
"I want you to go to the moon."
Modeled estimate, not a reported figure. How we estimate →
About
Touhou Lensed Night Sky, Kaseigai is a nontraditional bullet hell that focuses on a fully modular loadout. The player's own attacks and special effects can be exchanged midway through runs as the situation demands, or simply for fun.
There are a lot of ways to approach the game, with three playable characters, four major difficulty options, and a myriad of challenges and difficulty-lowering options that can be enabled or disabled at will.
This game is a fanwork of Touhou Project, a multimedia series that takes place in a hidden country called Gensokyo. The characters and setting in this game are the same as those in the official releases. However, some time has passed for them. Maybe everyone is not exactly as you recall?
If you're not familiar with the Touhou Project series, don't worry! Touhou Lensed Night Sky, Kaseigai is relatively self-explanatory and doesn't demand additional knowledge in order to be played.
Over three hundred items!
Over a bazillion bullets!
A bunch of achievements!
A bunch of challenges to make the game universally easier or harder!
A ton of marketable plushies, and one absolutely unmarketable one!
One hundred and fifty thousand lines of code! (Most people don't care about this one)
Music!
Art!
Touhou!
And 60 bad endings uniquely written for every possible loss! Never a run wasted if there's a new dumb joke at the end!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
extremely good touhou fangame, probably one of the best imo. the items are great and i like the idea of your survivability being the currency you use to buy them. do i spend all my power on cool item right before the boss? why not! who needs graze, or spell power?? i used it all to buy this ♥♥♥♥♥♥♥ folding chair!!! you can sell it later if getting close enough to point-blank the boss with a steel chair turns out to be too scary to pull off. selling items to buy better ones later gives a real nice feeling of progression also when i clocked the vibe of the game i immediately predicted who the final boss was going to be. there is no way you make a game like this and not have it be her.
好玩但是打到后面眼睛会花😱
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Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arcanosynthological Sign "The Stars We Have Yet To Dance Under" By - ▒▒▒▒▒ ▒▒▒▒▒
very unique, groovy, and intriguing. the gameplay loop presents a great variation on touhou while presenting a myriad of good goofs along the way
Stage 5 and 6 are visually and mechanically incomprehensible to me
great game more of a shmup than a roguelike really (positive)
I did not expect the game to go this hard, touhou fangames never disapoint but this might just be one of my favorite games. The gamplay, story, OST and characters just work perfectly together to make a really memorable experience. RIP Murasa
Un très bon mélange entre bullet-hell et roguelike, il parlera aux fan des deux genres, j'aime beaucoup l'idée d'avoir mis un système d'handicap et d'aides afin de varier encore plus le gameplay et de forcer à se passer de certaines mécaniques. Le fait aussi que les succès permettent de débloquer des items et de progresser comme dans TBOI parlera à coup sûr aux complétionnistes et donne un objectif au 100% autre que la satisfaction personnelle. Niveau esthétique le jeu est vraiment sympa, beaux artworks et les blagues sur par exemple la description des items du shop (ou même leurs diverses références) sont vraiment cools, avoir mis un 6-pack à reimu et un des meilleurs choix que j'ai vu et important à la trame principal :D Pour la musique ENFIN un fan game avec du jazz, il y'à aussi beaucop de genre comme du hip-hop, lofi,metal... j'adore aussi le thème de [spoiler]watatsuki no yorohime[/spoiler] dans ce jeu grâce à ça. Je recommande le jeu pour les fans de roguelike et bullet hell en particulier, les premiers étant plus visé vu l'importance des items, que vous connaissiez ou non la série ça vous plaira.
Really good game! Plot is incredibly good for Touhou standards. I was actually expecting it to be more jokey due to seeing screenshots of Chiyuri using zoomer lingo before playing the game, but everyone is actually characterized really well. I'm a big Sumireko and (Fifth Character) fan and felt like I was eating good every ending and cutscene they got lmao. Only downside is the occasional typo, but those will likely all be fixed in the future because the devs have an active bug report room in their discord so other than that occasionally taking me out of the immersion I really really enjoyed the story this game had to tell. Gameplay is also really fun, usually I find it hard to come back to a Touhou bullet hell after getting my initial 1CC, but even after seeing through the Epilogue I still boot up occasionally because the roguelike elements work really well in the games favor. The bullet patterns are fun and pretty, but late game bosses do have frequent lag spikes. This was my main issue with some parts because it also doubles to make patterns easier by slowing them down and breaks some of the tension from things like the Epilogue's final spell, but it didn't cause any frustration or unnecessary deaths or anything so it's not too horrible. Soundtrack and Graphics are both amazing, character portraits are very expressive and the redesigns are cool and feel natural because the characters are aged up a good amount, some favorites for me were Sumireko and the Stage 7 boss they both get really good expressions too. Music wise the genres vary a lot but the most common is Jazz, which is really fun and pretty rare for a Touhou game. ZUNpets are rare to hear, but whenever they do show up its a fun treat. In all, probably my favorite experience I've had with a Touhou Fangame, it's main flaws are mainly minor lacks of polish with the occasional typo and lag spike, but both of these will likely be fixed in the future and I'll be more than happy to do even more runs when it happens. Well worth the 20 dollars both in quality and playtime, and has reinforced my love for this franchise and it's community.
Эта игра можно сказать тохо 18 (моя любимая игра в серии после PCB), но в миллион раз более хаотичная. Да, игра весёлая, забавный стиль, куча предметов, отсылок и файт с финальным боссом это невероятно эпично, но боже какая же эта игра... тупая? Я не знаю как описать это. Во-первых, некоторые спеллкарты просто нечестные. Первая карта 6 босса где она добавляет себе время своими атаками и единственный способ это пройти это бомбы или защитные предметы? Типо это просто невероятно тупо. Скачок сложности с 3 стейджа на 4 хоть и обыденный для всех тохо игр, но тут он просто безумный и концу игры даже человеку с нормальным опытом игры в подобные игры не остаётся ничего, кроме как танчить своим лицом или собрать имбу которая будет чистить экран каждую секунду. Я не имею ничего против такой сложности, понимать что ты хоть что-то задоджил когда на тебя летит просто полный ужас это лучшее чувство в мире, но просто надо чтобы это не выходило за грани элементарной нечестности, а игра не брезгует резко окрасить весь экран в красный и ставить тебе за спину стреляющие огоньки, не брезгует стрелять в тебя лазерами во время диалога и так далее. Да, это рогалик, ты должен всё это выучить и знать после первого раза, но факт того, что это плохо это не отменяет. Во-вторых, что это за хитбоксы? Типо серьезно, они даже не плохие, просто в моментах когда моя точка прям идеально вошла в пулю я все равно не получаю урон и такое происходит постоянно. Такое ощущение, что у него размеры это один пиксель на экране, а не то что показывается в фокусе. Это не особо предъява, просто очень странно. В-третьих, юзать несколько шоттайпов одновременно очень неудобно. Ещё иногда бывает много эффектов и партиклов на экране и может быть непривычно, но потом становится нормально.
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Where this game's players are, estimated from review languages.
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