
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.7Kreviews | 72% | #51 | $178.5M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
çöp
uarhamer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.6M | 184.8K | 96% | $48.99 | |
| $169.8M | 378.8K | 93% | $19.99 | |
| $187.3M | 149.8K | 82% | $49.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $165.8M | 543.3K | 95% | $14.99 | |
| $163.1M | 77.2K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $67.9M | 93.8K | 82% | $39.99 | |
| $18.3M | 37.8K | 82% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $4M | 14K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #14, worst BR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| 93% |
| #80 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing level of detail in each army and faction. Ridiculously large battles. This is one of those games you end up liking so much it's what pushes you to upgrade your gaming rig to run it even better. Cause one day your buddy Drew comes over and shows you what it looks like with a RTX 5080 under the hood and blows your ♥♥♥♥♥♥♥ mind with how smooth everything looks and feels even with a billion freaking guys on screen. great game
Warhammer reskin of civ 6 and they did not do a good job of it
Шикарно
I used to love this game but after years of the dev's just adding more dlc lords and factions an never fixing any bugs or you know optimizing the damn game. you would think hey we added alot of stuff you think its going to impact the performance of our game. "nah lets just roll out the next dlc of lords any ideas" " oh i know a cat guy!" now im not bashing the lords even though i should but god this game needs some work. some bug fix's here and there would be great but nope that's apparently to much to ask for. for how crap tastic this game runs I can't recommend it anymore.
CANT STOP SEND HELP!!!
看我这 游玩时常 就知道我有多热爱这游戏了。
kinda expensive but it's cool, I guess
TLDR: The game is good but micro intensive and a lot of stuff is locked behind dlcs. The fights are fun, the diplomacy is fun, units have depth, strategy actually requires skill. But this game is not for everyone. The base game is not great, its a fun introduction but so much of the playable content is locked behind dlcs. If you can afford the dlcs then it is worth it. If you cant, dont buy the game because you wont enjoy it half as much. The game is also heavily micro intensive so if you dont want to constantly be managing tons of things then you wont enjoy the combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.