
Your truck is magic and you now owe a soul debt to the buff isekai elf girl living in your head. Run over pedestrians as Truck-kun in a chaotic OVA-sized campaign, make deliveries, and defeat the Skeleton King across two worlds in this anime driving game with heart!
Modeled estimate, not a reported figure. How we estimate →

Carissa Ward was all set to start her new job as the VP of marketing--until YOU hit her with your truck and transported her consciousness to a world of fantasy and magic! Rather than accept her fate, gathering a party and going on a journey of growth and self-discovery, Carissa uses all her knowledge of anime tropes and Japanese RPGs to find a different path:

Pressed into the service of the newly-incarnated buff anime elf, you'll speed your magic delivery truck to complete objectives across two worlds in a focused and flavorful OVA-sized campaign, running over pedestrians, sending them to another world as Truck-kun, and helping Carissa power up a Galactic Gate with the stars you generate together. The Skeleton King waits on the other end of the great divide, and the only way Carissa is getting home is to take a Scroll of Resurrection from his weird, dead, bony hands.
Good luck!!!
Dodge cops, make deliveries, and smash through objects in the chaotic small town of Wenvale, USA!
Complete objectives across two worlds to power up a Galactic Gate with stars and unlock a subversive, heartwarming story rooted in our love for anime.
Run over pedestrians to turn them into monsters Carissa can slay for stars and XP. It's fine! Don't worry! Stop thinking about it!!
Energetic, ska-inspired soundtrack by award-winning composer David Mason (Dredge, Creepy Redneck Dinosaur Mansion 3).
A giant, screaming man whose meat you can legally drive through.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 252reviews | 85% | — | $124.2K |
| $19.99 | 8ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 220 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had fun with the demo during next fest, bought the full game, got basically the demo with extra dialogue between the same randomized mission over and over. Not even good as a score attack game because of how random the objective difficulties are + the capped mission timer.
I bought this game after a particularly stressful work day and honestly it works for what it is. A stupid little game that's less then 4 hours long where you commit vehicular manslaughter because the magical reincarnated elf of your first victim told you to do so. The premise is amusing, though I kind of wish they did more with the gimmick. As it stands its little more then a Crazy Taxi esc game, where your goal is to complete a variety of objective as they come within the time limit. The actual bit where you isekai people is there for a bit of flavor but honestly during actual gameplay it rarely matters outside of being a random objective from time to time and an occasional source of stars. That being said. Crazy Taxi is still Crazy Taxi. There's something mildly amusing to just driving down and mowing down pedestrians in any game, especially as said if your kind of stressed and wanna just take your frustrations out. Biggest Gripes are a few of the objectives are particularly annoying (Billboards frustrate the hell out of me) and the controls sometimes act wonky, especially when you have police hitting you. All in all. Solid 7/10 game.
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Languages: English**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 220 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great concept, but execution is lacking. gameplay loop has almost nothing to do with truck-kun supporting anyone--it's just a laggy crazy taxi minigame with extra ui elements. the only progression are the story segments, which are not very interesting. no new maps, no new mechanics, no new modes (except taking away the timer after you beat the game), no unlockables. if you played the demo, you have already experienced everything this game has to offer.
The first thirty minutes were pretty fun, I was unlocking mechanics and progressing story on each run... but then that seemed to stop and playing for another 30 was doing the same gameplay each run. Game feels pretty shallow, I was hoping to get more out of it.
I went into this game not really expecting much. A relatively simple driving game with mediocre driving and a bad story id ignore. But I was wrong. The driving feels good, like, really good. Its a solid arcadey driving much like games like crazy taxi. Its responsive, fun, and speed feels impactful to how you drive. The music blends in well, giving you some adrenaline pumping songs (That I would love to get a Vinyl of, please). The music creates more tension and makes the high octane moments that much higher. The story, well, its truly a parody of the idea of what an Isekai is supposed to be. It plays it well, not too serious and mainly for laughs. But there are some pretty funny moments in the story. The visuals are nice, it makes everything easy to distinguish from a large distance and high speeds. Which means you can properly assess where you want to go towards. Now some of the problems, there were some bugs that suddenly made me lose all the speed, it rarely happened but losing speed is fairly annoying in a game all about going fast. The final boss was, to put it mildly, a let down. A count down of 5 minutes, and I beat it in 2 minutes. It wasnt hard, it wasnt high pressure, it was genuinely easier than playing the actual normal game. What I would have loved to see for the final boss is something that shows how good you have mastered the game, a racetrack where you utilize everything (boosts, side dashes, drifts AND fighting) where the timeframe in which you had to complete it was harder to do. This wouldve made it more fun and a better ending. And the price, I know some people wont like the price for 3-4 hours of content, but I think its still worth it as I very much enjoyed the game. So, all in all, I recommend the game, especially if you are looking for something shorter that you can beat in a weekend. Highly recommend!
