
Grab a backpack, boxing tape, and focus on what high school is all about: Beating the ever loving crap out of one another! Troublemaker blends favorite action-adventure-beat-'em-up elements from the strongest traditions in the genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Go to school, make new friends, beat old enemies up, solve world-class problems (like grades and girlfriends), and don’t let your mom down by getting arrested or worse - flunking out!
Troublemaker is an action-adventure-beat-'em-up game about the most important and terrifying part of everyone's life: High school. As Budi, the new transfer to one of Indonesia's finest high schools, literally fight your way to the top of the social food chain through the school's annual student fighting tournament, aptly named Raise Your Gang.

Inspired by beat-'em-up classics, Troublemaker is all about smooth and over-the-top combat in Indonesia's greatest adolescent combat arena. Punch, kick, break, smash, or gently swing Budi’s way up to the top with more than 30 iconic moves.
Square up with your best friends and mortal enemies, there can only be one winner!

Budi won't be fighting across the school alone. Parakacuk, his gang, will be there to help him out.
Rani the class boss will lend her smarts, Zaenal his might, and Boby...well, Boby's just Boby.
Together, they'll face the crushing mortal challenges of high school (or, you know, die trying).
Spend time with Budi’s girlfriend, increase his popularity at school, do homework with his friends, and learn what an over the top life could be like in a 21st century Indonesian high school.

Beating up your peers is all fun and games, but patience is necessary.
Kickflip into the fray and create personal combos by mixing up Light, Heavy, Advanced, and Sick move styles
Take things slow, let bruises heal, and take a stroll across the school to see the sights while gathering 20 different collectables.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 937reviews | 90% | — | $500K |
| $6.99−65% | 9ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
seru banget aku suka cerita dan tokoh tokoh yang ada disini
This game is super charming and has a loveable level of jank that calls me back to my hay days of playing video games. Unfortunately, there is enough broken that I feel like it warrants a negative review - although I wish I could just give a neutral vote. My favorite part is the fighting gameplay is really solid and for the most part feels responsive. Definitely inspired by Assassin's Creed / Batman Arkham / Sleeping Dogs style. The characters seem interesting. However, all of the animated cutscenes lagged, stuttered, and suffered from audio tearing for me, making it nigh unwatchable so I can't know for sure. No amount of graphics settings adjustments fix this issue for me. However, I think this only impacts a small amount of players and unfortunately a response on how to fix it went unanswered in the discussions. My two biggest issues in the game is the camera and auto-targeting system. The camera sometimes has a tendency to focus on the player but keep enemies off screen, requiring you to lock on to your enemy using R2 at all times which zooms into your character and gives you less awareness. Sometimes it will target the furthest person away with full health instead of the closet guy with a sliver of health. When in fights against multiple opponents, I've noticed that whoever is locked on by the system becomes more active than the other fighters which is a nice system up until it turns into a gyrating pyscho that swaps between 4 of your enemies in and instant and they all attack you at once. The game has an energy system where everything depletes it - dodge, blocking, counter, attacking so what often happens when 4 opponents attack you at once is your energy gets depleted. Once your energy depletes, the AI is programmed to attack your RELENTLESSLY and you are unable to dodge, block, or counter so you usually get a good helping of fist unless you manage to back off and recover your energy. My last issue is that you have this super move called "Sick" moves and I've had enemies just eat them and attack me after use. I'm not sure if it's certain enemies, certain sick moves, or what, but it's intermittent and required me to be more strategic with them or else I'll get punished and lose more health than I dealt. Unfortunately, the frustration outweighed the fun in Chapter 7 and I had to rage uninstall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Indonesian**languages with full audio support
| $6.99−65% |
| — |
| 82% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat feels mid. Not as good as it looks in the trailer.
gamenya bagus bangettttttttttt
game yang cukup bagus cuma kurang di optimisasi grafis
Shenmue meets anime type of vibe. Oh and they curse. I wish their was a voice english dub since their is alotttttttttttttttttttttttttttttttttttttttttt! of dialogue. Trouble maker 2 is out and will be getting that one as well.
