
Instant town building toy. Place housing blocks and watch them transform, piece by piece, into idyllic ocean-side towns, pastoral gardens, or sweeping cities on the sea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 3.14/day in the week after.
About

Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so fun
легенда если есть вопрос брать не брать - скорее брать даже по полной цене а по скидке тем более (но лучше по скидке)
◾◾🔷◾◾ [0] It's Fine [i]A relaxing building toy that you will enjoy for 30 min and then will forget entirely[/i] I wouldn't call this a "game", it's more of a toy, but really relaxing one. So, a new project starts with an open sea, with nothing in it. You click somewhere - and you get a piece of land. Click on top of it - get a little house of the color you have selected. Right click on the land, and you get that house on stilts. Click on the roof - and get a little tower. Some more clicks with different colors in different places - and you have a tiny island with a tiny town on it, with a few colorful houses, some of which hang over the water, some are placed on top of the others, some form structures that would cause architects a heart attack. And the town already looks like it has some life - no people, but traces of them, boots standing on the porch, a bench and binoculars on a small balcony looking over the town, rake and a shovel in a courtyard with little fences in it, a ladder and a postal box mounted under a door of the house that is only accessed from the sea. You start thinking, what kind of people lives there, what are their stories And that's basically it. No manual props, no control over type of buildings - it's all decided by patterns, such as gap on the edge of the land between two houses will have stairs to the water. Just adding and removing cubes, and they decide what they will be. Can be frustrating sometimes, when you want to make something specific - like maybe you want to make a mansion - but the game decides that it's just a big house for a lot of people with a lot of individual doors leading into it. But that's the price you pay to keep the things simple It's not something most people would come back to after trying it for 30 minutes (but some will spend hours on it, to unwind after a rough day), but those 30 minutes will feel really cozy
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.8K | 96% | $9.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $4.3M | 5.4K | 76% | $39.99 | |
| $4.3M | 12.6K | 94% | $17.99 | |
| $4.2M | 32.8K | 99% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $158K | 594 | 90% | $6.99 | |
| — | 0 | — | — | |
| $14M | 24.7K | 97% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese +13 more
| $5.99 |
| 126ratings |
| 88% |
| — |
| not modelled |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MIRA LO QUE RELAJA ESTE JUEGO Y LO BIEN QUE SE PASA ES PARA COMPRARLO, VALE TOTALMENTE LA PENA
so relaxing and theraputic
Mit unendlich vielen Bauklötzen spielen - cozy game für ein kreatives Zwischendurch...
build
This sweet, simple game is endlessly relaxing as you lay out and build up a city on the water. Legit the only way to make it even better is if there was a few more tools to add like . . . market stalls and statuary.
非常解压,画风独特且治愈,每点一下鼠标交互声十分清脆。
It's really nice and relaxing game if you just want to turn your brain off for a few minutes (or hours). The controls are really smooth and intuitive, and it doesn't take much playing to figure out how to "play" it. It doesn't have many features however, and if you're looking for a game to help you model a building, this game is not what you're looking for.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.