The game itself is alright, and you can have some fun with it- my issue is that it lacks a lot of depth. If this was a $5 mobile game or a free game with ads then it would probably be a fun time waster whenever you're on a plane, train or waiting for something. The gameplay is basic and the graphics being the chibi low poly type make the game feel cheaper. I ran out of things to say about it while streaming because there's really not much to do besides try and get objectives done. I don't like how a lot of the systems are because of how shallow they are and they end up boring me. For instance some in game objectives are much harder to weave into the gameplay, and because you have to clear an objective to get the next one you are then left either having to remember where on the map certain rare objects are and drive to them, or just rely on the other two slots not getting clogged. Similarly, you can get hard objectives early which will end your run pretty quickly compared to ones where you just keep getting easy objectives. Similarly the story progression is based on long term objectives of doing certain actions in game, my last 30-40 minutes of play was literally me boosting over and over and trying to hit police cars because they required me to do so, it wasn't really fun because I literally was boosting back and forth in the same spot for 5-10 minutes at one point because I needed a certain amount of distance traveled while boosting and this spot was one of few with a line of boosters. The police one was really bad because you need to have good RNG to get objectives that you can do quickly to spawn police and keep the timer going long enough to actually hit their cars. Oh and there's a hidden time limit so if you are doing really well in one run you just run out of time anyways, so there's a limit to how many police you can hit in a single run as well. Then the final boss is actually just... worse as well. It doesn't utilize every mechanic, and it does the mechanics it has very poorly. It doesn't do anything really special or unique to the rest of the game besides starting you with police chasing you. Its not a new blocker or anything at all. Actually speaking of Police I think they're one of the worse implemented features in the game They just spawn right in front of you. All. The. Time. No reaction time at some points, if you used a dash before hand you can 't dash to fight it and you'll just be stopped dead. They don't really do that much when they chase, but when they spawn in front of you the ♥♥♥♥ up your rhythm.
I loved the pure chaos and adrenaline in this game. Crashing around, running over as many things as possible, getting into high-stakes chsses with the cops, and polishing off as many goals as possible made this game feel fun and fresh. I did find the humor of this game a bit annoying at times. Whileit was admittedly pretty smart of the writers to criticize some cliches in the Isekai genre, the ending just kind of felt underwhelming to me and wish they could have played things more straight. Either way, I'd say Truck-Kun is a great way to kill a few hours and was actually pretty fun to 100%.
Short version; Game is fun, mechanics are interesting, story is goofy but enjoyable. But the problem is it's a bit repetitive with almost nothing to mix it up. Easy recommend if it was 10$ cheaper, but at asking price it's a tough sell. Long version; Game is a driving game similar to the likes of Crazy Taxi but with a goofy twist; You're supporting the main heroine of an isekai adventure who wants to skip the whole "Character Developement" part and get to the "Defeat awesome badguys" part. Hit people to give her enemies to farm XP from, hit items to power up her attacks. Complete other objectives along the way to power her up and progress make progress through story of bringing her home. The driving is really fun and satisfying; There's an inherent chaos to it with the physics, but it's very controllable. Between side-swipes that let you dash to the side, tight drifts, on the spot 180 turns, as well as a city with some glorious jumps and bumps to navigate the roads and plazas, getting around the city is an absolute joy. Especially since the main gimmick is you *WANT* to hit as much as possible. Music helps add to the chaos, and is a consistent joy to listen to while being a public menace. Story is simple, but good! A basic story of a simple driver satisfied with a job well done working with an office busybody who'll do anything to raise their status in life. We only have 2 characters but they're so endearing. So where's the issue? Well, it's the main gameplay loop. This game suffers from a bad case of "The player will optimize the fun out of it", namely cause the game almost encourages it. In a given run you have a minute and a half to do as many objectives as possible. Doing objectives gets you more "Stars" (Points to progress the game) and time (which means more opportunities to do more objectives). As such learning how to do them efficiently matters alot... and that means instead of exploring the vast chaotic city you're incentivised to find a few key points and learn how and when to navigate to them. "Hit 10 parked cars", I COULD go between 3 parking lots with 3-4 cars each OR I could just hit the parkade that has 40 cars in it. Since I'm on limited time, I'm going to prefer the latter; less travel time. The objectives also have a large RNG problem; Sometimes you'll get "Drive 5 seconds" "Hit 10 metal objects" "Hit 15 metal objects", sometimes you'll get "Drive without boosting for 30 seconds" "Boost for 30 seconds" "Deliver 3 parcels" making it that sometimes you can knock off the laundry list fast, and sometimes you can't reasonably lower the list at all and eat a timeout. Made worse by this possibly happening right at the start of an outing so your already limited time gets chewed away by bad luck. So what could be done to improve this? The finale gives a good clue imo; Short segments with super specific objectivesto shake things up. It'd also lead as a better tutorial/setup for the finale because it does frankly come out of nowhere. Basically; something to make it that every outing isn't just the same actions but in different order, something where me learning a few key points on the map isn't sufficient to beating it, but actually learning the city or improvising well on the spot. Overall; The game IS fun, I enjoyed it. But it gets repetitive VERY fast, with 10 minute outings that you have do do a few dozen times to beat the game. Something to shake things up would help alleviate that problem. If it were 10$ cheaper I'd give it an instant recommend despite these flaws, because it IS fun and charming. It's just hard to recommend at asking price.
