
The year is 1990. It’s been two years since the mysterious disappearance of Edward Crow and the abrupt closure of his theme park, Crow Country. But your arrival has broken the silence, Mara Forest. If you want answers, you’ll have to venture deep into the darkness of Crow Country to find them…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Aug 23 → 8.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.3Kreviews | 98% | — | $3.8M |
| $9.99−50% | 5.9Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
many aspects of true old-school game design are just terrible you don't want to experience them in 2026
Пройти игру за вечер это сильно... На самом деле, это миленькая, простенькая и быстрая резеденто подобная игра, самое приятное что она не затянута, не пытается быть какой-то пафосной и проходится буквально на одном дыхание. Я хз, даже особо писать не о чем, просто кайфанул вечерок, доп игра на ветрину перфекциониста, вот. Если Вы такой же шиз как я, то смело берите)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 119/day in the week to Jul 16 → 21.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $19.99 |
| 410ratings |
| 98% |
| — |
| not modelled |
| $9.99−50% | 99ratings | 92% | #227 | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thought this was gonna be some silly little retro survival horror but the plot is actually pretty insane once you finish the game. I really liked the arcade where you had to do a quiz with questions based on 90s knowledge aswell I had to realize that pluto is a planet and that people didnt really know that the dinosaurs were wiped out by back then. Overall some of the puzzles had me confused because they had non obvious solutions and really just had you looking around in some places where you wouldnt really expect it. The mini bosses were pretty easy but thats because I played on medium difficulty maybe everything is like way harder on the hardest. But overall a pretty good experience you can tell the devs put alot of love into it and im really glad they tried to emulate early 2000s late 90s survival horror without the most annoying parts like static camera angles and the actual use of a crosshair. 9/10 ill probably play it again.
[h1] Хорошая игра, которая мне не понравилась [/h1] Давно хотел пощупать данную штуку, уж очень она любопытно выглядела и имела очень лестные отзывы от игроков, но, тем не менее, впечатления получились весьма спорные. С одной стороны авторы не занимаются бездумной эксплуатацией ностальгии, а делают что-то своё, но с опорой на классику. У игры запоминающийся сеттинг, монстры, визуал и хороший звук. Сюжет в ней весьма дурацкий, но диалоги забавные. Игра не пытается быть слишком серьезной и любит пошутить. С другой, большую часть прохождения эта игра меня раздражала, и я не до конца могу объяснить почему? Может я просто слишком много играл в игры подобного жанра и мне это дело просто поднадоело? Возможно. Т.е это вполне себе компетентный "ужастик" на вечерок, всяко лучше того, чем забит стим. Объективно, это хорошая игра, но игры мы воспринимаем субъетивно, так что палец вниз. Мне не понравилось, ничего с этим поделать не могу.
I would prefer to give it a 50/50 rating, but I will er on the side of thumbs down since I have to choose - and also based on the full price of roughly 20 bucks. if the full price was closer to what I think it should be, I would er on the side of thumbs up - but with the same comments below. It's marketed as a survival horror ... it's neither. You can just run past most creatures, and there's no real horror to this. It didn't scratch the survival horror itch here in any respect. The shooting controls are truly awful. You also can't re-map the controls - you can just choose between two barely different schemes. And even if you could re-map the controls, you still can't improve the aiming. The awful aiming choice was seemingly made to allow for shooting certain environmental elements during the game. Should have just made a 'free aim' option for those instances. It's a cute game though, in terms of aesthetics - which I suspect is the what's driving so much of the positive sentiment fueling the positive reviews. I enjoyed the *kind of nostalgia* it *kind of* gives (if you lived through the PS1 era, and before). I finished the game, got all the secrets, got an A rating, on difficult mode. IMO, full price for this game should be 10 bucks *at most.* At 10 bucks I could *just about* give it a thumbs up. And I think 7 bucks is the right price for this game. I *just about* got my money's worth, since I bought it on sale, and I got at least one hour gameplay per one buck, and it was enjoyable enough - for the cutesy nostalgia experience, whilst simultaneously being quite disappointing. I felt compelled to leave this review because i think the 'overwhelmingly positive' score is wildly overblown - and i felt somewhat mislead by it. If you find yourself interested in maybe buying the game, I really think you should wait until it's got at least a 50% discount. And even then, don't bank on an 'overwhelmingly positive' experience.
