
Emperor Edition is the definitive edition of ROME II, featuring an improved politics system, overhauled building chains, rebalanced battles and improved visuals in both campaign and battleEmperor Edition contains all free feature updates since its release in 2013, which includes bug fixes, balancing, Twitch.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12/day in the week to Sep 1 → 9.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 88.4Kreviews | 88% | — | $65.5M |
| $29.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1383 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
echt top
Best total war ever!!!
gut
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 12.14/day in the week to Aug 15 → 17.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Russian, Polish, Czech, Turkish*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Broken af, land battles, naval battles, diplomacy, never will be fixed even with mods Political system more engaging than the campaign Too easy to cheese. AI is pretty dumb, no variance, no new strats
крутая стратегия. Рекомендую.
From Ink and Paper to the Greek Phalanx As a writer who spent years researching and writing a novel about ancient Sparta, computer games never really appealed to me. Being over fifty, life moves at a different pace... But when I bought a new computer recently and wanted to see what the machine could actually do, my son installed Steam for me without hesitation. I typed "Greece" and "Rome" into the search bar, and it didn't take long before I stumbled upon Total War: ROME II. Naturally, I had read all the old complaints from when it first launched. But let’s be honest—nothing has really changed in the gaming industry over the years. Developers sink millions into a project, mega-corporations like Sega press for a release, and the product gets rushed out regardless of how many bugs remain. Age brings perspective and patience, though. The wise choice is always to wait for the patches and let others trip over the initial stumbling blocks. Tactical Thrills in the Emperor’s Edition Which brings me to jumping aboard with the refined Emperor’s Edition. And good goodness, what a ride! I haven't found anything this addictive in years. The ability to relive history through so many different factions gives the game incredible freshness and endless replayability. So far, I’ve played campaigns as the Romans, my beloved Spartans, the Athenians, and Epirus—and I had an absolute blast with every single one. The sheer volume of strategic and tactical options on both the campaign map and the battlefield is fascinating: Choke Points: Holding a narrow mountain pass or fortifying a river crossing. Ambushes: Enticing an enemy army into a perfectly prepared trap in the woods. Massive Turnarounds: Watching your force wipe out a enemy two or three times its size without getting your hands dirty. A clear pattern emerged during my play: my key to victory almost always lies in securing a technological edge. If I can survive the rough early phase, my advanced workshops and barracks start churning out units that are light-years ahead of whatever the AI factions are fielding. And when the autoresolve predicts an inevitable defeat or unacceptable casualties? I take great delight in taking personal command. There is nothing more satisfying than proving the odds-makers wrong—whether you're sweeping away hordes of untrained levies with elite legions, or cutting down the Praetorian Guard or Celtic Oathsworn who fight to the very last man. The Wonder of the Modding Community Just when I thought the game had run out of surprises, I discovered the Steam Workshop. Hats off to the modders! These additions have elevated an already fantastic experience to a whole new level. The 4 turns per year mod (finally, generals don't age at warp speed!), clearer color-coded agents, and dozens of new historically accurate units... I feel like a kid on Christmas morning, eagerly unwrapping presents every day to see what new toy the community has crafted. Unclouded Honeymoon Bliss Do I have any complaints about the game? Honestly, not really. I'm like a newlywed on his honeymoon right now. I couldn't care less if my bride leaves her clothes on the bathroom floor, or if the 4-turns-per-year mod makes agents slightly overpowered. I'm enjoying the game far too much to bother looking for minor flaws. There will be plenty of time for cynicism later—right now, I have more provinces to bend to the will of my empire.
This is the best current TW game as far as I'm concerned, I don't have all of them, but I have the majority of them. It still holds up, or at least until we get TW Medieval 3
Best
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class
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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