
Play as warrior and try to beat giant spider boss in 7 different levels and find captured skulls in this medieval rpg adventure
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 5 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Start journey in this medieval third person rpg game and be the hero and beat evil spider boss
Giant spider and his army has captured valuable skulls and hidden them. Player warrior mission is to beat spider boss and his difficult army in this medieval rpg game. Player fight against different small creatures which have different attacks like punch attack, magic attack, bomb attack etc and also small spider are in different themed medieval levels. End of level player meet big spider who has different attacks. Player need kill boss and then fence or gate will disappear and player can collect skull and finish level. Game contain now 8 different levels. Player can use health potions and select several different swords and axe to use.
8 levels
- RPG Game and player character has big different sword and axe weapons
- different small creature enemies with punch attacks, magic attacks and small spider enemies
- Use healing potions to increase health
- Giant spider boss end of every level. Beat giant spider boss and unlock magic gate to collect skull and finish level
Genres
Reviews
[h3]Режем паучков и собираем черепки[/h3] Все предельно просто: 8 уровней, 8 черепов и куча пауков. Нужно пробежать до конца уровня и зарезать главного паука, открыть врата и стащить череп. На T бесконечные лечебные зелья, на E или ПКМ меняем оружие и берем молот (наибольший урон), и случайно не нажимаем R иначе уровень перезапустится. А по итогу ещё одна платиновая игра в твою коллекцию. [h3][b][url=store.steampowered.com/curator/31925504] Игровая аналитика от mkabatsky [/url][/b][/h3]
Fun slasher where you can unleash your wrath onto hoards of grunts and spiders. The game has 7 maps and is pretty short, clocking in at 30 minutes for all the achievements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Assassin Of Spider is a hack and slash action game. The game offers 7 levels and the player collects skulls for an achievement once the spider is defeated. The animation is better than earlier releases and the game world is much better detailed. Beware the game may lose the floor if the isometric angle is too low. This seems to be an issue with the Unreal engine and flat game maps that are not welded adequately. I played this on my Dell Precision 3480 with Intel Xe Arc graphics and RTX A500 graphics. This game definitely needs strong discrete graphics.
[quote] [h2] 🚮 ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h2] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Saylor Games/Lunkka[/b]. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets [*] 🤖 Esses 'novos JPGs' são gerados por IA [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). [/list]
на столько парашную игру я еще не играл, это не игра, а ♥♥♥♥♥♥ какой то, не оптимизированная, не доделанная, в общем, залупа страшная
Okay, this is the only assassin we deserve - ____________ - What you won't get: logic, adrenaline, important decisions, unexpected twists and turns... But what will you get, Carl? A few strange blades and the opportunity to drink potions. Ooooh, yeeeeeeees!
[b][i]Casual Third-Person Slasher. Run through the location, kill enemies and a large spider, grab the skull, and move on to the next level.[/i][/b] Gameplay: https://youtu.be/LFWdd0bxDbA A simple, casual game. A full playthrough takes about 30 minutes. There are 6 types of medieval cold weapons, 7 levels, and 7 easy achievements.
Asset flip piece of ♥♥♥♥, and dont add new achievements.
Easy 3D Fighter / Hack n Slash. Enemies are quite easy to kill, bosses are even easier. Many enemies you can avoid by going around. Easy Achievements, 100% / ~40min.
Assassin Of Spider is a small-scale medieval fantasy action game that wears its simplicity openly, focusing on direct combat, linear progression, and a clear boss-hunting objective. Developed and published by Saylor Games, the title places players in the role of a lone warrior tasked with confronting monstrous spider enemies across a sequence of self-contained stages. Rather than attempting to build a sprawling world or layered narrative, the game keeps its scope tight and centered on the satisfaction of defeating increasingly dangerous foes, making it feel closer to a compact boss-driven action experience than a traditional action RPG. The structure of the game is straightforward and easy to grasp. Players advance through a series of levels, each populated with hostile creatures that must be cleared or bypassed on the way to a climactic encounter with a giant spider boss. These bosses form the backbone of the experience, acting as milestones that define progress and provide the most memorable moments. Each spider features its own attack patterns and behaviors, encouraging players to learn timing, positioning, and when to retreat rather than relying purely on aggressive button-mashing. While the number of levels is limited, the emphasis on boss encounters gives the game a clear sense of purpose and forward momentum. Combat in Assassin Of Spider is functional and accessible, prioritizing basic melee mechanics over complex systems. Players can equip different weapons such as swords or axes and rely on healing potions to survive prolonged fights. Attacks are simple, with an emphasis on spacing and stamina rather than elaborate combos. Enemy variety within levels adds some texture, as players face melee fighters, ranged attackers, and smaller spider enemies that can overwhelm the careless. However, combat depth remains shallow overall, and mechanics do not significantly evolve as the game progresses, which may leave experienced action players wishing for greater complexity or additional abilities. Progression elements exist primarily to support the combat loop rather than redefine it. Inventory management and weapon selection provide modest customization, but there is little in the way of deep character building or branching playstyles. Defeating bosses and collecting key items serves as a narrative and mechanical checkpoint, reinforcing the sense that Assassin Of Spider is designed around discrete challenges rather than long-term progression. This approach keeps the experience easy to follow and reduces downtime, though it also limits replay value for players seeking experimentation or varied builds. Visually, the game adopts a utilitarian 3D fantasy aesthetic typical of small indie projects. Environments are serviceable and readable, presenting medieval arenas and open spaces that function effectively as combat zones without drawing much attention to themselves. Character models and animations are basic, and while they may lack polish, they communicate enemy intent clearly enough for gameplay purposes. The overall presentation reflects the game’s focus on function over flair, reinforcing its identity as a straightforward action title rather than a cinematic spectacle. The pacing of Assassin Of Spider is brisk, with little filler between combat encounters. This makes it suitable for short play sessions and players looking for immediate engagement rather than extended exploration or storytelling. At the same time, the limited scope and repetition of the core loop can become apparent over longer sessions, as objectives rarely change beyond defeating another set of enemies and confronting the next boss. The absence of narrative depth or worldbuilding means that motivation rests almost entirely on mechanical challenge rather than emotional investment. As an indie release, the game clearly reflects the constraints of a small development effort. Its ambitions are modest, and it does not attempt to compete with larger action RPGs in terms of depth or polish. Instead, it offers a focused experience built around a clear fantasy hook and a simple gameplay promise. Players who approach it with appropriate expectations are more likely to appreciate what it offers, while those looking for innovation or narrative richness may find it lacking. Ultimately, Assassin Of Spider is best understood as a concise boss-centric action game designed for players who enjoy uncomplicated combat and clear objectives. Its strengths lie in accessibility and focus, delivering a brief but coherent experience centered on confronting towering spider enemies. While it does not push genre boundaries or offer deep systems, it succeeds as a lightweight action diversion that prioritizes immediacy and simplicity over scope and spectacle. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| $7.6K | 11 | 82% | $19.99 |
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