
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BREAK THE CYCLE.
Good gameplay, alright voice acting, awful climax missions, lackluster level design, terrible audio-mixing, frequent UI bugs, no manual saves, inconsistent enemy damage, bullet-sponge enemies, piss-easy bosses, Not enough main missions, too many arena-shooter filler missions (that are increased in the combat simulations), ♥♥♥♥♥♥♥ story and pretentious ending. The only cycle to break here is not buying this ♥♥♥♥♥♥♥.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trepang2 :)
Hold mouse1
Jogasso!! Esse jogo dá um rush de dopamina do mesmo tipo que você ganha jogando Ultrakill ou Doom Eternal. A história também é boa, mas o jogo é muito bom mesmo que você não preste atenção nela.
As someone who has never been into shooter games and simply bought the game on a whim after seeing a video presenting a boss that reminded me fondly of another game, finishing this game left me feeling nothing but absolute grief with such a deep-cratered hole in my heart that I'm not quite sure can be filled until the devs next release comes out. The story, which while can be a little plotholeish at times, was nonetheless absolutely enrapturing. There was no greater joy than poking through each mission to find as much intel as possible, especially when paired with the sideline objective to reach the true secret ending - which I nearly got upon simply having interest in the lore and looking around for more on my first playthrough, if not missing the last item I needed on accident. Not only did the general story of it strongly interest me, being some kind of superhuman used on missions by a company that doesn't elaborate any more on who or what you are than what you can remember, but the sets that the missions take place in were nothing short of beautiful each in their own right. It quite honestly just throws everything at you - without truly spoiling much, there was a vast variety of references to different games/fandoms/what have you that left me a bit in awe when first coming across them. I quite literally shed tears out of sheer joy from what I saw, the pure dread that some of the missions induce, and the attachment I grew over some of the characters. I adored the worldbuilding around both the POV character you play as, their mystery, and how they're slowly unraveled as you progress - and not just them, but the characters around them and how they treat you, given all of what you are. You aren't made to feel powerful through just the fast and brutal gameplay alone, but too through all the details of how your teammates speak to you / speak about you / generally react. Not just teammates too, but enemies especially, whom are all shockingly reactive (if not a bit repetitively once you recognize the certain types of enemies). As a strong note, too, one of the primary highlights regarding to how the people around you react is the sheer absurdity in some of their reactions. Teammates and enemies alike will insult you, insult the ones around them, and enemies will even throw their own fellow teammates under the bus should their mission call for it. I've certainly heard complaints about the superpowers that you're granted, but I myself believe they put a much more unique spin on gameplay than 90% of other shooters and give a pretty wide diversity in playstyles. If you'd like to simply embrace the bloodbath and enter all missions with that mindset, you can go straight ahead and make full usage of the gun customization (aesthetics, specific parts to customize what kind damage you want to do, scopes) and varied melee through the sliding and momentum system. If you'd rather take a quieter sniper/stealth approach, like I much preferred to, almost all maps accomodate it greatly and reward you for taking your time. Having a sort of safety-net through your invisibility cloak, too, was much appreciated for somebody that really had about 0 experience with shooter games. The graphics are perhaps my second favourite part of the game, just topped by the story and setting, where it quite genuinely feels and looks like an AA game while being indie. The gore is wonderful, the lighting is beautiful, the textures feel realistic, while still playing around with all kinds of lighting and settings that look neat from the players perspective. It was enough so that, upon finishing it and being directed to play its top inspiration F.E.A.R, I sort of just kicked rocks for a while because I was a little spoiled and didn't want to touch something so low in comparison. Despite all my glaze, this does NNOT!!! Mean the game is perfect. The enemy AI pathing can be a little wonky sometimes if they clump up, (in my opinion) the bladekisser dlc is utterly neccesary to grasp the full story, and the pricing is a bit much for a game that can be completed in as short as 6-12 hours. I myself took much, much longer, but that is because I was very meticulous in my combing for intel and moreso meandered through missions admiring details before actually progressing. For any casual player, I would only get it on sale for ~30% off or more. For those who don't care about story and just want to shoot people, I quite honestly would not reccomend it at all besides maybe waves mode. To me at least, it is a very story heavy game first, and then a very action-packed shooting powertrip next. Like stated at the top, finishing the game and all of its available missions has left me with a certain emptiness that makes some kind of sad, deeply disgruntled feeling curl in my gut whenever I think about the fact that I have experienced all it has to offer. The moment I hear any kind of announcement from the devs regarding a new game (after their very well earned break) will be the day that colour returns to the world and I am freed from the shackles of despair that this mindblowing game had to offer me.
The rage mode made me bring my suicide date 6 months forward! thanks Trepang Studio!
fun game
babo 3 kere bitirdim efsane oyun aq
speed demon
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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