
Enjoy an adventurous vacation to a 1960's parallel universe! A Sci-Fi-Mystery Adventure Game with handmade scenery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.14/day in the week after.
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Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Evidently funded through Kickstarter, Trüberbrook shows that classic point-and-click adventure gaming refuses to die. That's great, because I enjoy the subgenre. I'd never heard of the Kickstarter campaign or even this game. This another discovery through Salarn's “Steam Cleaning” series: https://www.youtube.com/watch?v=I0U9UoYMTa0 The game's intro is shocking. A self-centered, hyper-opinionated woman who has something to say about every mundane object arrives at a gas station. She doesn't even consider waiting for the shop to open in the morning. The crimes begin immediately. Commits trespassing by entering the store. Commits vandalism by destroying the electrical system and causing an icebox to melt. Commits theft by stealing gasoline. And it was all for nothing! Her motorcycle is shot. All of this is recontextualized later, but it did a good job of preparing me for a game of whimsy, absurdity and silliness. Trüberbrook takes place in Germany in the late 1960s and claims to be a "Sci-Fi-Mystery Adventure Game." No. This actually reminds me of another adventure game, Eternal Threads, which also presents itself as a sci-fi mystery. Eternal Threads was more egregious in how [url=https://steamcommunity.com/id/Eincrou/recommended/1046790]not actually sci-fi it was,[/url] but the "sci-fi" in both games is window dressing for a story and gameplay that's mostly about doing normal things. Like fixing a leaking boat by pouring rancid slop on it. Yes. Trüberbrook is a whimsical game with absurd interactions, bizarre events, and colorful characters. It's in the vein of The Secret of Monkey Island, but the gameplay is less logical. I know this well, because I just played it a month ago. https://store.steampowered.com/app/32360/The_Secret_of_Monkey_Island_Special_Edition/ Monkey Island's gameplay was about encountering problems and finding solutions. Trüberbrook is about engaging with every possible interaction and just letting yourself get carried forward. Even if you have a goal in mind, you can't directly solve it. The solution is eventually found by first doing many seemingly-unrelated tasks. For example, I knew that I was gathering several ingredients to brew a beer. But I had no idea what the beer was for! I was creating a solution for a problem I couldn't anticipate. There's no logical progression to the gameplay. That's fine, I guess, but it makes it less of a puzzle type of adventure. It's less satisfying to accomplish goals. The progression is very important in a game like this, which relies on a small number of areas and characters to host the adventure. This is understandable with the handmade sets, but the scenario should have been better designed. I played with Deutsch voices and English subtitles. I really enjoyed the voice acting. Lively and animated performances suited the characters well. This isn't my favorite point-and-click adventure game I've played this summer, but I enjoyed it and it's unique.
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Reviews, worldwide (the counter carries no country): 108.75/day in the week to Jul 19 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Russian, Ukrainian, Japanese, Korean, Polish, Traditional Chinese, Czech, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel war im Angebot für 1,99 glaub ich. Spielzeit ca. 6-6,5 Stunden, weil nicht jeder Zwischenstand gespeichert ist und man dann teilweise Dinge wiederholt. Ich mag solche Stories, die nicht so nerviges Gekämpfe sind, sondern eher gemütlich eine Geschichte selbst erleben. Jede Menge postmoderne Referenzen... Rechner wird auf Dauer sehr heiß, Macbook Pro M1.
纯解谜游戏贯穿始终,我讨厌解谜,这个解谜给我整红温了,没攻略玩不了一点。除了解谜外,画风一流(微缩场景个人很喜欢这种),配乐一流,故事剧情一流。如果剧情能充分展开,可以拍成一部很不错的科幻片。
Одновременно странная и интересная игра, которую я бы через несколько лет прошел бы снова.
Nieco przypomina Kentucky Route Zero, ale może tylko z początku. Niestety dalej nie doszedłem, bo styl prowadzenia podoba mi się tu jeszcze mniej.
