
Trench Tales is a third-person action game set in a strange, war-torn world. Inspired by early 20th-century themes, it offers open-ended exploration, combat encounters, and glimpses into a broken land shaped by endless conflict. Developed by a solo creator with community crowdfunding support.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Trench Tales is a solo-developed project created by a single developer and initially brought to life through community crowdfunding support. The game remains in active development, with new content, improvements, and features being added throughout Early Access.
🔹 Key Features:
🧭 Open-ended exploration across interconnected war-torn zones
⚔️ Deliberate third-person combat with melee, ranged weapons, and abilities
🛠️ Basic gear customization through scavenging and upgrades
🕯️ Environmental storytelling with minimal dialogue or cutscenes
🌒 Dark, surreal atmosphere blending early 20th-century vibes with fantasy
Trench Tales places you in a bleak, war-scarred world shaped by strange forces. Summoned without explanation, you take on the role of a lone warrior navigating hostile terrain, uncovering buried truths, and confronting the powers that hold this realm in chaos.
Trench Tales unfolds in a grim, war-ravaged world inspired by the aesthetics of the great wars. Endless trenches, ruined bunkers, and shattered landscapes stretch beneath a heavy sky, creating a constant sense of dread and decay. The setting blends industrial machinery, Gothic remnants, and surreal horrors to deliver a bleak atmosphere rooted in the chaos and despair of endless conflict.
In Trench Tales, players unlock a diverse set of powers, including the ability to slow time, unleash burst energy, and heal wounds swiftly. Additionally, possessing a visionary sight that penetrates walls enhances strategic planning by revealing hidden pathways and enemy positions. These unique abilities empower players to approach challenges with versatility, making Trench Tales a dynamic and immersive gaming experience.
Gain access to a diverse arsenal, featuring handguns, machine guns, sniper rifles, and heavy weapons, each tailored for specific combat situations. The game's robust customization system allows to modify barrels, stocks, scopes, and grips, enhancing accuracy and stability. With options like silencers for stealth and recoil-reducing attachments for control, you can craft personalized firearms, gaining a strategic edge in the game's enigmatic universe.
Prepare yourself for an adrenaline-fueled experience in Trench Tales, where tactical combat is not just a choice but a necessity. As you navigate the war-torn universe, your strategic prowess will be your greatest asset. Assess your surroundings, utilize cover, and exploit enemy weaknesses to emerge victorious. With every encounter, you'll need to make quick decisions, choose the right weapons, and leverage your unique powers to outmaneuver your foes. Mastering tactical combat isn't just a challenge – it's your key to survival in this intense and immersive world. Are you ready to test your skills and emerge triumphant?
Immerse yourself in Trench Tales' mind-bending narrative, a haunting journey through a rich, dark tapestry of mystery and suspense. As you delve into the depths of this war-torn world, confront malevolent forces, and unearth long-buried secrets, the story twists and turns, challenging your perceptions and blurring the lines between reality and illusion. This deeply immersive and thought-provoking storyline will captivate you, exploring the darkest corners of the human psyche and leaving you questioning the boundaries of truth and perception.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
don't waste your money. unfinished cash grab. sad to see this thrown under the rug.
If you are looking for a well polished AAA title them keep walking. But if you are looking for a gritty war game where every bullet counts and you are not a walking one man army then this is for you. Is it a little janky in places most definitely I have walked through some rocks and gotten stuck a couple of times but this is probably my fault as much as the Dev as I tend to see a rock face in a game and I must climb. The auto aim is best turned off it kind of gets in the way a lot and needs refining but this and a few faults here and there can easily be overlooked as this is still early access and its made by one person who in my humble opinion should be snapped up by a major developer as this work is excellent. The game is worth the money even in it current state the challenge is frustratingly great and will keep me coming back again and again for that dopamine hit when I break through that extra tough section.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok. So I thought it would have a Resident Evil gameplay style to it and for the most part it does. For a solo effort dev game, I have to admit it looked pretty good. However, the gameplay seems off and it is so confusing to find anything unless your mouse/cursor just happens on the item to interact with, for example ammo, weapons, is there first aid?...Seems a lot of work went into the game but why have soooooo many weapon upgrades? Also, is the main character a miget? Why is everthing around him giants? And why can't you cut past the openning which didn't make any sense. Moving around to get to areas was challeging as everything looked the same and made it hard to navigate around and just made the game frustrating at times. I really wanted to play this game but the enjoyablity factor wasn't there. Confusing at times which lead to frustration which lead to a "Nope, Not Recommending This". For the people that do recommend it, great. Good on you. However, when I spend money on a game, I do expect to be able to play it and want to replay it over and over again without any frustraing gameplay problems.
