are challenging. The speed is crazy. By far the fastest paced game I think I've ever played, and I loved it for that. Go look online, and you'll see a bunch of requests to actually slow it down, because it's fast enough to give some people trouble adapting. That could be positive or negative depending on your preferences. I wouldn't have thought I'd be into something this fast, but god am I. The story is exactly what a boomer shooter inspired modern shooter needs. It's a reason to kill thousands of enemies. That's not to say it's bad, quite the contrary, but rather that it understands what you're here for. It gives you objectives and then gets out of your way unless you take the time to find the lore kiosks. Cutscenes are all relatively brief and all skippable. It's a genuinely enjoyable story that feels like it respects your time. The length is just about perfect. Within the first 8 hours or so, I got progressively more sad that it was going to be over soon. There was a good bit of "Surely now it'll be over soon. Oh wow, nope, we're still going." BUT, it doesn't overstay its welcome. It lands in precisely the right spot for me. Long enough I'd had my fill after a playthrough, short enough I didn't get burned out. Now for the meh stuff: I don't dislike ALL the vehicle sections like some people, but the car segment just sucked. This game thrives on its speed (we'll come back to that), and this just slowed it down for seemingly no real reason. The bike section brings that speed back but in vehicle section form, and it's not overly long so it was fun, but not as much as the rest of the game. The mech slowed things right down again, but turned it into pure power fantasy where you're just melting even powerful enemies who made you sweat until then, and also wasn't too long, so it was also enjoyable.. but again, not as much fun as the rest. Feels like they could've kept the best idea of these three vehicle sections and otherwise spent the rest of that time making the rest of the game even better. Maw WAY overstayed his welcome as a boss. The first fight was maybe the hardest in the game, and came in multiple phases with no health pickups, so it was more frustrating than anything. The second fight, if you can call it that (but I'm going to), is just him appearing as a mini-boss in standard arenas off and on for a few hours of the game. The third fight, yet another multiple phase fight, but even more phases. They try to switch it up, but the fact is that it doesn't feel good to kill a boss, then kill it again, and again, and again. Overall: I wholeheartedly recommend this to FPS fans.
First time I've ever left a negative review and the worst thing is the game is actually great. The sound only works on surround system's though, so if you have stereo speakers, use a TV, a laptop, Steam Deck or listen with a headset, all you will hear is music and your own gun. Everything else is so muted you won't hear it. The dev added channel mixing so we can try to correct it ourselves but most of the effects are missing from the sliders. No config file either, if you want to try you have to edit the registry but no-one seems to be able to toggle from surround by those means either. I kinda got it working (made a guide) but it involves cranking the volume up on my amplified desktop speakers to almost max, probably won't even help most. A real shame, if it's ever fixed I will change my review but for now, people should be warned. Apparently the sound is fine on the demo which kind of makes this even worse.
Если играть ее на максимальной сложности, то это один из самых несправедливых игровых опытов, которые я когда-либо получал. У меня в голове та сцена из какого-то американского фильма, где чувак подъехал к маку, он делает заказ а у него переспрашивают "А еще". Серьезно, когда я проходил последних боссов то видя новую фазу у меня в голове звучала эта фраза "а еще". Разработчик специально делал все несправедливо хитрым, нет, не сложным, но хитрым. Как будто тролинг эдакий. И это ощущается как расположении врагов на арене, как и в том на сколько сами боссы нечестные (кроме первого, первого я размотал менее чем за минуту и мне ачивку дали). Но я буду последним лжецом если не скажу, что это одна из немногих игр что ощущается как игра. Не как очередная поделка копирующая более успешного конкурента. Она самобытная и понимает, что является игрой. Здесь и секции на мотоцикле, в роботе, павер апы, руки бензопилы и многое другое! Единственная моя претензия это к оружию. Оно несбалансированно слабое. Почти всю игру прошел со стартовыми пистолетами, дробовиком и миниганом. Не хочется даже арбитальную пушку использовать (да-да, орбитальная пушка). Однозначное YES!!! И если будешь проходить, попробуй это делать на максимальной сложности. Мне кажется именно на эту сложности игра и рассчитывалась.
Without a doubt the most fun I had playing a BoomShoot in 2025. Underneath this game's bleeding BladePunk 2077 asethetic is a phenominal shooter that I almost never got bored with. I wouldn't consider myself a person that needs constant stimulation and instant gratification with games, and if you are that totally is okay, but this game will constantly throw new things at you at the perfect amount that it's hard to be overstimulated with. The story is more than what it seems too, which is a very welcome addition for a shooter game. Top tier shooter in the past few years.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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