"[strike] Дайана[/strike] Беверли, [strike] сейчас 11.30 утра 24 февраля[/strike], я на месте. Угораздило же меня оказаться в забытом богом уголке Европы...Судя по всему, этот отпуск и правда запомнится мне на всю жизнь..." Так начинается история нашего главного героя, талантливого физика, который волей обстоятельств оказывается в маленьком немецком городке. Там он становится жертвой необычной кражи, которая в итоге оборачивается увлекательной и невероятной научно-фантастической историей, что мы переживаем вместе с ним. Очень понравилась стилизованная графика, невероятной красоты освещение, создающее вайбы ранней золотой осени, внимание разработчиков к мелочам окружения. Потрясающие пейзажи и виды городка с некоторыми интересными и неочевидными отсылками. Интересные хорошо прописанные персонажи с которыми интересно общаться просто так, а не ради ачивок. Ну и конечно, достаточно качественный сюжет, с парой концовок. Разработчики делали игру с большой любовью и вниманием, это отражается не только в мелочах окружения (жаль что книги там не переведены, а газеты пришлось переводить через гугл-объектив), но и в подборе актеров озвучки. Наш главный герой американец и для его озвучки выбрали разных актеров озвучки на английском и на немецком (с американским акцентом), актеры же остальных персонажей, которые немцы по сюжету, озвучены одними и теми же людьми и на немецком и на английском с сохранением акцента. Всегда приятно, когда людям настолько не плевать на их "дитя". В плане механики, все довольно просто, классический пойнт-клик, не нужно ничего объединять в инвентаре и удобный выбор предметов для применения на объектах. Даже не нужно пользоваться инвентарем. Это, конечно, сильно упрощает игру, я бы даже назвал это минусом, ибо хочется пораскинуть мозгами, но зато история идет плавно без затыков и каких-то безумных нелогичных комбинаций, которыми иногда грешат подобные игры. По итогу: игру рекомендую, определенно, проект, который достоин внимания.
Truberbrook is truly a beautiful game. I was constantly in awe of the hand-made sets and quality voice narration. The story is satisfying as well, with good pace and strong side characters. I'd recommend this game to anyone in search of something unique. Bonus points for having a kid friendly mode.
花了两个多通宵打完,大部分时间花在卡关上。解密的答案常常出人意料,没有任何提示,但是又每个东西都有用处,一个一个链条式的接下去,渐渐地形成了闭环。[spoiler] 遇见沼泽里的人居然是为了打开地窖,打开地窖为了酿酒,酒为了拿给乐手喝,他喝了才开庆典,庆典结束拿到的手法风琴是关键道具......[/spoiler]如果当下没想到,只能重复的尝试。岩壁那里搜了攻略才通关,而其他的小道具,我几乎每个场景都跑过去,问了每个人物,一遍又一遍,问到最后我都记得每个人是谁了...... 这种解密方式不常见,甚至有点折磨,卡关比较频繁,只能佩服作者的小巧思了。但是美术真的不错,特别优秀的是同一个场景在不同光影下的表现效果,以及细腻的建模,写实拟真的湖光山色,有一种电影的质感,跑图也比较享受了。 最后说说剧情,之前玩过《哈罗德哈利巴》,也是同画风的游戏。感觉有种相似的表达方式。在日常中思考哲学,世界与我的关系。是世界重要,还是我重要? 对于格雷琴,这个世界的人和她并没有关系,他们只是无法个平行世界之一,所以她不在意他们是否毁灭,[spoiler] “这个世界只带给我痛苦与哀愁,我要去的是另一个世界!各种不同的世界!”[/spoiler]因为她想要的永远在其他的世界,在彼岸,她有很多个选择,所以她才永远在时空旅行,永远在跃迁,她无法爱身边的世界,无法爱每一个当下,一直在毁灭世界的道路上。 对于主角,虽然结局让他离开有点突兀,但是,对讲机从来没有回应过他,他呼唤的那个人。还在吗?结尾有一个细节,如果主角选择离开,对讲机会被丢弃在传送门外,代表他也丢弃了对现在所处的留恋,去追求新的世界。结合平行世界的设定,这也是他无数个选择中的一个选择,与未选择的他并无分别。没有遗憾,因为在所有的平行宇宙里,他做出了所有选择。只是在传送门熄灭的那一刻,一切可能性都已经关闭,只留下冰冷的、既定的现实。
tolles einfaches adventure. Super gemacht, manchmal etwas langwierige physikalische Ausführungen, gehört aber dazu. hat Spaß gemacht, nachdem ich nach Jahren endlich mal die Zeit fand es durchzuspielen.
Would I recommend Truberbrook to other players? No. Why? Simply because there are better games of this genre out there. Did I regret my time playing Truberbrook? No. Truberbrook is not a bad game, but it is not a great game either. The graphics and art style of Truberbrook are good, but the sound, voice acting and music are not so good. Truberbrook is also a very slow game; very, very slow, and if I'm honest, a little bit boring. The story didn't really draw me in, although there was a good story in there somewhere, it was just badly executed and perhaps a little rushed. I didn't get to know or care about any of the characters really, which didn't help. Overall, if you're a fan of the point and click adventure genre, maybe get this on sale, just be aware that you're only getting around 6 hours of playtime for your money.
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Players by region
Where this game's players are, estimated from review languages.
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