Recommend apalagi mau ada sequel yg ke 3
I don't want to say bad things to indie dev. But the only good thing about this is short enough
[h1][b]Troublemaker[/b] — O bully da Indonésia[/h1] Um indie com potencial, um jogo interessante que lembra [i]Bully[/i] em alguns aspectos, com muitas referências, muitas mesmo. Até referências a anime tem nele, e sem dúvidas é um jogo feito com muito amor. Dito isso, serei sincero com os pontos negativos, mas não negarei a existência de pontos positivos. [h1]📖 História[/h1] Uma história bem interessante até e criativa, com personagens legais de acompanhar. A narrativa é boa e, sei lá por quê, me lembrou [i]Wind Breaker[/i] pela vibe kkkkk. Apesar disso, não me prendeu muito. Para quem gosta de um gostinho de artesanal e feito com amor, ou gosta de testar jogos indies, sem dúvida esse é um jogo que merece estar na sua lista. Não tem português, então você provavelmente não vai entender nada e vai se perguntar muito o que é KONTOL. [h1]🎨 Gráficos e 🗺️ Mapa[/h1] Tem bastante minigame e, a cada capítulo, mudam os minigames, surgindo novos. Os gráficos não são incríveis, né, mas é uma modelagem em que você vê carinho, e as artes do jogo são bem feitas. O jogo transpira afeto dos devs, isso é inegável. Por isso, acho que todo desenvolvedor indie deveria jogar, não para se inspirar no game necessariamente, mas pelo carinho mostrado e para buscar sempre o melhor para seus jogos. [h1]🕹️ Jogabilidade[/h1] Bem, você pode melhorar seu personagem, desbloquear novos golpes "especiais" e socar todo mundo. É legal até certo ponto, mas eu sinceramente senti o combate meio pesado e repetitivo. O jogo em si é bem feito, não tive problemas com bugs e nem com falta de polimento, só não curti tanto o combate mesmo, algo mais pessoal. Mas, para quem gosta de jogo de luta, pode se interessar, pois o combate é até interessante. [h1]⭐ Conclusão: 2.5/5[/h1] O jogo não é perfeito, mas, acima disso, ele foi lançado e finalizado, o que, sem dúvida nenhuma, merece os créditos só por isso. Afinal, imagina o quão difícil foi desenvolver, lançar e acreditar em um projeto que, sem dúvida, em alguns momentos deve ter pesado muito para fazer acontecer. Mesmo admirando isso, eu não consegui querer jogar até o final. O jogo é legalzinho, mas não me prendeu. Ele não é algo que todo mundo vai amar e, se você não ama, tá tudo bem. Você pode admirar um jogo indie sem necessariamente amar ele e dizer que é o melhor do mundo. Dito isso, se quiser testar um jogo de luta ou algo que lembre [i]Bully[/i], além de apoiar um indie, eu recomendo você testar e tirar suas próprias conclusões. O motivo de não me prender é um misto de coisas: eu queria zerar ou platinar, mas o jogo me desanimava. Os minigames, para mim, eram meio chatos; o combate, meio chato; e, bem, a história não prendia tanto para justificar tudo isso. Mas não posso negar que esse indie é muito bem feito. E não, não vou dizer o que é KONTOL, mas obviamente é um palavrão. kkkkkk
[i]Ya... Belum matang 100%. Dan review merah yang bertebaran mewakili apa yang ingin kusampaikan.[/i] Jadi daripada ini hanya sepatah dua kata, alangkah baiknya saya membagikan rangkuman panjang setelah menonton dua video YouTube ini dengan pembahasan public speaking: [url=https://youtu.be/wSgKuFol7X0][u][b]ILMU PUBLIC SPEAKING PANDJI PRAGIWAKSONO[/b][/u][/url] [url=https://youtu.be/9FAV_FfqL18?list=LL&t=234][u][b]NXT Coaches evaluate promos at WWE Tryout: SummerSlam Vlog [/b][/u][/url] [hr] Pelatih WWE NXT ngasih feedback soal skill promo: [b]1. Ngomong natural, jangan dijeda-jeda.