
"I want you to go to the moon."
Modeled estimate, not a reported figure. How we estimate →
About
Touhou Lensed Night Sky, Kaseigai is a nontraditional bullet hell that focuses on a fully modular loadout. The player's own attacks and special effects can be exchanged midway through runs as the situation demands, or simply for fun.
There are a lot of ways to approach the game, with three playable characters, four major difficulty options, and a myriad of challenges and difficulty-lowering options that can be enabled or disabled at will.
This game is a fanwork of Touhou Project, a multimedia series that takes place in a hidden country called Gensokyo. The characters and setting in this game are the same as those in the official releases. However, some time has passed for them. Maybe everyone is not exactly as you recall?
If you're not familiar with the Touhou Project series, don't worry! Touhou Lensed Night Sky, Kaseigai is relatively self-explanatory and doesn't demand additional knowledge in order to be played.
Over three hundred items!
Over a bazillion bullets!
A bunch of achievements!
A bunch of challenges to make the game universally easier or harder!
A ton of marketable plushies, and one absolutely unmarketable one!
One hundred and fifty thousand lines of code! (Most people don't care about this one)
Music!
Art!
Touhou!
And 60 bad endings uniquely written for every possible loss! Never a run wasted if there's a new dumb joke at the end!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The night sky is a purple hue. [h1]東方果世外 ~ Lensed Night Sky[/h1] [hr][/hr] I decided to redo my review of this game. This still is a good review, but after spending close to... 25?ish hours, I think it deserves a detailed overview. When the overview says it's not a bad starting point as a way to wet your feet into the STG scene due to its modifiers, it technically isn't lying. Bullet densities as well as fun patterns are there to get you engaged with its systems, but once you unlock more items, the game becomes less and less a bullet hell STG game with [url=https://store.steampowered.com/app/1566410/Touhou_Kouryudou__Unconnected_Marketeers/]Unconnected Marketeers[/url] systems and more into a Binding of Isaac game that still requires you to dodge over a hundred projectiles at a time. What the game excels in is in getting you engaged with it. The bad endings provide flavor to your failures making sure that the sting of not being able to beat a stage or a boss is blunted, because you're still getting lore out of it. The game initially makes you think with its approach that it's half and half ♥♥♥♥♥♥♥♥ and serious plot, but in truth, it does speak of a tale of bravery and responsibilities for all involved. It's also rather ballsy in that the very first splash screen features Marisa but otherwise does not have her here aside from her items. What crew of people it has in its story is pretty efficiently used unless it's the first four bosses, which serve to set the stage but do little beyond that. For the actual game systems, the requirement to actually dodge spellcards is both a novel innovation and also a natural consequence of not penalizing players who are using spellcards or its variant here, the sidearms, during spells. In classic Touhou, bombing invalidates your spell capture. Adding that here would simply be an insult since capturing spellcards is one way to restore your health, of which you start with 4 HP and 2 additional lives, also a consequence of making it possible to use and create items that encourage you to get hit or play riskier. In any case, I highly welcome the ability to require actually dodging the spellcards in order to engage with them. I suppose what would be a con for this game is that the reason why it is priced a significant amount versus most shmups (costs twice as much as a standard Touhou game here where I live) is not readily apparent, but can be understood once you engage with the systems the game gives you after a bit. If Touhou UM: Binding of Isaac is an idea that appeals to you, then you'll prolly get why the game is a bit costly. If you still don't want to pay, there's a special demo version out there with its own subplot and access to most of what this game offers to you readily available to obtain, if you know where to look. That game too, interfaces with this game seamlessly and allows you to obtain the achievements you've been missing, if you decide to go that way. We will remember your sacrifice, Captain of the Drowned Voyage. [hr][/hr] [b]Pros:[/b] - Multiple funny fandom in-jokes and nods as items. - 7 stages. - A variety of modifiers you can use to change the gameplay to a certain level. There are wards (difficulty-lowering modifiers) and curses (same but opposite), and you need a positive amount of challenge value in order to gain achievements. - A demo with its own subplot exists out there if you need convincing. - Opportunity cost-style gameplay where you will either spend your power or one of your items to buy another item. Building your loadout is a breeze since you can sell items for the same price you bought them. [b]Cons:[/b] - The enemy variety in the stage portions aren't too interesting; you either get overwhelmed quick or you will kill them almost immediately. - Some spellcards, especially lategame, are either too gimmicky or shoot too many bullets. With certain modifiers this brings the game closer to a Legacy of Lunatic Kingdom experience. - Game is somewhat unstable with more ridiculous builds. I have had crashed three of my runs out of the blue without using the deliberately-glitched items the game gives you after a certain point of progression. FPS drops due to 1000+ bullets on screen is common. [b]Neutral:[/b] - Characters cuss quite a bit. This can be offputting to some people; in particular Chiyuri speaks like a zoomer with half of a sailor's tongue. I didn't really mind it at all, but some people will scream canon defilement.
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Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好狂野的肉鸽STG,完全强化版的连缘天影战记( [spoiler] 真结局感想: [/spoiler] [spoiler] 渡里贝子:“据野史记载,梅莉就是八云紫!” [/spoiler]
This game could be called a roguelike yuri mystery schmup game. Possibly one of the most mechanically unique, well written, repayable, and challenging shmup games you can find on steam. Also Reimu is buff and hot.
probably my favorite touhou danmaku game. very good game.
ITS SO ♥♥♥♥♥♥♥ PEAAAAAAAAK FRIGID WIND FLOODS IN AS THE BLANKET TURNS SUCKS ASS BUT THE REST IS INFINITE MULTIPLICITAVE FOLDS OF PEAK
got flash-banged by a red screen in public 10/10 would have a heart attack again
Honestly I feel like I've been putting off this review for way too long now. I've played this game before the 1.0 update, and it was really cool, especially the later stages. The soundtrack was also quite good (especially in the later stages). The game had a lot of replayability and gave various ways to make the engine's life a living bullet-generating hell. I was really curious about what they were cooking up for the big update. And then it hit, and I was extremely amazed at how much it rose to new heights. The soundtrack slapped, the lore and dialogues were deep and enjoyable, a lot of the already existing content was reworked, and other secrets were laid out for the player to discover. This is one of the best touhou fangames I've played, and it made me want to 100% the game no matter what.
Keine is my opp.
for how good this game is it deserves more positive reviews.
пик
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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