
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ts is good man idk what to say
По больше бы таких фпс шутеров бы... Чтоб прям безумно сложно было
HAOWAN
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite its flaws, Trepang2 is an amazing experience and delivers something of interest to at least keep curiosity rolling just enough to stay hooked until the end. While the main story is a quite short 6 levels, there are interesting side levels, and extra incentives to play higher difficulties to get rewards that can be used later in the game's Endless mode. I personally dislike the philosophy of creating an easy mode to allow "stress-free play", then making some fun/completionist unlocks exclusive to a higher difficulty infuriating and dishonest, however then again, the only game that has ever done this right in my opinion is ULTRAKILL, and even then you need to stretch pretty hard to justify it. So I can't quite complain, they just wanted to add incentives for people to try higher difficulties, and it did just that. You can get around it with developer mode and cheats if you really want to try and put in the work, though this is not the intended way to do it, and will probably be removed some time soon. The story can be a little hard to follow sometimes. I understand the basic story premise, and some of the lore implications, however some details such as the deeper aspects of the lore, and the real *place* of the protagonist 106 is still unclear to me. Maybe it's a logical struggle (it would add up and make sense), maybe it's just the writing being a little spotty. But the story isn't inherently bad, just a little rough to follow. It should also be noted that controller support is horrible. You are going into this for Keyboard and Mouse gameplay, not for a controller. The game already limits you by natively only supporting Xbox controllers, and only having glyphs for Xbox. You can get other controllers to work with Steam Input and other wrappers of course, but the buttons won't match, and you will be reliant on such wrapper, no matter how heavy it is. Additionally, Controller support suffers heavily by causing flickering issues when playing KB+M with a controller connected. It is annoying, and makes the game not worth playing on controller at all. Which is a shame, as I like to justify controller gameplay, and find that controller is sometimes more comfortable than simple Keyboard and Mouse. While the Endless and Horde modes are great and provide a bit of extra fun for those who have completed all the missions in the game, I feel that the Survival DLC is a little underwhelming, and not as neat as I hoped. It feels as though it's just a reskin of Horde, with added hunger bars and such. Quite a shame, and I feel it's a stretch to make it a separate DLC when it doesn't add much over the free Horde mode, but people do what they want in this world, and I can't judge that! While the game looks abandoned, the developers have been in communication with some of the community, even as far back as 2025, so it's likely they're still cooking something in-house, depsite the current latest build being from 2024. So maybe some issues will be fixed soon, and we'll have plenty to look forward to! In the meantime, the basic gameplay is still very nice, and hopefully some of my criticisms of this game should be rounded out soon. If you think the story will be too short, you always have other options, but I personally enjoyed the game despite some of its issues, and believe that it could be a fun play for somebody who likes fast action and shooting people.
My only complaint is that it sits on the shorter side in terms of game length. Though there are many sim levels and survival type levels to keep you busy for a long time after. Especially if you love the thrill of 106 combat. Other than that though, this game is a diamond in the rough.
Vosotros sois jóvenes, pero hace 20 años hubo una saga de videojuegos llamada F.E.A.R. en las que ibas avanzando por diversos escenarios pegándote de tiros con diversos militares con una atmósfera de "terror" por una niña con poderes psíquicos o algo asi. Bueno, pues Team17 se insipiró en esa mítica saga (y supongo que en Doom un poco también) para traernos esta JOYA de shooter que es facilmente de los mejores shooters de los ultimos 10 años sin exagerar. En Trepang controlamos a 106, una especie de "supersoldado" que tiene el poder de la invisibilidad y el tiempo bala (ademas de poder hacer una especie de "dashes" que le permiten mandar a volar a los enemigos) y además con tu fuerza puedes agarrar enemigos que estén "aturdidos" y usarlos de escudos humanos, rematarlos, lanzarlos o utilizarlos como hombres bomba (el juego de los crímenes de guerra, damas y caballeros). Los tiroteos son super frenéticos, con los chispazos de los disparos, explosiones de granadas que no paran de lanzar algunos enemigos, ¿dije explosiones? en serio parece que Michael Bay trabajó en este juego. Y si bien es cierto que muchos niveles son rollo DOOM (incluso con la música) también hay niveles que capturan PERFECTAMENTE el terror sobrenatural que había en F.E.A.R. que pese a ir armado hasta los dientes y ser un prototipo de doomguy te inquieta, incomoda y genera una tensión increible. Especialmente la zona 83, que a mi me dejó el culo torcido. Digamos que metieron un creepypasta, y no diré mas porque creo que es mejor que lo veais por vosotros mismos. El juego tiene pocas misiones pero son rejugables por las dificultades o por conseguir los archivos y mejoras de arma. La unica pega que le pondria no se si es cosa mia que soy malo o que estoy mayor o si es el juego, pero me cuesta darle a los enemigos de lejos, casi todo el juego tenia que estar a media distancia o corta con el tiempo bala porque sino no hay quien les de en la cabeza (sobre todo porque los enemigos se mueven MUCHO y ademas no puedes apuntar con las armas salvo que tengan mira (vamos que esta pensado mas como un doom). Aunque no termino de entender lo de la invisibilidad, porque a veces te pueden ver incluso en invisible. En fin que me voy por las ramas, juegazo.
流程太短,恐怖元素可有可無
По мелочи закрыл игру на сотку и заодно сошел с ума.
Best game
Break the cycle
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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