
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.5/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tout bonnement génial.
Good gams is good :>
153 hours in and I'm still not done. If the endgame wasn't so grindy I wouldn't mind but the game is already overstaying its welcome for a while now. Get this to craft that. Get some XP and learn more masteries so a teammate stops dieing to 1 shots. Doing the same stages over and over again to get my stuff and XP. Go to draki cave to tame a draki? Everything goes right until some draki decides to 1 shot Anne. Back to the grind? Adjust my build again which doesn't really do much right now? Back to farming masteries and googling where to farm them again? No matter what I choose, it will take another whole bunch of hours doing mundane ♥♥♥♥♥♥♥ again. Speaking of draki, that cave with the eggs is just... agrevating. When all the eggs pop, you're stuck with 40+ enemies of which only 5 do real damage, but they all got to have a turn. And every turn takes 5 seconds or something (max speed). Incredibly annoying and time consuming. Good thing you don't need to finish it. The story was decent/good but it's going all over the place at this point. More plot twists than a M night Shamalan movie. I'm losing interest, mostly because of the endgame though. Yes, this game is good but I think it's just too much all together, like the devs couldn't decide which ideas to keep and which ones to dismiss so they said yes to everything. I can't say quantity over quality because the quality is there, too. I just prefer a more focused approach. Perhaps I'm doing something wrong, maybe not. I can recommend this game especially if you like this genre. The mechanics/systems are good. If you do better than me it's probably more fun for you in the endgame. I hate doing this but because I just want to move on, I will finish the game on easy mode. But mad respect to this indie team for creating something this massive. They put a lot of love into this. And for its low price this game is truly a bargain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩
内容繁多,足够你慢慢刷。
期待你们能把这个故事完整地讲完。
Great! Highly recommend to try
Quite good game. Not as good as xcom from the tactical point of view. Not the best way of storytelling in my opinion. Too many masteries when only handfull of them are really usefull create too much noise. But still, it's quite good game.
非常好玩。
Very good turn-based SLG. Everything is fine. Just one flaw in my opinion: too many characters to handle in battle. Suggest to limit character limit in battle and remove not in battle relationship drop punishment. It lags the battle experience, because you have to send everyone in battle if you don't wanna lose relationship points with your teammates. It takes too much time per battle because so many characters to operate.Take BG3 for example, they let you have 8-10 teammates, but only 4 by default are allowed per battle. There must be a reason Larian do this. Hope the next game would be better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $19K | 62 | 81% | $6.74 | |
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| — | 0 | — | — | |
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