
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 1.33/day in the week after.
About
( * Unofficially supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by machine translation. You can select those translations in the game option. )
TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.

Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.

All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.
There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
Troubleshooter uses more than 500 cut scenes to portray the story.
As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.
※ We support offline mode, which is for those who have an unstable internet connection.
※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.
※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.
- Time Required: 2 hours (Can change)
- The period of the update can change according to the contents at work.
※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bueno
喜欢!期待续作!
Amazing game, one of the best turn based tactic game I played
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese, Traditional Chinese, Russian
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall a very good turn based strategy game of the XCOM clone genre.
ボリュームえぐい沼ゲー。 まだ1つ目のDLCの途中だけど、ソロゲーで久しぶりにやり込んでるゲーム。 基本Deckでやってて、多少操作しずらい箇所あるけどXCOM系好きならやろう。
플레이 시간 : pc를 켜놓았기 때문에 전체플레이 시간이 늘어져있지만 대략 80~90 시간이면 엔딩 볼 듯 플레이 팁 : 무기제작(필요없음) 무기 및 방어구(주워다 씀) 특성(매우중요!!)/ 각 특성에 다른 특성 최대치 올리거나 칸 수 늘려주는 특성 적절하게 사용하기 별점 : ★★★★★☆☆(5/7점) 간만에 SRPG 재미있게 했음
战旗,很好玩
非常好玩,玩法和剧情都太得劲了 但求求继续更新老板的故事吧,剧情还有好多关于老板和伙伴们的坑没填!!!
Had this one for several years and put it down after playing through some of the earlier sections a while back because of one reason or another. Just got back into it again recently and it is, while frustrating at times (mostly because I'm bad), a joy to play. In-depth systems that remind me of other similar titles like Cyberknights : Flashpoint, with crafting (a personal enjoyment that is rarely done with any depth in games) and fun characters that, while sometimes a little tropey and anime-esque are still not one-dimensional. Yes it takes some time to really get going and there's a lot of systems explanation which will unfortunately put off some people - but to me, that's ideal. There's definitely a few negatives here and there (difficulty spikes and a few mechanics that I felt were a little overly punishing), but they're ultimately outshone by a massive, long-form game that will provide me with many more hours of enjoyment yet.
作为XCOM的代餐非常合格. 在XCOM的基础上增加了RPG的元素, 有非常丰富的剧情和角色成长. 没有配音有点可惜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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