
Trainatic is an explosive incremental train-building game! Upgrade your cars, gather resources, and unlock powerful synergies to chug further down the track.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Watch your train grow from a tiny engine to a screen-clearing machine.
Unlock new cars and discover game-changing synergies.
Make your way through the upgrade skill tree.
Genres
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gud
Neat and short semi-idle game. I think the visuals are quite pleasant and there's quite a some fun and interesting upgrades. Definitely not a game without flaws though. Using the map, which you'll likely have to do quite often to get the resources you need, can be quite annoying. If you start on the first area and open the map, it is always super zoomed in. I also really wish other maps would include previous materials, but alas. The upgrades also get less interesting as time goes on, since it's mostly just more number, but that doesn't always visually make much of a difference. It's alright for what it is, but it could have been more.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Russian*, Simplified Chinese*, Traditional Chinese*, Ukrainian*, French*, Italian*, German*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скучно. Примитивно. Бесит крафт промежуточных ресурсов.
🤌
This is a simple fun game. Easy to get into, easy achievements to earn, but not insultingly so. Just here for a good time! Bonus points for the art style being so nice to look at.
打折還行
A little slow at first but I very much enjoyed the gradual change from active gameplay to more of an idler towards the end. I also liked the swap from basic resources and using them to craft more complex ones as the progression goes on. Needs an option to reduce the visual effects for photosensitive people such as myself.
simples e divertido
9 / 10 простенькая игра на несколько часов, позволяющая отключить мозг и расслабиться. геймплей примитивный, сам по себе он скучный, однако благодаря вариативной прокачке поезда и разнообразию при переходе к новым этапам развития между локациями игра умудряется затянуть. при этом она не успевает надоесть до самого финала. и тут ты замечаешь как провёл в ней 5 и более часов.
Buen juego exponencial pero de las 7 horas, las ultimas 4 han sido quedarme AFK sin hacer nada
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.6M | 14.1K | 97% | $2.99 | |
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| — | 0 | — | — | |
| $320.9K | 1.7K | 93% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $197.9K | 662 | 86% | $8.99 | |
| $197.8K | 3.1K | 77% | $3.99 | |
| $197.9K | 341 | 62% | $19.99 | |
| $198K | 720 | 99% | $9.99 | |
| $197.7K | 634 | 87% | $10.49 | |
| $198K | 737 | 78% | $9.99 |