
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 104.9Kreviews | 72% | #36 | $178.6M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
LA GUERRE ! Oui.
для тех кто ценит чтение
Mod community is great and the game is always evolving so it is fantastic.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #11, worst BR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy bueno
Excelente juego, lo unico malo es que te toca comprar todos los dlc y las demas entregas anteriores de TWW para disfrutarlo al maximo
I've played nearly every TW game and have over 1k hours in TW WHII. At the current state of the game, here's what I'd want you to know before picking it up. I'll keep it to my top 3 likes and dislikes to make this easier to digest. Positives: 1. Endless options and ways to approach the game. If you like "map conquering" this is THE game for you. There are so many different factions, unit types, magic types, etc... you won't get bored. 2. Visually the game is pleasing. It's not this modern day everything must reflect light as if it's just been polished junk, it just looks good. Unit models, terrain, effects, etc... convey what they need to without going overboard even on medium settings. If you're a die-hard graphics lover, it might not be as fancy as you want, but if you just want the immersion, you'll be fine. 3. COOP - The game's coop options are solid. You can gift one another units in battle to let your friend(s) control them. This can make micro-heavy factions more accessible and relaxing to play. You can also recruit units from your allies which is a great way to fill out weaknesses your roster may inherently have. Example: Lizardman frontline with High Elf archers supporting them is both fun and effective. BONUS PS: This has a tutorial campaign which actually teaches you how to play and does a fairly good job at it. Previous TW's just threw you to the wolves and said "figure it out, chump." Negatives: 1. If you want the full experience, you'd need all three games and several DLCs. This is a high barrier to entry game for the full package. The games built-in campaign is bleck at best so you'll want to play the big sandbox mode "Immortal Empires." To have full access of this, you'd need all 3 games and DLC. Wait for a sale to pickup any of that. 2. Support and handling by the developer. TW WH2 was handled well and is STILL the superior game overall. With this one, it was obvious the devs were done with the franchise and wanted to move on. Rushed DLCs, overpriced DCLs, the game on release was poor at best. In its current state, it's better and the devs have come back to it but problems which existed in TW WH2 still have not been resolved. Siege battles got a rework in this game and they found a way to make it so much worse. If it's a siege battle, I almost exclusively autoresolve the battle and apparently so does much of the community. 3. Not every faction is built the same. Several factions feel massively outdated and almost depressing to play compared to their contemporaries. Brettonia is such a neat faction if you like cavalry but they feel punishing to the player to play as. Norsca only recently got updated, meanwhile Chaos Dwarfs (a DLC faction) has almost every possible tool and micromechanic to play with. DLC faction Vampire Coast got massively nerfed going into game 3 as ranged damage got a debuff. They are now so unpleasant I rarely play them and they are tied with Lizardmen for my favorite faction. Mods can make up for these issues, but you should not have to rely on modders to do the developing studio's job. Overall, the game to me is a solid 8/10. It's a game you can chill out with for 30 minutes, have a good time, and go on with your day. I would not buy it at full price as it is. Wait for a sale, pick it up, and your patience will be rewarded.
Highly addictive, great for fans of strategy and turn based games. So many races/factions to choose from that keep every game unique and interesting. Immortal Empires mode is incredible
10 членов в жопе из 10
Do not buy Total War: WARHAMMER III. In my opinion, this game uses a very anti-consumer business model. Even after buying the base game, you don't get access to a large portion of its content. If you want to play many of the factions or Legendary Lords, you're expected to buy additional DLC. The result is that you pay for a full-priced game but still find a huge amount of content locked behind extra purchases. You can't simply choose any faction and start playing without being asked to spend even more money. It feels more like the monetization of a free-to-play online game than a premium title that you've already paid for. I believe this should be made much clearer before people buy the game. If you're expecting to buy a complete game with access to all of its main factions, you may be very disappointed.
Steep learning curve but good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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