
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.6Kreviews | 72% | #70 | $178.7M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3008 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very slow and dlc based not worth to buy
Game's ♥♥♥♥, civs are unbalanced and the computer cheats as if there is no tomorrow, the rules of the game do not apply to the AI at all.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #31, worst KR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| 93% |
| #79 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent over a thousand hours across other total war games like rome, medieval, etc. as much as i try to enjoy this one, I just can't. something isn't clicking. the battles are unintuitive, the units don't make any sense, the way units fight each other doesn't make any sense, the faction mechanics are obscure, the UI is all over the place, the graphics are muddy and everything blends together into a colorful blob.
got it for 8,99. Thats around the price it should be, no discount applied. paying over 40$ for a plain base game without dlc's is an act of robbery.
when you get the game you only get like 20% of it and they make you buy the rest through DLCs. ♥♥♥♥♥♥.
i really want to like this game, but at this point its more DLC than game, each turn and loading screen takes like 10 minutes, its not worth it anymore
Came for the strategy. Stayed because the rats have nukes. 10/10. Historically accurate.
Хорошая, спокойная игра, без нервотрёпки. Для пацанов 30+ самое то. По сравнению с предыдущими частями - больше карта, больше фракций, больше механик. Самые играбельные на мой взгляд - люди (хардкорный выживач), гномы (имба), скавены (они же крысо-люды, ну это просто угар). По плюсам и минусам кратко: + Высокая реиграбильности (играл почти во все тотал вары, не надоедает) + Дружелюбна к новичкам + Проработка, эффекты - всё на высшем уровне + Масштабные сражения - Экономика простовата (мб это и хорошо) - Отсутствие технологии генерации кадров - Не запускается на калькуляторе 8.9 из 10
very good game if you have free time
Total War: WARHAMMER III had a rough start, but it has grown into a worthy conclusion to the trilogy. The biggest strength is the sheer scale of the experience. Immortal Empires brings together the entire Warhammer world, creating one of the most ambitious strategy sandboxes ever made. With dozens of factions, legendary lords, and completely different playstyles, every campaign offers something new to discover. The new factions are also a great addition. Kislev, Cathay, and the Chaos factions bring unique mechanics and armies that feel distinct from what came before. The battles remain spectacular, with massive armies, monsters, magic, and legendary heroes creating unforgettable moments. However, the game launched with several issues. The original Realm of Chaos campaign was restrictive and repetitive compared to the sandbox freedom of previous games, while bugs, balance problems, and performance issues hurt the experience. Even today, AI and diplomacy still have room for improvement. After years of updates, WARHAMMER III has become the game it should have been at release. It may not have had the same impact as the second entry, but it delivers an incredible fantasy strategy experience. A flawed but ambitious finale to one of the best Total War trilogies.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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