
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Crow Country is a survival horror game that is reminiscent of old resident evil games. gameplay is quite smooth and combat is easy to grasp. The survival aspect is not difficult as there is an abundance of items found throughout the map. The horror aspect is more implemented into the design of enemies and environment rather than suspense and jumpscares. Puzzles are not too complicated as hints found in the map clearly indicate where to find a required item. The soundtrack is greatly composed and immersive. The story is nicely written and keeps you intrigued throughout the playthrough.
This game is so much fun, BUT SAVE! I just lost well over an hour of playtime because i forgot to save. I lost like 3 items.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | #227 | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is so good ive bought it 3 times. I first played it on playstation and beat it like 3-4 times to platinum it. I wanted a physical copy so I got it on switch. Now I wanted to get it on steam so I could access the profile backgrounds. In short, this is a masterpiece.
In short: Crow Country is a great, yet flawed survival horror experience. Highly recommended 9/10 Recently I played through the entire 30 or so Resident Evil titles from beginning to end and it took me nearly six months. Those games are a rollercoaster to say the least but ever since I've been looking for a game to scratch the same itch that the "original" Resident Evil (2002) scratched. Crow Country is not Resident Evil, despite it's clear inspiration. It's a much shorter, much more straight forward experience. The puzzles are a series of dominos, once you solve the first puzzle, it gives you the item you needed to solve the next, and that one gives you what you need for the next, and so on and so forth. You can't solve them out of order because you simply don't have what you need to solve them until you solve the previous puzzle. In that way, Crow Country is much more linear than it let's on. The horror in the game is effective I think. The guests are creepy and gross, albeit unthreatening; but perhaps for this reason the jumpscares (of which there are a number of) are often unexpected and effective, well, that and the humor, which I felt was used often enough to be unexpectedly funny yet rare enough as to not break the horror. Though with any horror, the longer you play the game the less shocking and horrific it becomes and in its place, frustration. In the original Resident Evil you were faced with a dilemma. You only had X amount of bullets and Y amount of enemies. At any point you can spend resources to wipe out a room for safe passage, but then you have fewer resources and killing enemies can spawn Crimson Heads, a much bigger problem than regular zombies. In Crow Country, there is very little incentive to clear a room. Despite how much ammo they give you, it doesn't often feel like enough and rooms can sometimes fill with enemies even just by leaving and returning, and as the game goes on, traps get introduced as well. It's not uncommon to walk through a clean room, only to double back to it minutes later and find 2 new enemies, a gas trap and a chandelier waiting to crash on your head the moment you come back in; but what's interesting is that none of this really matters. Enemy hitboxes are small and slow while the rooms are large, unless I got stuck in a room or made a conscious choice to clear it, I never felt the need to actually fight the enemies that are present in it. Arguably my biggest gripe about the game is the reading. Nearly every room has a note, and many rooms have multiple notes and rarely are they ever meaningful. One such example will say "I hid the crank in a safe in the utility room." No nuance, no hints, just a flat out "Here's this item. Go there to get it." That's not to mention the immersion destroying gameplay notes in nearly every room that give you unnecessary tips like "Shoot the red barrels to damage enemies" or "Headshots deal more damage than body shots!" Every time I read one of these notes my soul broke into a dozen more pieces, so I stopped reading them. Final Notes: Despite these grievances the story of the game intrigued me and kept me on the hook long enough that I finished the game in a single sitting and even got most of the achievements along the way. I liked the characters, the setting, the controls, and most importantly the soundtrack; composed by Ockeroid. The game was by no means bad, but if there were any one thing keeping me going it is the soundtrack, it never lets up and there is always something playing, which can sometimes be a bad thing for games but here the soundtrack is very fitting while also serving as the ambience for the world. A few small tweaks and this game would be a perfect 10/10.