I really like what is here. Very gritty and intense at times. Excited to see where this will go with help from early access. Need some work but I needed a game like this.
For me very hard to aim in combat. I am used to inverted y. Also aim very sensitive.
I thought the game was like Souls games, but it's a bad game and there are problems with the controller. Unfortunately, my return request was rejected because two weeks had passed since the purchase, even though I only installed the game today and then deleted it.
Ce jeu a invariablement un grand potentiel. Pour son évolution, voici ce que je propose (avec des armes de la Grande Guerre) : - Une plus grande possibilité de destructions de l'environnement : Destruction des arbres avec les canons Coupage des barbelés - Possibilité d'utiliser les mortiers - Chaque morts rapportent immédiatement les crédits (mais on laisse le système de caisse de munitions lâchées à la mort) - Ajout d'autres armes de poings : Mauser C96 Webley Mk VI P08 Parabellum - Ajout d'autres armes d'épaules : Lebel 1886 Mauser 1886 Gewehr 98 (version standard uniquement, PAS le kar98) Chauchat Bar 1918 Bergmann MP18 en remplacement du MP40 Bergmann MG 15 et MG 08/18 en remplacement de la MG42 Epaves de chars : - Sturmpanzerwagen A7V - Sturmpanzerwagen A7V-U - Renault FT - Saint-Chamond Epaves d'avions : - Fokker Dr.I - Nieuport 17 Jouabilité : - Configuration du clavier - Vue FPS (pouvoir activer / désactiver la vue depuis les masques à gaz en FPS) - Avoir une touche permettant la mache automatique (plus de confort plus les grands trajets) - Amélioration du Raggedoll (pour un effet plus réaliste) - Armes plus puissantes (aussi bien pour le joueur que les ennemis) - Possibilité d'utiliser les lunettes de fusils en vue FPS - Traduire le jeu en plusieurs langues (Français, Allemand, Espagnol, Italien...) Je sais que la liste que je vient de faire est extrêmement dense, mais je soutient que le potentiel est très important. Aussi, les jeux sur la 1ère Guerre Mondiale sont rares, et encore plus du côté des forces de la Triple Alliance (Allemagne, Autriche-Hongrie et Italie). Bonne chance pour votre développement
I like the idea of the game and atmosphere and for the 13 bucks i paid for id say its worth. If i paid 25 bucks then i would say it isnt. i hope the game reaches 1.0 state soon cuz if they play their hand right then this can be a really fun game
Just get the game, its great. Has flaws and bugs = yes. Fun game = yes. A bunch of crying little ♥♥♥♥♥ leaving bad reviews, after clicking add to cart on an early access game, to only then ♥♥♥♥♥ about every single little hiccup or bug they encounter and then be hyperbolic about everything they possibly can while having a "TOP END PC SPECS ARE BLAH BLAH BLAH 5090 BLAH BLAH, I DONT KNOW ♥♥♥♥ ABOUT COMPUTERS WHY DOES IT NOT PLAY GOOD I HAVE A 5090 BLAH BLAH CRY ♥♥♥♥♥ MOAN" = YES!!!! Just like a proper early access game should be. And yes I do actually enjoy the game, was actually BETTER than I had anticipated. Negative reviews, ceremonial.
For some while, I've wished that FromSoft would make a game that's their brand of cosmic horror in World War I, a time of history well suited (and more than that, [i]deserving[/i]) of the seriousness and artistry that FromSoft are known for producing -- and if they won't do it, then somebody else needs to. So, I want this project to succeed, and that's why I choose to support it in early access. Everything is pretty early and rough right now. Artistically, it looks like it's going in the right direction. Whatever spoken dialogue exists, it needs to be tight and minimal -- say only what needs to be said, [i]and nothing more.[/i] It's certainly aiming for that. I have an idea for the developer: sometime early in the game, have a boss like Father Gascoigne from [i]Bloodborne[/i]. Give him a cutscene with this short monologue: "What passing-bells for these who die as cattle? Only the monstrous anger of the guns. Only the stuttering rifles’ rapid rattle can patter out their hasty orisons." This was poetry from Wilfred Owen, a British soldier killed in action two weeks before the end of the war. I would expect by now this is in the public domain, so it could be used with no issues as to copyright. (Even though a fictionalized setting, a nod to the real world history.)
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