
The Trine heroes in full 3D. Explore a fairytale world of breathtaking sceneries and enchanting creatures, solving puzzles as wizard, knight and thief, alone or together in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 9.2Kreviews | 63% | — | $4.8M |
| $5.99−80% | 4.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the good: its very pretty. the platforming gameplay is based on the first and second game, so its still good, although not as good as the first 2. the bad: I didnt find any bugs like other players, but: 1 - its very very short. 2 - the 3D can be desorienting sometimes. 3 - the story finishes unfinished and leaves it for the 4th game 4 - the "puzzles" are very very easy. 5 - the "end boss" is ridiculously easy 6 - Trine 1 & 2 are great games, this is not it. at all 7 - Only buy it if you intend to have the whole story of the games, and even so, consider only buying the bundle or on sale.
最无语的一部,且不说被各种对不准的地形杀,一个游戏真的能这么堂而皇之的没做完就放出来吗?属于是掩饰都不掩饰的半成品,要不是享受前作的余晖搁别家已经制作组原地解散了。唯一可圈可点的就是肉眼可见的建模更好画风越来越明亮
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 381/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Danish, Norwegian, Russian*, Swedish, Portuguese - Brazil*, Japanese*, Simplified Chinese +1 more
| $4.39−80% |
| 222ratings |
| 68% |
| #247 |
| not modelled |
| Free | 56ratings | 74% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hiç eskimiyor, asla. Zamanında tek oynadım, Sonra eşimle. Şimdi de kızımla bitirdik.
Whew. Overall a mixed experience: 100% achievements in 8 hours is great. Very little grind, that's good. Somehow though I didn't get any of the story. Compared to Trine and Trine 2, this one was a bit bland. We kept plowing through in co-op not minding much what characters were saying etc. 3D is a bit tricky at times. A new take at Jump 'n' Run games, actually well implemented, but not my taste overall. That's not a complete "never buy this ever" review. But getting this game on sale will lower the chance of disappointment and might actually still be a good deal :)
After finally playing this game, I can understand why so many people didn’t like it. On the one hand, the game is as gorgeous as ever, and the story, music and voice acting are top notch like the previous games. And I commend the developers for trying something different with going fully 3D with the environments. It almost works, but ultimately, it doesn’t. I’m constantly dying, due to not knowing if I can make a jump or landing properly, and the combat is really awful compared to the previous entries. They underutilized Zoya in the mini chapters. And don’t even get me started on the frustrating puzzles dealing with Pontius and that damned rolling wagon on the tracks bug. The fact that there’s no weapon upgrades either, and what you see in the beginning is all you get throughout the game, is massively disappointing. You’re only collecting the Trineangles to unlock the next chapter. I do appreciate the innovation they tried, especially during the storybook level. And the Cake level with the reference to Portal was cute. Overall, it feels as if they didn’t have enough time to refine or polish the game mechanics, and the cliffhanger at the end of the game, suggests that they wanted to release DLC for a final conclusion to the story, which I’m guessing they would have improved moving around the 3D environments, so that the player would know exactly where they would land, and how far the boundaries were, before falling to one’s death. Unfortunately it never happened. If you can get past all these issues, I would only purchase this game on a deep sale.
Mam w tej grze niespełna dwie godziny, jeszcze jej nie ukończyłem, ale już mnie zaczyna wku*wiać zatem napisanie recenzji na tym etapie uznaje za stosowne. Do plusów napewno można wymienić grafikę oraz warstwę audiowizualną. Podobnie jak poprzednie części gra jest przepiękna, bajkowa, kolorowa, zaś muzyka nieco elfowa, instrumentalna, wyjęta z jakiejs baśni. Gra pod tymi względami wyróżnia się na tle innych produkcji, które starają się przesadnie stawiać na realizm i jest to jej mocna tożsamość w każdej odsłonie. Pod względem fabularnym gra też miała ogromny potencjał i genialny pomysł na siebie bo Frozenbyte w końcu postanowiło napisać bardziej kreatywną opowieść aniżeli po prostu wołanie księżniczki o pomoc, co de facto można odhaczyć jako plus. Trine to starożytny, magiczny artefakt, który połączył życia trójki naszych bohaterów, ale nie wiemy o nim zbyt wiele - nie znamy jego historii, nie wiemy jak powstał i ogólnie w jaki sposób działa, czy trójnia ma wolną wolę, czy może została przez kogoś zaprogramowana itp. Ta część mogła bardzo rozwinąć rozbudowę świata, ale niestety pozostawiła po sobie więcej pytań niż odpowiedzi. Minusów jest niestety znacznie więcej i wszystkie są konsekwencje tego, że Trine 3 odszedł od swoich korzeni stawiając na środowisko 3D. Trzeba przyznać, że był to bardzo odważny ruch że strony fińskiego Frozenbyte, ale przy okazji swoisty gwóźdź do trumny. Gra jest nie ukończona, nawet bez przejścia zrobiłem research że dostaliśmy jedynie 1/3 zawartości co wynika z tego, że twórcom zabrakło pieniędzy - sam nie wiem jak mogło im to umknąć na etapie wczesnej produkcji, planowania budżetu, ale całkowity koszt produkcji wynosił 15 milionów euro czyli praktycznie pięciokrotność tego ile kosztował fenomenalny zresztą Trine 2. Twórcy aby sztucznie