
Three heroes are bound to a magic artifact and sent to save a kingdom in this physics-based puzzle platformer. The wizard conjures, the knight smashes, the thief shoots — and you switch between them freely, or bring up to two friends along.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.9Kreviews | 96% | — | $7.4M |
| $2.99−80% | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересный платформер с видом с боку, игра моего детства✨ Играешь, проходишь локи за 5-10 минут , ищешь колбы, вещи и прокачиваешь персонажей. Игра максимально древненькая, еще даже диск есть со всеми частями, решил купить и вам советую, дабы поддержать разрабов. Есть возможность играть онлайном или с другом, но онлайн мертвый от слова совсем, возможно именно в этой части. 10 скелетов из 10 ⭐
This'll be short and sweet. Trine is a 16yr old game that is still just beautiful to look at and just as fun to play. Being able to switch between the three characters on the fly is so much fun as they each have their strengths. For me, the wizard and knight were the most useful while the thief, while a cool character, wasn't quite as useful until later in the game. Still, all characters are fun to use and I'd say all have a place in the game. I played on the default difficulty, which is to say, it was quite easy. If you're looking for a challenge, play on hard, though I'm not sure how difficult it could actually be. The game runs nice and smooth, and as I stated above, it's beautiful. The story is quite simple and minimalistic, but this game isn't going for a super engaging story, so it's serviceable. Gameplay and graphics are the star of the show, here. And that's about it. Fun and beautiful game if you want to sit back and relax without too much challenge but with a fun experience. Thank you for reading.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $2.99−80% |
| 950ratings |
| 90% |
| — |
| not modelled |
| Free | 105ratings | 86% | — | not modelled |
| $14.99 | — | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
历时大约四年终于第一次通关游戏,为手残的我撒花鼓励~ 不追求全成就而是游戏体验的我来说说这款游戏的迷人之处。横向卷轴平台游戏对我来说本身自带一种怀旧,最初接触游戏的时候玩过一些,比如马里奥、超级食肉男孩、蜡笔小新等,这种熟悉感会让害怕动作类的我稍微得到些安抚吧。 游戏最核心的玩法就是三位可操作角色的切换,每一位使用不同技能,这种玩法在今天已经十分熟悉,但不得不说法师的技能让我对游戏的自由度一题在四年前有了新的认识,当然那个时候我还没有玩过塞尔达,后者是向我定义了什么是开放世界的游戏,再次刷新了我对自由度的理解。有了法师的加入,[spoiler] 或者说捣乱,我在初玩这个游戏的时候基本都不是在好好打怪过关,[/spoiler]收获了有趣过瘾的游戏体验,后期几个角色配合更多,[spoiler] 我在紧张下乱来的时机也少了[/spoiler]。个人由于手残缘故很喜欢游戏有除开技术层面的玩法,无事也会去摸索这种设计的存在,和我有相似喜好的玩家们十分推荐入手~ 关卡设计上难度层层递进,又巧妙地让三位角色以不同的组合都可以过关,于是自带一层玩法上的解谜,虽然每个关卡中自身的解谜都是很经典或者说比较简单的,但两者配合起来十分有趣。相信二周目的时候,参照成就列表的一些要求,也许可以带来另一层丰富的游戏体验,手残的我大概是没有机会享受这个了,但谁又说得好玩更多动作游戏的几年以后的我会不会接下这个挑战呢?人生的广度正在于可能性与未知。 作为我喜欢的第二个动作类游戏,(第一款是《伊苏:起源》,按游玩时间而不是个人喜爱度排的这个顺序,两者相比,我更喜欢《三位一体》)接触初期就一口气打到最后一关卡住,并且卡了四年 lol 究其原因并不是最后一关有多么难,而是遇到了一个心理上难以克服的问题:倒数计时。当我能够以理性分析去安抚倒计时带给我的压力时,很多考试和死线的障碍也迎刃而解,今年再玩这个游戏时,[spoiler] 我发现与我跳跃和移动的速度相比,倒数计时可以忽略不计,[/spoiler]笑着明白了过去的自己早已轻轻穿过迷雾来到了当下。 回顾人生,许多事情都是如此,当下无法解决的事情,很多时候不是自己不够好或不够努力,而是被卡在某个无法克服的心理或认知障碍上,外因大多只是推脱或者逃避的借口。譬如我从前觉得我不适合玩游戏,《最终幻想14》的亲友们让我明白了来自伙伴们的关爱是什么,高难游戏是什么,团队合作是什么,技术提高又是什么。与大家相识一年半以后,我开始称呼自己为玩家,这是从前想也没有想过的事。 《三》里卡住的最后一关,其实前后并没有打很多次。今天通关时,就打到当日的第二遍。当我看着英雄们一个个死去,忽然发现自己的左手在发抖。这是我打游戏卡住时一个经典状态,心态有些紧绷就会反应在手指上。我深吸一口气,想到正念冥想老师Jon Kabat Zin说的接受全部的自己同时不必努力奋斗,我给了自己一个目标:我打七次,如果七次不行就关游戏,明天再来。 这样想着,英雄们又在上一个存档点刷新满血复活了。我将更为沉着的手指再次放到WASD上,一边向前,一边熟悉方向与跳跃的互相配合。对关卡的熟悉及更为冷静的操作让我在一个角色死去之后也没有慌张,而是马上熟悉用剩下的角色互相配合跳跃和战斗。终于,场景发生变化,我来到了最后的平台… 有一天,友人千山跟我说,打MMO(当然是我最喜欢的FF14啦)会紧张是因为单机打得不够多。我想了几天,决定要打通《三位一体》。原本起床后心情不大好的状态也随着投入游戏而缓解,通关的时候才知道原来游戏早已打到最后。看着片尾字幕我兴奋地鼓掌,像多年前在影院看了一场喜欢的电影后起立鼓掌一样,表达有幸接触到这个作品的欢欣及对制作者们的敬意。