TDLR; I can’t recommend the game for its price as it is, it has a intresting concept and is fun for first 10-20 mins, that’s about it as you seen everything except all the story. I do think the game could become a lot better with some further development of the games systems so they play a proper role as currently just feel bit lacklustre and don’t really do much. Proper review: Having played “I am your Beast” by Strange Scaffold before and really enjoy it, I brought this game as it had an intresting concept, but that’s where it is at. You can play it for 20 mins and feels like you have played the whole game, it just feels rather shallow, and like it could have lot more going for it but it doesn’t. I played the demo and found the game fun and while it seemed to be lacking some things and had bit of issues regarding some gameplay, I chalked it up to it being a demo. So when I got the full game, and these issues remained, it felt off but I continued to play for longer as to see if there was anything more, but I didn’t seem to find much of anything more except story text. (When I started writing this, I hit 50% done in my save file) The visuals of the game are nice and lovely, I don’t really have much say here regarding them. The game mostly feels a bit bare bones and didn’t have enough development time flesh out systems of the game, I’ll list them now. The heat system and police: The police in this game kinda suck, they is only 1 type of police car as enemy of sorts, (no murder drones like Carssa joked). At best they something you can just ignore at worst they are frustrating by spawning in front of you and knock you just past where you wanted to go, or killing all your speed. They really don’t do anything except be annoying sometimes, I also didn’t really notice much if any change at higher heat levels, which is a shame as it feels underbaked as it is. The police at higher heat could of set up barricades for you to smash through or avoid, use bigger and stronger vans which need more than 1 bash to take down and so on. Delivery’s: They are just kinda there? You’re not really told what they do, you need to do them for a challenge occasionally, but that’s kinda it. I did try to do them, but I mostly gave up doing them as I saw no point really with how annoying the delivery area is. One problem with them is that the area is too small for you drift through them in a tight circle and complete it. To do a delivery’ you must stop/slow down which is fine if the game wasn’t wanting you to be going fast. So many times I have drifted into the area as it’s just after a corner and then your boosted away from the drop/ pick up point, they kinda oppose each other which feels off putting. Carissa and the Isekai system: It just feels lacking, it doesn't feel like you really need to engage with it like deliveries, yes you get stars from it but otherwise kinda just eh. It doesn’t really feel like I’m supporting Carissa that much if at all. Overall, I think delivery’s and supporting Carisse should have a bigger part in the core gameplay loop and reward you for using them. The Police/Heat system should be putting a small spanner into the works to induce bit of challenge as the heat level rises by making the player think a bit more than just hitting sideswipe. Some Minor Problems that makes gameplay feel a bit off that can be fixed. • You can’t remap controls, just being able to do that would be really nice. • You can’t change camera sensitivity, so it’s left feeling really high. • Not being able to tell when boost is ready, (I could of missed something that tells you it’s ready but just by adding a recharging bar would be good) • The armoured objects hit box is tad too big for when you’re not boosting, so you hit it when you feel like you shouldn’t. (This mostly applies to cement mixer) Conclusion: I do think this game can become better and I want to be, it just needs to solve some minor issues, and have a look how to improve some systems of the game so they feel more relevant to the gameplay rather than just added on.
I really wish there was a middle option for reviews, because I don't think the game is bad but I don't think it's that good either. It's about 30 minutes of material for a quirky idea stretched out as hard as they could into several hours. Everything you see in the tutorial is what the game is. Same map, same objectives, same deliveries from the same spots, same couple songs playing on repeat. There's a kind of cute story between the girl and the driver, but you know exactly where it's going immediately. At time of writing, I'm 4.5 hours in and 10 Star Milestones down, and the game is now just pulling several time-consuming goals out of its ass at once that I need to meet in order to see the next story cutscene. Reminds me of Dissidia NT in the worst way.
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