Приколдесна гра на декілька вечорів. Думав, що це пародія на серію [i]Resident Evil[/i]. Однак, автори беруть усе краще з серії та з шаною використовують цю основу. https://steamcommunity.com/sharedfiles/filedetails/?id=3669980100 👍 [b]Що мені сподобалось[/b] [list] [*]справді цікавий та інтригуючий сюжет [*]різноманітні незвичайні локації парку розваг [*]гра вміє здивувати поворотами сюжету [*]забавні персонажі та гумор [*]гра лякає монстрами і оточенням [*]деталізована та приємна піксельна графіка [/list] https://steamcommunity.com/sharedfiles/filedetails/?id=3669980178
This game really fills the urge to look at pixel art and play video games. i highly recommend, i hardly ever write reviews
First the game's aesthetic is faithful of what a PS1-era horror game would have been. It feels like what if Final Fantasy VII was a horror game. That said under it's charming exterior, the game leaves a lot to be desired. The aiming is slow and tedious, enemies later on have an unfair advantage because of this. I know the point is that you can avoid enemies instead, but there's instances that you don't have that luxury. Puzzles are sometimes not well explained or badly-designed, for example one of the puzzles requires you to take damage eating safe or poisonous mushrooms in order to get an upgrade, and instead of relying on your memory or observation skills and just eating the safe ones, you just have to waste medkits eating all of them. The game also doesn't let you get creative, there was an instance where I had loaded a flamethrower turret and I lured an enemy to it, only for it to go through the flames unaffected. Finally, why doesn't the character reload the weapon automatically when it runs out of bullets? You have to go to the menu to do it every time, the controls screen states that (A) button reloads(?), but it wouldn't work for me. My fun started to deteriorate the more time I spent with the game. It's a shame because I really wanted to like this game.
I played on the intended difficulty and found the game to be a cake walk as far as survival horrors go. There's no inventory management. You can pick up every item you come across, only when you reach that item's stack limit are you turned away, but at that point you're more or less set on that resource. There isn't much in the way of resource management. If you don't mind the brief trek back to your car, you'll always have a little pistol ammo for taking care of small nuisances, though there is probably enough ammo and environmental hazards that you could pull a genocide run with out that. On the other hand, if you do save your resources cause you don't know what's ahead, you'll find dodging enemies is the closest the game gets to feeling like a survival horror. As you'll stumble through the same halls over and over, and every time you get to make the decision if you're more stacked in healing items or bullets. That said, the game has a lot going for it outside its mechanics. The art direction, the story, the vibes, they're all well crafted and make this romp through an abandoned amusement park quite amusing. The story is far fetched but very consistent internally. I enjoyed uncovering the plot through notes and dialogues. I saw the big twist coming almost from the word go. The first interaction with the daughter character all but solidified the theory. The environment art is also worth praising. It's almost a shame the game has a dynamic cam cause it often looks its best when the camera is static. The puzzle progression is very linear, which normally isn't a problem unless you're overlooking the one bronze door that hides the key item you need. Over all, the game didn't wow me, but I had an okay time with it.
Hello, fellow gamers! Remember the original Biohazard / Resident Evil trilogy and Final Fantasy VII? This game feels exactly like those two, along with the graphics style and gameplay mechanics of the coolest retro games ever. Is this a horror game? Crow Country is a nostalgic survival horror game. Set in an eerie, abandoned 1990s amusement park. Featuring retro, low-poly PS1-era graphics and chibi-style characters, it blends resource management, cryptic puzzles, back and forth / backtracking explorations and nostalgic traditionally clunky combat goodness. The clunkier it gets, the more nostalgic it will be. It prioritizes a creepy, atmospheric vibe over cheap jumpscares, offering a cozy yet unsettling throwback experience. If you love golden-era gaming, this masterpiece was tailor-made for you. Suitable for Teens and up, it also features a toggle-able 'Exploration Mode' for players who prefer no combat. Though I absolutely choose the Survival Horror mode better. Get ready for the mind-blowing plot that I won't reveal here as spoiler. And lastly... Not often, but Steam is committing chronological robbery again for playing it offline, aggressively downsizing my hours like a corporate accountant. I poured a solid after midnight hours into this game, but Steam’s tracker insists I only gave it a brief, casual glance. It is essentially gaslighting my gaming dedication, reducing epic gaming sessions into mere minutes of recorded history. But still, no matter what flaws and imperfections; I love you, Steam. Always. :3
Residenivul chiquito, todo chiquito, todo pixeleado, todo god.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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