
Tower Escape is a reverse tower defense game, where instead of defending against incoming enemies, you play the baddies and guide your minions to the exit. Recruit a team of minions, and collect powerful gems and relics that make each run unique.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 362reviews | 83% | — | $94.6K |
| $3.99−50% | 15ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
S-D级评分。综合C级。也许拿掌机超小屏观感好些,大屏都是pixels观感差,英文改中文观感好点毕竟前者像素特化但后者翻译很一般。游戏性“逆塔防”没错但通关一次下来就一条贪食蛇一路到底,build的策略和随机性有但mobs只能走一条道就很快腻了
两年前买的,很无聊就扔一边了,没想到这么长时间也没有更新过了
Plays like an auto battler but with much more predictable and controllable outcomes. Between the 4 factions, numerous relics, gems, synergies and extra difficulties you get a decent amount of replayability before it starts to feel a little samey.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, French
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I never knew I needed this many maggots
Couple of runs in and here's my initial thoughts: Playable on Steamdeck once you play it on PC and figure out how to play it. You'll need to use a mix of controller and touchscreen to really play, which seems to be a theme in a lot of "dense" indie roguelites like this. Fun, interesting concept. Would benefit from clearer tutorials, but most importantly, really needs to have a way to display the enemy tower information in an easy to read way that doesn't involve hovering over everything. It's very easy to route poorly because to see tower info you have to mouse over a tower or spot to see them, rather than being able to see their overlapping fields readily. At $8 it's well worth it, I look forward to seeing what else this dev does.
Pretty good game. Nice concept. Not infinite, but several cool ways you could build your deck, especially as you unlock more stuff. The clans are not that balanced, undead and corrupted seem to be a lot more powerful than the others, imo. Not that balance matters in a game like this.
Extremely unique and creative concept with a great soundtrack! One of those hidden gems that makes you want to complete it 100%. I bought this game 4 days ago. What caught my attention was that it had very positive reviews, yet SteamDB showed that nobody was playing it at the time. I'm not going to lie, the achievements and the positive feedback were the main reasons I bought it. I had no idea it would be this challenging while still being so much fun. I've played it for 13.5 hours and earned all the 29 achievements. The last few achievements provide the real challenge, forcing you to carefully plan each level and be much more strategic about which minions you buy. After a few runs, you can learn pretty much everything about the game. Each difficulty level has a short description when you hover over it, and it's kind of funny that even the "Easy" mode already provides a decent challenge. What I really liked about this game is, first of all, its concept: combining the classic Snake game with a reverse tower defense. Besides the concept itself, I also enjoyed the variety of minions available. You can even upgrade them, which makes completing your runs a bit easier. Overall, I'd highly recommend this game. I've already added it to my "Favorite Games" collection in Steam library. It's a true hidden gem. I also noticed a small message in the menu yesterday: "Want more Snake? Try the Snekromancy demo." There's a new game called Snekromancy coming soon, and it seems to take this concept to the next level. I'll definitely be trying to 100% that game as well.
super addicting i love the combining units mechanics
Cool twist on tower defence. Interesting strategies and I like the retro look and feel
こちらが相手の防衛を突破する逆タワーディフェンスゲー とっつき易く操作性も良い反面、技術や知識の介入要素が少なく、運要素が強い為に飽きやすい ただ値段を考えたら十分な内容なので、各クラン(キャラクター)でそれぞれ1~2回クリアで十分満足できる
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $94.6K | 139 | 63% | $34.99 | |
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