
Command the seas, control the land, forge a new nation, and conquer the globe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 1 → 4.43/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bien que moins intéressant a jouer que Napoléon Total War, il est un titre a jouer pour sa période intéressante et pour ceux qui ne sont pas repoussé par le gameplay archaïque de la campagne. Escarmouche intense, bien que pas toujours équilibré.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Polish, Czech
Hours played at review time, across 980 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un buen juego
Великолепная игра в жанре RTS и TBS. Режим кампании заинтересует не хуже, чем HOI4, а сражения... это... отдельный вид искусства, приемлемая тактика тут важна особенно на высоких уровнях сложности. Ведь стратегия - это дело чести, доблести и отваги. Поэтому, если хотите сыграть в более реалистичные бои времен XVIII века, прочувствовать их и "сыграть в политику", смело берите, не пожалеете!
Empire jest znienawidzony za beznadziejne bitwy - słusznie. Ja natomiast należę do wąskiego grona graczy, którzy lubią czasem postawić na ekonomie zamiast ręczne dowodzenie w każdej bitwie i tutaj Empire mocno zyskuje. Olbrzymia mapa, szlaki handlowe, możliwość powstawania nowych miast oraz nieco bardziej złożony system podatkowy są do dzisiaj unikatem w całej serii Total War.
一定要玩普鲁士,可以灭国立陶宛
lowkey love this game its one of my favorites and if your a nerd like me im sure you will find it fun big thanks you my friend for gifting it to me for Christmas it had been on my wishlist for a long time.
[h3][b]Империя кала[/b][/h3] [hr][/hr] [i]Че там по плюсам пробы спустя 17 лет после игры: ✅ То, что она запустилась; ✅ Американская компания; ✅ То, что нашелся мод total war realism; Дальше полный трешак: ❌ Даже с ребалансом смысла в подрубе высокого уровня сложности битв нет. Дело в том, что из-за увеличения уровня сложности просто увеличивается hp вражеского отряда и уменьшается боевой дух вашего. Это халтура. А тактика? А обход с флангов? Как пер в лоб враг, так и делает. Ужасный ИИ. ❌ Игра максимально казуальная. Технологии, карта компании. Всего пара кнопок. И то можно автоматизировать и это. ❌ Не понимаю, почему некоторые ачивки не засчитались, но, полагаю, возможно из-за мода. Хз. ❌ Нельзя выделить страну в отдельное государство. Никаких нормальных политических решений (торговля, союз, проход войск и всёёё). Никакой дипломатии. Здесь вообще нет НИ-ЧЕ-ГО.[/i] [hr][/hr] [i]Я реально думал, что игра будет хорошей. По воспоминаниям в я ней провел реально много времени. Она мне нравилась. Но сейчас я понимаю, что ничего нового она просто не предложила игроку, который до этого играл в medieval. Карабельные сражения? Пфф... Имеет смысл только для морских наций. Всё? Технологии? - Просто галочка. После захвата уже 20+ областей дальше технологии изучаются на изи, аристократы появляются и появляются. Я расстроен [/i]
How is it possible, that this game came out 3 years after Medieval 2, but is so much worst? I've played many TotalWar-Games. But this is the worst.
Very unstable on Linux / Proton.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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