przedłużyć rozgrywkę zrezygnowali z drzewka rozwoju postaci i choć dalej zbieramy punkty to głównie po to aby odblokować kolejne chaptery co samo w sobie jest bardzo irytujące. Gra traci przez to swoją liniowość i staje się monotonna. Nawet teraz nie jestem w stanie przejść na kolejny poziom mimo, że przeszedłem poprzedni bo mam zbyt mało puntów. Samo środowisko 3D daje wielki potencjał jak chodzi o robienie fajnych zrzutów ekranu, ale twórcy nie mieli w tym żadnego doświadczenia i to widać. Nasze postacie często są rozmazane i wchodzą za tło, ciężko też oszacować odległość bo np platforma która wydaje się być obok naszej postaci w rzeczywistości jest kilka metrów dalej. System walki stał się chaotyczny i stracił tym samym swój taktyczny zarys bo w poprzednich częściach mogliśmy jakkolwiek tworzyć własne kombinacje typu Zoya zamrażała przeciwników, Poncjusz dobijał, a tutaj wszystko opiera się o miecz naszego rycerza. Zagadki na te 6 poziomów które ukończyłem też nie były jakoś specjalnie wymagające, z żadną nie miałem problemów, a warto nadmienić, że do najbystrzejszych graczy nie należę. To by było na tyle moi kochani. W jedynce miałem kilkadziesiąt godzin, w dwójce prawie 120 zatem jest to seria bliska mojemu sercu, a tutaj po zaledwie dwóch godzinach przeżywam załamanie nerwowe. Nie polecam tej gry nawet w promocji, lepiej będzie uznać że takowa część nie istnieje i pójść w stronę Trine 4. Jeszcze nie grałem, ale patrząc na gameplaye i recenzje twórcy wyciągnęli wnioski z słabej trzeciej części i zrobili bardzo dobrą grę.
日你妈,退钱!1-5代我全买了,这代你好歹把剧情做完啊,做一半就拿出来卖钱!
[i][h1]THIS IS AN ABSOLUTE NIGHTMARE.[/h1][/i] ⠀How do you make such great Part 1 and Part 2 — and then deliver something as PATHETIC as Part 3! It's disgusting. This piece of junk can't even be forced to run properly. [h3]The list of pain:[/h3] [list] [*]Cutscenes are broken. [*]Pause menu exists — But! When you go into control settings, it just disappears. Pure genius! [*]Gamepad keeps resetting and barely works at all. (Keyboard isn't any better). [*]Characters sometimes refuse to switch — or stop working completely. [*]Mechanics from previous games? Thrown straight into the trash! They simply don't exist here. [/list] [h3]And co-op?[/h3] Oh, don't even get me started. You can't play properly there either. Constant disconnects, — and all the same issues I mentioned above. [h3]Verdict:[/h3] I can't even finish the game. That's if you can even call «THIS» a game. [i]–10 out of 10. Minus ten. Because zero would still be way too generous.[/i]
[h1]5/10.[/h1]
Edit on starting the 4th game... No, Do NOT buy this! Do not play this! It ends on a cliff hanger and the fourth game just pretends this doesn't exist at all. I'm actually angry. It's been 10 years and they've released two other games with DLCs after this, and simply could NOT complete this game? This is an insult and I feel like my money was taken. Original review below of an optimistic person expecting 4 to continue... Forget the art, forget the controls - This is a game that's only 1/3rd finished. It literally has no ending, it ends saying "Let's start the story. We finally got into the story and it just ends... it's insulting, like if Wheel of Time ended after just introducing the characters in the first book and that was it, or Tolkien got halfway through Fellowship's first book and just ended and the next book pretended that the first one didn't exist and all and just continued from the Hobbit with Bilbo. --------------------- Original: Just finished, wanted to review. Very enjoyable game. I played with a friend who was on GOG, we both got it on sale. Full price, I can see issue, but on sale this is definitely a good game (especially with the three pack). I like the new art style and while the planes DO make things harder, it introduces nice little areas to find and search. Caves to find, things to smash, walls to double jump on - mobility was fun. While Zoya took a hit on mobility, and I miss my platforms for Amadeus, it was still good. This clearly was a new attempt for them and the player can see the vast progress from the first one. The music is great, the art is still phenomenal .. I'd LOVE to have some of these scenes for wall paper engine backgrounds. Looking though, you can see the progress. Downsides of course exist: It's short, very short, and I don't like cliff hangers. Zoya got some nerfs, Amadeus got some nerfs, and I misse the special skills (fire arrow, bubble, magnetic boxes), but the skills we did have were good. It was simply harder to cheese things, and that was okay. In exchange the controls were MUCH tighter and less floaty, it was a lot harder to miss jumps. Another 'downside' is that I wanted more control of the camera, but that was mostly to zoom in. The camera work felt very cinematic, we had amazing shots of running down halls, the camera moved gracefully in and out to where I would want it, and it wasn't 'stuck' so it was still acceptable. All in all, it's a VERY minor downside. For $5-$10, this game is worth it for sure. For $22 (or $60 for the three pack), I'd probably skip it but I'm glad for the sale and I'm glad we got it. This was a very enjoyable game with some very good moments, and as always the voice acting, art, music, and overall feel is very nice.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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