Если бы у Resident Evil 1, Silent Hill и Final Fantasy VII на первой PlayStation случился курортный роман, их общим ребенком стала бы Crow Country. Это абсолютный любовный манифест эпохе 32-битного хоррора, который умудряется не просто паразитировать на олдскуле, а быть чертовски хорошей, современной игрой.Мы играем за специального агента Мару Форест, которая приезжает в заброшенный и чертовски жуткий парк развлечений «Воронья страна». Владелец парка пропал, аттракционы сломаны, а вместо детей по локациям бродят... ну, скажем так, очень недружелюбные биомассы. Что понравилось:Визуал и атмосфера. Эти очаровательные низкополигональные персонажи-«человечки» на фоне детально прорисованных, грязных и мрачных задников — чистый визуальный экстаз. Игра выглядит ровно так, как рисовало наше воображение в детстве перед пузатым ЭЛТ-телевизором.Камера и управление. Спасибо разработчикам, которые оставили эстетику старых хорроров, но выбросили на помойку «танковое» управление и фиксированные ракурсы. Камеру можно крутить на все 360 градусов, и это безумно удобно.Загадки и бэктрэкинг. Карта парка — это идеальный швейцарский сыр. Вы постоянно находите ключи в форме шестеренок, открываете шорткаты и решаете головоломки. Они не взрывают мозг, но заставляют приятно шевелить извилинами.Что может расстроить:Невысокая сложность. Если вы ветеран жанра, то патронов и аптечек у вас к середине игры будет столько, будто Мара приехала грабить этот парк на грузовике снабжения. Впрочем, для тех, кто хочет просто расслабиться, тут есть шикарный «режим исследования» вообще без врагов.Сюжет раскачивается долго. Финал у игры отличный и связывает все ниточки воедино, но первые три четверти игры вы будете собирать записки в духе: «О боже, тут произошло что-то ужасное, но я напишу об этом на следующей странице». Итог:Crow Country — это идеальная игра на пару вечеров. Она невероятно уютная, в меру жуткая и сделана с огромной любовью к деталям.
Que jogo sensacional! À primeira vista o ambiente causa bastante estranheza, apanhei muito dos controles para conseguir me movimentar pelo mapa e mesmo após várias horas ainda tive certa dificuldade, mas melhora bastante. Crow Country apresenta seu terror atmosférico em uma forma bastante crua, com pouco polimento e visão limitada. O que mais assusta não é necessariamente o que está acontecendo, mas o que pode acontecer... a qualquer momento e em qualquer lugar. Enfim, Terror excelente, puzzles instigantes e história digna de filme (com plot twist de explodir a cabeça). Teria espaço pra melhorar a mobilidade da personagem, mas não tira o brilho dessa obra-prima.
**Crow Country could use a little more work.** The structure built by Capcom for the classic resident evil trilogy is timeless and it's obvious Crow Country's creators wanted to make something heavily inspired by those classic ps1 titles and I think they do a amazing job at recapturing the style with their own unique twist, I seriously love the setting and environments of this park! Unfortunately I can't say the same for the actual gameplay, before I start bashing it I want to state that my run was on survival horror and I ended the game with a B Rank which for a first playthrough isn't bad at all. I don't think this game is "fun" to play, I understand they wanted to create a "new" style of clunky aiming to establish a sense of identity, however, that honestly came at the cost of the overall combat largely being uninteresting, doesn't help that the enemies are incredibly predictable and hardly hostile. The story was a bit boring, not even a "cheesyly" bad story it was just predicable, ended the way I thought it would. I had fun with Crow Country, if there ever was a expansion or DLC I'd happily give it a shot, because I think they truly have a special recipe but they lack the bake.
There are a few things you should know before buying this game (or just grab it if you're rich). First, the game uses tank controls, and they're definitely not for everyone, especially younger players who didn't grow up with them. Personally, I had no issues with it, and it's actually the reason I bought the game. Second, this is an old-school survival horror game, so expect lots of puzzle-solving. And by puzzle-solving, I mean wandering around completely lost because you have no clue where you're supposed to go next. The puzzles are all over the place; some are so easy they feel like the developers think you're just an idiot, while others are so absurdly difficult that the only way to solve them is to somehow read the developers' minds. Actually, the solutions for the puzzles are technically there, you'll find them in books, notes, and reports scattered throughout the game. BE PREPARED TO READ A LOT!!!! Well, the only problem for me is that the clues and the puzzles are occasionally NOT in the same place. For example, you'll read something in Area A, only to realize an hour later that it was the answer to a puzzle back in Area E. So be prepared to spend 20–30 minutes running around in circles wondering what you missed. It can get pretty frustrating. Actually, the game does give you 10 hints (as a fortune teller), but using them basically means saying goodbye to your S rank. Combat is pretty easy. Honestly, the regular enemies are more dangerous than the bosses. Resources are also generous, as long as you don't try to kill everything that moves, you'll have more than enough ammo and healing items for emergencies. However, just keep in mind that using more than 10 healing items is another easy way to kiss your S rank goodbye. The story is simple enough to follow. There's a little plot twist at the end, but it also creates a bunch of plot holes if you think about it for more than five minutes.
Cannot rebind keys, cannot turn off the film grain.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192 | 3 | 100% | $2.99 | |
| $17.7K | 86 | 78% | $12.99 | |
| $9.9K | 85 | 79% | $6.99 | |
| $993 | 16 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 14.4K | 90% | $9.99 | |
| $3.8M | 3.3K | 65% | $29.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 13.1K | 96% | $14.99 | |
| $3.8M | 15.4K | 94% | $9.99 | |
| $3.8M | 9K | 78% | $13.49 |