
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 7.3Kreviews | 63% | — | $3.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game, nice story, funny conversations, smooth gameplay. Even though I thought pseudo-3D will make the game harder to finish perfectly, in fact it's a lot easier. It's a casual game, not a hardcore like Trine 2. Pros: No more pixel hunting and insane hidden pyramids. Levels are divided into sub-levels and you can easily get the missing pyramids, by playing again only the sub-level, instead of the whole level. Pluses: Immersion, music, characters, fun factor. Cons: No more skills. Easy puzzles. Very short duration. I'm not the best platform player, but I finished perfectly in 10 hours. In any case, Trine fun or not, it's a must have game, but get it only in a special offer bundle to avoid high cost for short duration.
[h1] Üçüncü Oyuna Özel Üç Boyutlu Macera [/h1] [b] Hikaye [/b] Kahramanlarımız kendi hallerindeylen [b] Trine [/b] onları bir kez daha bulur. Bu sefer kötü büyücü Sarok'un ruhu serbest kalmıştır ve onu durdurmak için önce üç sihirli taş bir araya getirilmelidir. [h1] Oyun Hakkında [/h1] Serinin bu oyununun çarpıcı noktası; ilk iki oyunun aksine üç boyutlu olmasıdır. Bu değişim kendi zorluğunu oluşturmaktadır. Yapımcı bundan olsa gerek karakter geliştirme mekaniğini bu oyunda eklememiş. Karakterler varsayılan mekanikler olarak birkaç geliştirme almış elbet. Yine de toplanacak cisimler haritada yer alıyor. Bunlarla da sonraki bölümlerin kilidi açılıyor, bu onları toplamayı zorunlu kılıyor. [h1] Tavsiye ederim [/h1] Çıtırçerez bir platform, arkadaşlarla oynamalık bir şey ya da çok odaklanmanızı gerektirmeyecek bir oyun arayanlar ilk iki oyunu oynamasa da bunu oynayabilirler. Üçüncü boyut ile geliştirmesi çok zahmetli olsa gerek sayın [b] ilk iki oyunu oynayan [/b] arkadaşım; [spoiler] hikaye ağıza bal çalınarak yarım bırakılıyor. [/spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 223ratings |
| 68% |
| — |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bonito e bem desafiador.
看不懂作者脑回路
Trine 3 is not as challenging as Trine 1 & 2. The leveling system and ability system has been removed, heroes have a fixed set of abilities only. The 3d system is rather refreshing but it can be quite iffy sometimes as you cant really gauge the depth. Having said that, I thought it was still quite enjoyable despite all the negative reviews. Completed it faster than trine 1 and 2 though, due to lower difficulty.
不好玩
I was worried about this one because of the reviews but I actually like it a lot. In the N64 era a lot of 2D titles transformed into 3D collectathons, and this feels like a -lite version of that. I actually would like it to have gone a little harder into it. For the most part at functions like a "2.5D" experience, but I think it really would have worked as a full 3D open or semi-open environment. Given the story, they could have justified having so many objects to collect. The movement in this engine is absolutely incredible and intuitive. The only real thing I don't like is the auto targeting for Zoya, it's simply abysmal and this comes out strongly in combat. It's a problem when you want to link rings as well, but that at least is surmountable since there is no time pressure. Sometimes it's hard for me to understand an objects depth because the camera is fixed, though not often. They really need a little player control, like a button to rotate a few degrees around the anchor Overall the characters have the roles you'd expect. Their abilities are more limited compared to previous titles but I don't find them to be missing, the limitations, I think, add to the puzzling. I find myself using Zoya the majority of the time, but the puzzles are set up well so different parts will be easier with different characters, and often there are multiple paths. Combat is pretty lean, and very easy. I think it was a bad choice for all the characters to have the same movement abilities. Zoya should have had the jump/climb/wall kick advantage, since Pontius has gliding, and Amadeus has box stacking. You collect pieces throughout the level, and the total number unlocks maps on an overworld, with bonus trails for some extra points, however there aren't a lot of pieces and the lack of openness of the levels makes it kinda unnecessary. Things could unlock purely by progress and it wouldn't change much. Again, going full in on a collectathon would have made this better, especially if there were branching story paths. The game is short. The game is easy. I think they made a great engine and then were pressured to rush out a game or something. Had it been a larger game with more depth I think it would have been really highly regarded. I don't think the current price of $20 is unreasonable. It's short, but not like 2 hours, closer to 6-10 depending on skill level, maybe 4 if you really grind it out and don't do side content. Before the market started dumping out 600 hours of bland open world fluff, 10-12 hours was a really normal completion time for AAA $60 titles. Granted, this game is quite old now, but it holds up. Could use some QoL for 21:1 Can't say anything about the coop because I have no friends, but it really doesn't seem like it would be good or necessary to have more people...
Belle prise de risque avec de nouvelles mécanique. Pas toujours bien réaliser mais un vrai fraicheur. Par contre les discours communiste sont à gerber mais comme pas mal de truc woke. Vivement que ce sida mental finissent. En conclusion : pour ceux qui aime le genre c'est cool, mais pas plus de 2 ou 3e
3D跟本不適合這遊戲.也且用鍵盤手感非常差. 再來是...只有5小時? 這集跟本就是試驗品...可以skip
La 3D est surprenante, mais elle apporte une profondeur nouvelle (sans mauvais jeu de mot) au gameplay, c'est malgré tout intéressant. Enfin elle apporte profondeur et problèmes pour l'appréhender, vu la caméra automatique et qu'on reste quand même sur un espèce de scrolling horizontal qui va souvent poser des problème d'appréciation de la profondeur, pour les sauts notamment. Mis à part la durée de vie (moins de la moitié du précédent, pour ma part) et l'interruption du scénar ridicule (qui s'arrête au début, genre "ok on doit faire ça, maintenant, c'est notre quête ! Yes, on a fait un pas vers notre objectif ! Voilà c'est fini", parce qu'ils ont pas pu terminer le jeu), ce qu'on a est pas mal je trouve, c'est joli et intéressant. Et Pontius peut planer. J'adore quand Pontius plane. Bon, globalement c'est quand même un ratage hein, ne nous y trompons pas. Le 4 revient à la 2,5D.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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