It's 2009. Lehman Brothers is a bloated corpse floating just off the Azores. Left 4 Dead 2 is on the horizon. "A cash grab," you think, but don't say. You have a laptop that barely works, doesn't work. The demo for Torchlight chugs. Team Fortress 2 is unplayable. You will have this laptop for another four years. "Check this out instead," a friend says, suggesting Trine. You talk once a day. Soon, you'll be lucky to talk once a year. It's bright, maybe too bright. You feel dark, mysterious, confused, hurtling towards adulthood at an uncomfortable pace, want an edgy game to match. Prototype, Condemned, Dead Space, that was more your speed. Repugnant, headline-grabbing, Trine was not. So you put it off, further and further. You build a gaming PC in 2013, nowhere near top of the line, but it came with a code for Bioshock Infinite. Installed it, played it, beat it, enjoyed it. What else was there? Trine? No, not yet. The cycle continues. Hundreds, thousands of dollars, miles, seconds pass by, spent, frittered away. Trine remains. Like that scar on the back of your skull from when you were roughhousing at six years old, lost your footing, caught the edge of the cabinet just right. It's persistent, bubbling up from miasmatic memories when you least expect it, begging for a return to less arduous times, games. hobbies. Trine is good, maybe even great.
İlk bilgisayarım olduğu zamanlarda kuponla aldığım bir cd oyunuydu eskiden tekrardan steamde denk gelince alıp oynamak istedim. O zamanlar bitirememiştim sürekli hata alıyordum. Platform oyunu oynamayı seviyorsanız size önereceğim bir oyundur. Hikayesi ve anlatımıyla birlikte sizi daha çok içine çekecektir mutlaka. Günümüzde hala oynanır diyebilirm.
[h1] Сказка, в которую хочется вернуться [/h1] Trine — это настоящая сказка в мире видеоигр. Красочная, атмосферная, с великолепной музыкой и увлекательным геймплеем. Прошел на одном дыхании и остался доволен. 🟢 Плюсы: ✅ Волшебная атмосфера — игра ощущается как ожившая фэнтезийная книга. Великолепные задники, свет, цвет — все работает на погружение. ✅ Три героя — три стиля игры — рыцарь, вор и маг. Можно решать задачи по-разному в зависимости от ситуации и своего подхода. ✅ Интересные головоломки — не слишком сложные, но приятно заставляют задуматься. ✅ Отличное звуковое оформление — музыка и озвучка задают нужное настроение. ✅ Кооператив — проходить игру с другом (или даже втроём) весело и интересно. 🔴 Минусы (не для всех): ❌ Физика иногда шалит — можно случайно умереть из-за странного поведения предметов. Весело, но иногда подбешивает. ❌ Короткая — хотелось бы ещё парочку глав, потому что заканчивается слишком быстро. ❌ Нет русской локализации и вам придётся устанавливать русификатор. ⭐ Вывод: В целом, Trine — это отличная игра для вечернего погружения в волшебный мир. Особенно рекомендую тем, кто любит фэнтези, платформеры и головоломки. Игра с душой — и это чувствуется. 🏆 Если вам был по душе и полезен данный обзор, то буду благодарен, если вы его оцените по достоинству, закинув пару наград. Заранее благодарю, и всем хорошего настроения!
Epic games f u developers greedy a55
Trine Trine Trine'de bandım bedava mı sandın para verip aldım
Jumping is extremely janky and makes the game insufferable at times
Доволі унікальний проект. Trine - це платформер, розрахований на кооперативну гру і використання навичок різних персонажів задля проходження безлічі цікавих рівнів, а також комбінування цих навичок для перемоги над ворогами через море креативних зв'язок. Можна також проходити гру і в одиночку, використовуючи усіх персонажів по черзі, але так і набагато менші можливості для захоплюючих зв'язок навичок, і набагато менше самого фану.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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