
The cataclysmic conclusion to the Total War: WARHAMMER trilogy is here. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 148.7Kreviews | 72% | #56 | $178.5M |
| $59.99 | 9ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3088 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра на часок-другой
jeux de merde developper par une belle bande fils de pute
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $184.6M | 184.7K | 96% | $48.99 | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $187.3M | 99.6K | 84% | $49.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $165.8M | 543.2K | 95% | $14.99 | |
| $160.2M | 175.4K | 57% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.1M | 121.5K | 93% | $59.99 | |
| $65.5M | 88.4K | 88% | $29.99 | |
| $45.7M | 63.1K | 82% | $39.99 | |
| $18.2M | 37.8K | 82% | $19.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $4M | 14K | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #23, worst KR #90 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 14 → 67.86/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $59.99 |
| — |
| 93% |
| #80 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗操作复杂化了,没有战锤2那样明了的战场环境,还有可能为了增加游戏体验时长,初衷是好的,但刻意加入了太多的阵容导致回合过渡时间太长了,前期亲测即使开快进也需要1分钟左右才能跳到下个回合,游戏时长有一半时间是在等待回合时间中。当然也可能是我电脑CPU配置不足导致的,但是回合跳转等待时间过于长是很大的痛点。期待游戏能优化一下回合过渡时间,在10-20s才是最合适的,而不是长达1分钟傻愣愣坐电脑门口等pass
not playable on steam deck
[h2] Еще 1 ход и спать... [/h2] [h3] Нет лучше выбора для любителей жанра стратегий и фэнтези сеттинга. [/h3] В Total War я начал играть с Rome II, в основном ради режима сражения. Это было как глоток свежего воздуха. Как только позволило железо решил опробовать новую игру серии и ни разу не пожалел. (Хотя в этом обзоре буду делать фокус на минусах) Сейчас я прошел пролог и отыграл первую кампанию за китайцев на ср/ср сложности, делюсь впечатлениями. [b]ПЛЮСЫ:[/b] [b]+Сеттинг[/b] Я не хейтер исторички, мне понравился второй Рим, да и третью Медь буду ждать, но субъективно, чуть интереснее проходить кампанию именно в выдуманном мире без исторических рамок. К тому же фэнтези открывает кучу возможностей для подобного жанра игры. Ниже подробнее о каких возможностях речь. [b]+Визуал[/b] Римляне и египтяне конечно отличаются внешне, однако все же не на уровне дворфов и крысолюдей. Каждая раса, фракция, лорд, отряд, выглядят уникально, ярко, атмосферно. [b]+Контент[/b] Да, в игре куча рас (больше 20) и фракций, это потенциально бешеная реиграбельность, на сотни часов, если не больше. [b]+Сражения[/b] Главная фишка серии TW, тут у фракций еще больше отличий по боевым механикам, опять же благодаря сеттингу. В исторических частях такого не найдешь. Д0лбаные крысочеловеки будут брать тебя числом, зомбаков не обратить в бегство, огромные чудища привносят новых красок, ну а аое-спеллы - это больно. [b]МИНУСЫ:[/b] [b]-Платный контент[/b] Тут каждый про это написал, вы итак все поняли, с одной TW:WH3 в библиотеке вам доступны только 9 из 24 рас, а значит примерно только треть контента. Я не оспариваю право разрабов фармить голду на своем детище, их право, без базара, но по фулл-прайсу это вам влетит в копеечку. Ждите скидок, ну или... [b]-Просчет конца хода[/b] Ну это очень долго, реально, даже на неплохом железе. Я конечно все понимаю, гигантская карта, больше 200 фракций изначально, только если добавить цифр, в среднем 20-30 сек на просчет в кампании на 100-120 ходов = ну грубо говоря 1 час времени афк ждешь действий ИИ. [b]-Нудный лейт-гейм[/b] Не зря говорят, что после первых 100 ходов, кампания становится невыносимой. Может не для всех так, но когда у тебя 30+ поселений, 6-7 армий, 10-15 лордов/героев, плюс уникальные механики фракций, управлять этой махиной становится охренительно скучно. Я считаю, разрабам надо внедрить какую-нибудь систему автоматизации рутины в лейтгейме, она как бы частично есть, но этого не достаточно. [b]-Сложный лейт-гейм[/b] Снова про лейт-гейм. Казалось бы вот, ты укомплектовал все армии, выровнял экономику и готов идти на победу в долгой кампании, как какая-то мразь нашлет чуму на 20 из 30 твоих городов, все армии с лордами будут постепенно разваливаться и это будет длиться 15 ходов, а потом еще ходов 10 ты будешь восстанавливать силы. В игре кучу механик-кризисов лейты, чтобы вам не стало "скучно", ну или чтобы у вас сгорела жепа. [h3]Подводя итог, обозначаем, игра - топ. Стоит своих денег. Затягивает сильно, 40 часов за 2 недели, поэтому аккуратнее со временем. Иногда лучше просто сохраниться и выйти из игры вовремя.[/h3]
As a Major Fan of the Warhammer IP i know just as much as any fan that this series is, to put it in the lightest term "Expensive" Personally I'm a bigger fan of 40k compared to age of Sigmar. and yes There's a bunch of DLC, The newer individual character bundles cost 9-10$ and factions and character bundles cost about 20$ each and some are more then questionably balanced (physical sets for the tabletop cost as 60$ for a infantry team). But the game does have Workshop support, you can get mods like Radius, which massively expands the unit roster. Legendary lords, to get access to more playable characters. And Ovn to give you entire new races and factions. or even Millennium and mods like it to rework entire Factions. While some mods do require dlc its not like you have to buy it all at once, again most DLC's are just individual characters to spice up your campaign, if your Already into Warhammer as a hobby this game is basically pocket change especially if you buy it on sale. and Thanks to the steam workshop you can turn the game into whatever you like, This is a Must play for those that are Truly into Warhammer.
This is my first grand strategy game (although I do enjoy 4X like Civilization and RTS like Company of Heroes). I think it's awesome! This game is really less the third part of a trilogy, and more like the second expansion to the first game. The DLCs of each all add onto each other and if you want a decent amount of choice, you're going to want to buy (at minimum) all three games and possibly invest in some DLC too. However, all of the factions will appear in your games regardless of whether you own them or not-- and definitely do research on whether you actually will enjoy a faction rather than just blindly purchasing so you can save your money. Now with ALL of that said, CA are still pumping out updates, and the gameplay despite being rather hard to get into, is very addicting. The gameplay loop is basically turn-based on a massive map sort of similar to a 4X game where you construct cities and build out your civilization, but combat which occurs when you have two Lords face each other down, you use their accompanying army to win on a huge sprawling map similar to an RTS. The blend is really fun if you come from both kinds of strategy games. In the Immortal Empires mode basically you pick a faction and they have their own specific campaign, including a defined map start and unique win conditions to said faction. There is something for everybody, whether you like the classic humans, elves and dwarves, or something different like gothic vampires, Mesoamerican-inspired Lizard people, Chaos daemons et cetera. Warhammer Fantasy in general is a really cool rabbit hole to dive into.
i do recommend this game to those who enjoy these types of games sadly i am really bad at the actual live battle aspect of these games and usually rely on auto resolve
buy the dlc's or its not worth it
The only thing that could improve the Total War series is using a rich fantasy setting like Warhammer. They've done a fantastic job. Can't wait for Total Warhammer 40k !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.