[/b] Contoh yang salah: [i]"So when I... talk like... this..., I don't sound... like... a real... person..."[/i], malah kedengeran kaku dan kayak robot. Ngomong layaknya lagi cerita ke temen, natural aja. [b]2. Jangan nanya. Gak semua penonton bakal nyaut atau jawab.[/b] [i]"Hey guys, you wanna know something?"[/i], gak ada yang jawab, terus kamu lanjut ngomong. Jangan dibungkus jadi pertanyaan kosong. Langsung aja bilang. [b]3. Jangan generic, harus keliatan unik dari diri lo sendiri.[/b] Kalimat [i]"I want to be the best I can be"[/i] atau [i]"This is my dream"[/i] itu bisa dipake siapa aja. Journey tiap orang beda-beda. Kuncinya: [i]"How do you stand out?"[/i] [b]4. Gerakan tubuh & gesture jangan jadi distraksi.[/b] Jalan mondar-mandir atau gesture tangan itu wajar, asal gak ngalihin fokus promomu. Kalau gesture-nya random atau jalan berlebihan, penonton malah mikirin gerakannya, bukan promonya. Tapi kalau dipake buat emphasize poin tertentu, penonton akan fokus dengan promomu. [hr] Pandji memberikan penjelasan bahwa public speaking itu 80% psikologis, 20% teknis. Latihan kayak humming, lion face, olah napas & diafragma, atau nafas anjing [i](dog breath)[/i] itu diajarkan untuk public speaking, tapi posisinya hanya sebagai support. Yang bener-bener nentuin adalah aspek psikologisnya. Masalah utamanya seringkali tentang fear of rejection, takut ditolak atau dinilai audiens. Masuk akal, karena emang gak ada yang bisa dihindari dari fakta, [i]"No matter what, people will judge us."[/i] Pas ketemu pertama kali, audiens bakal nangkep sekitar 50% info tentang kita dari fisik doang. 50% sisanya, mereka isi sendiri pake asumsi. Daripada membiarkan audiens mengisi 50% sisanya dengan asumsi mereka sendiri, kita berinisiatif untuk mengisinya terlebih dahulu. Salah satunya penguasaan atas personal branding. Personal branding bukan pencitraan atau sekadar gaya aja, tapi merupakan cara buat ngasih tau dunia siapa diri kita, biar orang gak salah nebak. Dan ini bukan cuma soal nemuin [i]"brand"[/i] diri sendiri doang, tapi juga gimana cara mengkomunikasikannya secara langsung ke orang lain. Kalau kita gak aktif bangun itu, orang bakal isi sendiri pake asumsi mereka. Kalau udah paham siapa diri kita dan apa yang mau disampaikan, kita akan merasa lebih nyaman dan percaya diri, bahkan saat berbicara di atas panggung. Pandji juga ngasih empat pendekatan tergantung siapa audiens yang kita ajak obrol: [b]1. Anak-anak: Be genuine[/b] Insting mereka tajam banget. Jadi jangan pura-pura di depan mereka. [b]2. Remaja: Be a Part of Them[/b] Masuk ke dunia mereka, cari tau tren atau gosip yang lagi rame, biar dianggap [i]"se-circle"[/i] sama mereka. [b]3. Dewasa: Be reasonable[/b] Berikan alasan [i](reason)[/i] yang masuk akal. Jelaskan mengapa mereka harus mendengarkan Anda dan apa manfaat dari apa yang Anda sampaikan. [b]4. Bapak-bapak: Be humble[/b] Mereka tidak peduli apa-apa, kecuali rasa hormatmu. Gunakan bahasa yang sopan, menggunakan kata-kata seperti [i]"Izin, Pak"[/i] atau [i]"Mohon waktunya"[/i] atau [i]"Dengan hormat, saya disuruh bapak"[/i], dan akui posisi atau pengalaman mereka agar mereka merasa dihargai. [hr] https://steamcommunity.com/sharedfiles/filedetails/?id=3776100847 https://steamcommunity.com/sharedfiles/filedetails/?id=3774888027 https://steamcommunity.com/sharedfiles/filedetails/?id=3774559475
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Players by region
Where this game's players are, estimated from review languages.
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