
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.7Kreviews | 72% | #51 | $178.5M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
96 hours in and I'm still a complete noob of the game, seeing maybe 2-3% of what the game has to offer in terms of content and mechanics.
好玩
After years of playing total war, i can finally say that the game reached a state of non sense absolute ♥♥♥♥♥♥♥♥ ia cheese and cheats and is NOTHING the strategic game it used to be playing only feel like a waste of time, the ai will always just cheat on you to win. Creating 20/20 elite army next to you from nothing in 1 turn, instantly killing lords or heroes offscreen with a lesser lord or hero. Reacting to any of your move instantly across the map and cheesing you with macro gestion and cycle charging at a rythm you cannot follow, killing my chock cavalery in a 1v1 against range unit with absolute ♥♥♥♥♥♥♥♥ nonsense magic (elite cold-ones dying from nothing against kislev kossars in melee was incredible to see). Faction with no alliance coordinating to take down the player because a fair game would not frustrate the player into buying dlc units. And this is all in NORMAL DIFFICULTY. The game is not loved from the devs, it's just a money printer with insane cost dlc for 0 content or p2win content. You are not playing a strategy game, just playing against crap ai, greedy and lazy devs
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #14, worst BR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| 93% |
| #80 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its good
gREAT GAME. lOVE IT
DO NOT play the prologue before seeing the abusive DLC content. Enter the game, see how many cool things are there but locked. Do that and ask for refund. Bought the game willing to play vampire coast but could not. I should have asked for refund
graphics are cartoony and overall poor, loading times are long
Tener que pagar 300+ pavos para tener el juego completo es la auténtica experiencia Warhammer™. Juegazo igualmente.
yes
Ich hätte nie gedacht, dass ich jemals eine negative Rezension über Total War: Warhammer III schreiben würde. Mit über 2.250 Spielstunden sollte jedem klar sein, dass ich dieses Spiel liebe. Es ist eines meiner absoluten Lieblingsspiele und meiner Meinung nach eines der besten Strategiespiele, die je entwickelt wurden. Gerade deshalb tut es mir unglaublich weh, diese Bewertung zu schreiben. Ich spiele das Spiel zu rund 90 % im Multiplayer, meistens mit drei bis vier Freunden. Und genau hier liegt das Problem. Seit über zwei Jahren kämpfen wir mit regelmäßigen Abstürzen. Anfangs waren wir überzeugt, dass unsere Mods schuld sind. Also haben wir nach und nach alle entfernt und spielen seit etwa einem Jahr ausschließlich Vanilla, also komplett ohne Mods. Und wisst ihr was? Es hat absolut nichts geändert. Das Spiel stürzt weiterhin regelmäßig ab. Kampagnen werden unterbrochen, Spieler fliegen raus, alle müssen neu verbinden oder den Spielstand neu laden. Und das passiert nicht einmal selten, sondern so regelmäßig, dass man sich innerlich schon darauf einstellt, wann der nächste Absturz kommt, nicht ob. Bevor jetzt wieder jemand schreibt: "Dann liegt es wohl an euren PCs." Nein. Unsere Rechner sind alle erst zwei bis drei Jahre alt und liegen deutlich über den empfohlenen Systemanforderungen. Das Problem besteht bei mehreren Personen, auf unterschiedlichen Systemen und sogar komplett ohne Mods. Irgendwann muss man einfach akzeptieren, dass das Problem nicht bei den Spielern liegt. Und genau das macht mich so wütend. Denn unter all diesen technischen Problemen steckt eines der besten Strategiespiele, die ich jemals gespielt habe. Die Fraktionen sind einzigartig, die Schlachten machen unglaublich viel Spaß und die Immortal Empires Kampagne ist ein Traum für jeden Warhammer Fan. Aber was bringt mir das alles, wenn der Multiplayer seit Jahren in einem Zustand ist, in dem man ständig Angst haben muss, dass die nächste Kampagne wieder durch einen Absturz unterbrochen wird? Ich würde dieses Spiel jedem empfehlen. Wenn er Singleplayer spielt. Sobald aber jemand sagt: "Ich möchte das hauptsächlich mit meinen Freunden spielen", kann ich inzwischen nur noch antworten: Lass es. Und glaubt mir: Niemand schreibt diesen Satz ungerner als ich. Nach über 2.250 Stunden hat selbst meine Geduld irgendwann ein Ende gefunden. Es fühlt sich an, als würde man eine langjährige Beziehung beenden. Man liebt den anderen Menschen immer noch, erinnert sich an all die schönen Momente und möchte eigentlich nicht loslassen. Aber irgendwann muss man sich eingestehen, dass es so nicht weitergehen kann. Genau so fühlt sich Total War: Warhammer III für mich heute an. Ich hoffe von Herzen, dass Creative Assembly den Multiplayer endlich ernst nimmt und diese Probleme nachhaltig behebt. Denn dieses Spiel hätte es verdient. Bis dahin kann ich den Multiplayer jedoch nicht mehr empfehlen. Und das ist vermutlich die traurigste Rezension, die ich jemals geschrieben habe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
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| $5.7M | 12.3K | 70% | $19.99 | |
| $22.2M | 14K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $179.2M | 246.6K | 98% | $34.99 | |
| $184.6M | 184.8K | 96% | $48.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $187.3M | 517.5K | 89% | $29.99 | |
| $189.7M | 1.6M | 97% | $9.99 |