
Town of Night is a RPG-First-person dungeon crawler hybrid. Visit the town that sits atop a series of vast and dangerous dungeons. Explore, battle, loot and survive!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very generic, unbalanced, repetitive and boring. It doesn't help that the game doesn't give you any directions and you have to wander around until you find where to go next. There's some potential to be better but the limitations of Smile Game Builder doesn't leave a lot of room to improve either.
(Эмо стих) Опять дожди, октябрьские дни, И на душе такая же погода, Надежды чистой яркие огни Недолго светят в купол небосвода. Не знаю, почему такой закон Окутал судьбы многих душ прекрасных, Вмиг счастье превращая в страшный сон. Страшнее нет усилий, чем напрасных. Но главное от боли не сломать Остаток веры, путаясь в тумане, В себе и недостатки принимать, Не стоит жить в слепом самообмане. Тернистый путь достался многим здесь, Но слаще мед, когда хлебнешь и дегтя, Признаюсь, склонен мир клянуть я весь, Когда ошибся и кусаю локти. В заблудшей голове моей весы Не прекращают резко колебаться, То вижу в мелочах вагон красы, То пик желаний - вовсе не рождаться. Не видеть и не слышать и не знать Суровых дней в погрязшем в боли мире. Потом через часок себе сказать - Да жизнь прекрасна, просто надо шире Смотреть на все пощёчины судьбы, Понять, что ведь могло в разы быть хуже, Что может я и псих, но от толпы Безмозглой я иду всегда снаружи. Ну что же, напоследок дам совет, Пускай я жизни не учу обычно, Во тьме полярной ночи тоже свет Сияет краше радуги привычной.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Not Recommended[/b][/h1]
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Как проект для университета по сдаче курсовой - Town of Night сойдет. Но как, что-то серьезное способное увлечь и быть заслуживающим внимания - отнюдь. Это криво сделанное инди в РПГ жанре лишённое описаний там где они нужны, и какого либо внятного сюжета; потому брать чисто из-за карточек. reVote 4/10
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Town of Night is a deliberately old-school first-person dungeon crawler that embraces classic RPG traditions with little compromise, for better and for worse. Developed by Delusional Games and published by Back To Basics Gaming, the title is clearly inspired by early dungeon-delving experiences where exploration, party management, and methodical progression mattered far more than cinematic presentation or narrative spectacle. From the moment it begins, Town of Night establishes itself as a game aimed squarely at players who appreciate retro design philosophies and are willing to meet it on its own terms. The premise is straightforward and intentionally minimal. You arrive in the small, isolated Town of Night as Corr Algrimm, a self-styled adventurer drawn by rumors of monsters emerging from nearby dungeons. The town functions as a central hub where you recruit party members, manage equipment, and prepare for expeditions into the labyrinths below. Storytelling is sparse, delivered in short dialogue exchanges and bits of background flavor, leaving much of the motivation to the player’s imagination. This lack of narrative hand-holding reinforces the sense that the true story of the game is told through exploration and survival rather than scripted events. Dungeon exploration forms the core of the experience. The game uses a grid-based, first-person perspective, with movement handled step by step through corridors, rooms, and intersections. There is no built-in automap, a deliberate design choice that strongly echoes classic dungeon crawlers and encourages players to manually map their progress if they wish to avoid becoming lost. This mechanic adds tension and immersion, as every wrong turn carries consequences, but it also introduces friction that may frustrate players unfamiliar with or uninterested in manual mapping. Navigation becomes as much a test of memory and patience as it is of combat readiness. Combat is turn-based and party-focused, occurring frequently as you move through the dungeon. Encounters are largely traditional, pitting your group against monsters that grow steadily more dangerous the deeper you venture. Building a balanced party is essential, as different characters fulfill different roles, such as frontline damage dealers, ranged attackers, or support units. Progression is handled through experience gains, leveling, and equipment upgrades, creating a steady sense of advancement that rewards careful preparation and risk management. While the combat system itself is simple, it is functional and consistent, supporting the game’s slow, deliberate pace. Party management adds another layer of strategy. You can recruit multiple companions and customize your team composition to suit your preferred playstyle. Choosing who to bring into the dungeon, how to equip them, and when to retreat to town becomes an important part of the loop. Death and failure carry weight, encouraging cautious exploration rather than reckless advancement. This structure reinforces the game’s old-school sensibilities, where survival and attrition are constant concerns rather than temporary setbacks. Visually, Town of Night is modest and clearly constrained by a small budget. Environments are simple, with repetitive textures and limited environmental variety, especially within the dungeons themselves. While this can make long sessions feel visually monotonous, the restrained presentation also keeps the focus firmly on mechanics rather than spectacle. Sound design follows a similar philosophy, offering functional background music and effects that support atmosphere without drawing attention to themselves. The overall presentation feels utilitarian, serving the gameplay rather than attempting to impress. The game’s pacing is slow and methodical, which will strongly influence player enjoyment. Those who enjoy careful planning, incremental progress, and the satisfaction of conquering a dungeon one tile at a time will likely appreciate the rhythm Town of Night establishes. Others may find the repetition of combat encounters, backtracking, and sparse storytelling draining over time. The lack of modern quality-of-life features can further amplify this divide, making the experience feel either refreshingly uncompromising or unnecessarily dated depending on perspective. Community reception reflects this polarization. Players who are fans of classic dungeon crawlers often praise the game’s commitment to its inspirations and its willingness to avoid modern shortcuts. Conversely, players expecting smoother interfaces, richer narratives, or more varied encounters often criticize its rough edges and limited scope. Town of Night does not attempt to bridge this gap, instead standing firmly in its niche and trusting that its intended audience will understand what it offers. Ultimately, Town of Night is a sincere homage to an older style of role-playing game design. It values exploration, caution, and player-driven discovery over convenience or spectacle. While its limited presentation and repetitive structure may prevent it from appealing to a broad audience, it succeeds in delivering a focused dungeon-crawling experience that feels authentic to its inspirations. For players who enjoy mapping dungeons, managing parties, and slowly unraveling hostile labyrinths through persistence and preparation, Town of Night offers a compact but earnest journey into classic RPG territory. Rating: 5/10
BU OYUNU SATIN ALIP KOLEKSİYON KARTLARINI SATARAK KAR ELDE EDEBİLİRSİNİZ.BU VE BUNUN GİBİ 250 ADET OYUNU GÖRMEK İÇİN PROFİLİMİ ZİYARET EDİN! ARKADAŞ EKLEMEKTEN ÇEKİNME
Playing it feels like finding a cursed bootleg DVD in a bargain bin titled Night of the Evil or something, complete with bad everything, clunky movement, and dialogue that makes you wonder if google translate was moonlighting as a scriptwriter. Just another anime styled dumpster game,
Судя по всему это очередная недоРПГ, сделанная на бесплатном 3D движке для подобных игрушек с использованием таких же бесплатных наборов текстурок и прочих вещиц... Я пообщался вроде как со всеми персонажами на карте, но так и не разобрался чего же от меня хотят, впрочем, не велика потеря (учитывая уже упомянутое вначале).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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