
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 104.9Kreviews | 72% | #36 | $178.6M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can quit whenever I want too I can quit whenever I want too I can quit whenever I want too I can quit whenever I want too
dwadaggSafad
色孽不色
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #11, worst BR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что за херня с балансом? Я играю за лесных эльфов, 2 армии лукарей не могут победить египетских скелетов самого паршивого качества. Просто стрелки стреляют раз в минуту. А нахрена они тогда нужны вообще в этой игре? Бежит отряд скелетов, я пачкой из 6 лукарей его не могу убить до того времени как он до меня доберется. Лукари не самые базовые. На грифонах чуваки за свою стоимость вообще ничего не делают. 250 голды КАРЛ. Да у меня лукари базовые больше набивают чем эти которые стоят как 2 базовых отряда. И это при том что у героя вкачан урон для них. ГДЕ БАЛАНС АЛО?! Удалите тогда всех лукарей сразу. Играть через толпу деревьев мне не доставляет никакого удовольствия. Зачем тогда делать такой геймплей?
LA GUERRE ! Oui.
Świetny total war
The game doesn't give you ANY content to play with, unless you fork over hundreds of dollars. or use one of the nifty tools on the internet to get around that entirely, not saying I have of course. It is genuinely one of the least balanced total war titles out there. Beyond the obvious fact that a dragon is probably going to beat a spearman unit to a pulp, this game has far too many different ways for individual generals to become so powerful that they no longer need armies. There are no mods that actually fix this issue. This has led to the battle AI coming as 10x stupider than it really is. Units that should win the 1v1 are getting stomped because the AI can't predict you're about to give your tier 2 spear unit a 140% stat boost in almost every stat, which will of course pummel its tier 5 anti-infantry sword unit because it can't keep up. This game DESPERATELY needs Pharaoh's 'Lethality' mechanic to make infantry fighting even somewhat enjoyable. Right now it's just "throw your heavily armored guys into a line and have all your ranged units do the actual killing." Don't have ranged units? Tough luck.. wait nevermind, the game will give you 40% damage resistance for free so you suddenly have enough health to tank every encounter. There's just too much variety in the game for this to be a good strategy game. Now, why am I recommending it? Because pike-and-shot armies fighting off massive daemon hordes and zombies is rad as ♥♥♥♥. Because this is the only Total War title since Empire to have an actually diverse roster of units and factions. Sorry Three Kingdoms, I know you tried your best. Because there are so many cool ways to interact with the battlefield, even if just throwing all your guys in at once will solve any equal-power battle. I LOVE the magic system, I don't care if it's probably one of the reasons why battles are so much easier than other titles, having a way to directly influence the battlefield like that is so cool. I wish your artillery direct-control mode was at all useable because I'd enjoy battles so much more with it. The faction variety, oh my god. There are so many different ways to blob all your guys up and rush them enemy with a huge blob in this game. There are so many cool designs, some that weren't even really a canon thing in the source material (and are so popular they have since been canonized!!), some that are just straight upgrades (and some downgrades) from said source material too. The game doesn't force the setting of Warhammer itself on you too hard. You're free to do whatever you please. There is some implicit and forced narrative thanks to the Chaos/Order system (every faction is either a bad guy or good guy, good guy factions like to stick together in alliances and bad guy factions subjugate one another to create superfactions), which makes it difficult to play 100% the way you want to (attacking one good guy faction pisses them all off), but that's one of the many issues this game has that can be fixed with the modding community! and the modding community is genuinely the best Total War has ever had. There are so many cool ways to engage with the world hidden on the workshop. I'm really sad this is the last of the Warhammer games. There will be no major fixes to some of the core problems that would require a new sequel to properly address. There are large swathes of the map that will probably never be filled by official content, as we head into the future of Total War on the new engine. I recommend this title on a sale, and I recommend you look up some kind of creamy a pie (or spelled something like that, anyway) to actually enjoy this game. Games Workshop does not need your money.
mola
Après plus de 1250h, je ne sais pas si j'ai tout vu .... Allé un tour de plus !
Excelente juego, lo unico malo es que te toca comprar todos los dlc y las demas entregas anteriores de TWW para disfrutarlo al maximo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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