
The world is changing and Tropico is moving with the times - geographical powers rise and fall and the world market is dominated by new players with new demands and offers - and you, as El Presidente, face a whole new set of challenges.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.8Kreviews | 92% | — | $7.1M |
| $5.99−60% | 417ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Traigo pa' ti este mambo heavy que te hace feliz
The best game for people with Napoleon Complex 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 6.4K | 82% | $29.99 | |
| $7.1M | 28.6K | 89% | $9.99 | |
| $7M | 14.3K | 80% | $19.99 | |
| $7.1M | 49.6K | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 14.4K | 79% | $19.99 | |
| $29.9M | 29.5K | 88% | $39.99 | |
| $770.9K | 1.9K | 89% | $9.99 | |
| $387K | 815 | 76% | $14.99 | |
| $213.6K | 610 | 73% | $9.09 | |
| $91.9K | 221 | 76% | $14.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Korean*languages with full audio support
| $9.99 |
| 331ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tropico 4 is an interesting take on the city building genre, and one that I found a good deal of fondness for - though it isn't without it's problems and shortcomings, one of which is prolific enough that it might be a dealbreaker for City-Building fans. The story is wonderfully silly. Psychic toucans, moon lasers, zombies and more are presented through (sadly not all voice acted but at least partly VA'd) a cast of interesting and very stereotypical characters, each one a parody of something else and each taking the piss out of what it represents. While the actual campaign design had several shortcomings (usually with almost no window to establish an economy or make money before hitting you with the fail state, or an almost soft-lock where if you produce *too many* canned goods you can end up failing a mission before the quest that gives you more score activates, which was weird), I generally enjoyed the premise and execution of the missions presented. While not perfect, and often riddled with small typos or slightly too harsh restrictions, I think that it represents the best part of the game - the whacky, often insane premise of a game that isn't taking itself remotely seriously. The actual gameplay is a solid foundation with only one glaring issue. Supply chains are worked out mostly well, though I found myself scratching my head when it came to a lot of the job's gender restrictions as it tended to mean that you end up with a lot of unemployed, uneducated women who have almost no jobs to fill. Industry, raw resource gathering and tourism all present viable ways to make your money, with their own restrictions and advantages, though i wished tourism was a bit more involved or had a few more attractions to use. The fact that each person has their own schedule, wants, needs and faction preferences is a really cool bit of detail, though it often meant that people weren't doing their jobs most of the time, or that specific services (mainly churches) were extremelly difficult to balance without building dozens of them due to how much they seem to need to use them. Factions are a really interesting idea, and I think it was executed well - even pissing off the faction in specific ways (like nationalists and an open door immigration policy, or militarists and not having enough soldiers) doesn't guarantee that they'll hate you if you do enough to make them like you, and that if you win the respect of individuals through benevolence, you end up not feeling the negative consequences of the hostile faction more often than not - and the same goes for foreign invasions, as just by being nice and accomodating, I was never invaded during my entire time playing. I have, however, danced around the biggest problem this game has, and what is absolutely something that almost broke my enjoyment of the game (thankfully, the existence of Metro Stations mostly solves it), and that is Roads - or, more specifically, teamsters. You need an absolutely gargantuan number of teamsters - I think in my 1500 people city I was employing 200, and things were still not getting delivered or exported properly. even though I had 200, due to each person only working when they had nothing else they wanted to do, only about 30-40 were ever actually working, something which is even more of a problem when you get to dock workers who can just... decide not to service freighters because none of the four are actually at their job. Since Tropico relies so much on teamsters doing their jobs, having to employ dozens to hundreds and still having things not flow well is a significant problem - this is even worse in the base game, where there are no metro stations, so roads get clogged to high hell with a neverending stream of slow, useless teamsters mostly not doing their jobs and barely keeping things afloat. Because roads are so one-dimensional and have no options for fine tuning (like traffic lights or a one-way system, or roundabouts), traffic becomes an inevitable and often unsolveable problem - while methods can be used to mitigate the problem for a while, eventually, any base game city will run into the economic combo of "nobody can get anywere, and teamsters don't do their bloody jobs". This is Tropico's biggest and most significant problem, and it's sadly one that I can't find any fixes for due to how few mods exist, and how even the best planning cannot solve it past a certain point. Thankfully, you never *have* to get that many people in the base game for any reason, so it can be avoided that way, but it's honestly a little sad that no amount of design or planning can really fix it. Aside from that though, I have to say, Tropico 4 has a lot of flavor and personality to it. While it's most significant issue is greatly helped by the Metro Stations in the Modern Times DLC, I would advise anyone getting into this game to learn to live with smaller cities of 300-400 people, where the game works smoothly and is at it's best for the base game. Tropico ended up surprising me with it's personality and charm, and I'm glad that I've ended up playing it, even in spite of the significant flaw in it's design. If you don't mind a bit of jank and set your expectations accordingly, I think this is a good game, and a fun experience. I just wish it had recieved just a few more tweaks, to iron out that glaring problem once and for all, and turn this solid 7/10 into a 9.
⭐ 10/10 – Banana Republic Simulator: Now With More Dictatorship ⭐ Tropico 4 is everything you’ve ever wanted in a city-builder: sunny beaches, corrupt politicians, and the sweet satisfaction of telling your citizens exactly how to live… or not, depending on bribes. El Presidente has never felt so powerful. Build, tax, spy, or outright manipulate your way to glory while juggling elections, riots, and random hurricanes like a true tyrant. The humor is sharp, the advisors are delightfully sarcastic, and there’s nothing quite like the joy of executing a plot twist in your favor while everyone else panics. The sandbox is highly replayable, the scenarios are fun, and the soundtrack makes you feel like you’re genuinely running a tropical dictatorship, sombrero optional but recommended. If you like management, satire, and ruthless political strategies disguised as city planning, Tropico 4 is a tropical paradise of chaos. Highly recommended. Build your empire, and remember: democracy is optional.
так приємно відчувати себе януковичем
where were you when tropico was die....i was at home eating doriteo when phone ring...Tropico is dead... "ts is so sad my spoon" i said loudly
Para mi es el mejor Trópico de la saga
hice una playlist de salsa para mis isleños
El Presidente, the Middle East have informed me that their second best camel has died and they cannot gift it to us this year!
как по мне четвёртая часть лучше чем пятая
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.