
Every war has its Generals. Take command of an army during World War II and lead them to victory. Strategize your way through many scenarios and real historical military campaigns of past generals.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Total Tank Generals, developed by Noobz From Poland and published by 505 Games, is a turn-based strategy game that wears its influences openly while trying to refine them into a more streamlined and approachable experience. Rooted in the traditions of classic hex-based war games, it places players in command of World War II forces under the leadership of well-known generals, but it avoids overwhelming complexity in favor of clarity and steady tactical engagement. The result is a game that feels familiar almost immediately, yet still manages to introduce enough variation to keep its systems engaging over the course of a campaign. The foundation of the gameplay is built on hex-grid maps where every movement and action carries weight. Units operate within clearly defined limits, and each turn becomes a careful exercise in positioning, timing, and resource allocation. Combat is presented through probability previews, allowing players to assess potential outcomes before committing to an attack. This system reinforces deliberate decision-making, encouraging players to think several steps ahead rather than relying on reactive play. Terrain plays a significant role in shaping engagements, with forests, cities, and elevation all influencing how battles unfold, pushing players to consider not just what to attack, but how and from where. One of the more interesting aspects of Total Tank Generals is its approach to battlefield organization. The ability to stack units within a single hex allows for concentrated force and layered defenses, which adds flexibility to both offensive and defensive strategies. Combined with systems like morale and supply, this creates a battlefield that feels dynamic without becoming overly complicated. Units that are cut off or poorly supported quickly lose effectiveness, while well-positioned and coordinated forces can achieve disproportionately strong results. This interplay between positioning, support, and timing gives the game a satisfying tactical rhythm. The emphasis on combined arms warfare is another strength. Tanks, infantry, artillery, and air support each serve distinct roles, and success depends on how effectively they are used together. Artillery softens enemy defenses, infantry secures and holds ground, and tanks exploit weaknesses to push forward. Air units provide additional pressure and flexibility, often turning the tide of key engagements when used at the right moment. The game consistently encourages players to think in terms of synergy rather than relying on any single unit type, which adds depth without overcomplicating the system. Campaign structure provides a solid framework for these mechanics, offering multiple perspectives through different factions and commanders. Missions are varied enough to avoid feeling repetitive, often combining objectives such as territorial control, timed offensives, and defensive operations. While the narrative itself is relatively light, the inclusion of historical context and thematic elements adds a sense of authenticity that grounds the experience. It doesn’t aim to be a deep historical simulation, but it does enough to create a cohesive setting for the gameplay. Visually, the game adopts a stylized presentation that resembles a tabletop war game brought to life. Units have a miniature-like quality, and the maps are detailed without being cluttered, making it easy to read the battlefield at a glance. This approach works well with the game’s design philosophy, prioritizing clarity over realism. The interface is generally intuitive, allowing players to manage units and information without excessive friction. However, the audiovisual presentation does not always leave a strong impression, with sound design and music that feel functional rather than memorable. Where Total Tank Generals begins to show its limitations is in its long-term depth. While the core mechanics are solid, they do not evolve significantly over time, which can make the experience feel somewhat repetitive in extended play. The absence of multiplayer or more expansive modes also limits replayability, leaving the campaigns as the primary source of content. Additionally, the reliance on probability-based combat can occasionally lead to outcomes that feel inconsistent, particularly when expected results do not align with actual outcomes, which may frustrate players who prefer more predictable systems. Despite these shortcomings, the game succeeds in delivering a focused and enjoyable tactical experience. It understands its scope and executes it well, offering a balance between accessibility and strategic depth that makes it appealing to a wide range of players. It may not reach the complexity of more hardcore war simulations, but it provides enough nuance to remain engaging while avoiding the barriers that often come with the genre. In the end, Total Tank Generals is a confident and well-crafted entry in the turn-based strategy space. It doesn’t attempt to redefine the genre, but it refines its core ideas into a cohesive and satisfying experience. For players looking for a tactical game that is easy to pick up yet still offers meaningful decision-making, it delivers consistently, even if it leaves some room for greater depth and variety. Rating: 7/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish*, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
要我说 是真的挺拉的 上手全靠反复重开 基本都是进攻图 电脑哨位一开 我就摸个路出去就是死 而且苏军天赋给步兵 你又是以坦克为主 资源有限 我也爆不了步兵 对面就跟没资源限制一样 反复刷人 隆美尔扩展战役第一关 简直是搞笑来的 一个战略点周边的敌军比我所有人都还多 我要抢三个的同时 还要守住对面几倍兵力 占一个点也就够刷一个坦克或者三个步兵 都不够对面一个冲锋 我玩个毛
Great Game. Good options for changing difficulty. Animations are good. Strategy is good. Really like it!
모든트로피를 다해금하고 올리는 리뷰인디유... 솔직히 턴제게임중 너무 재미있게 뽕을뽑은거같슈 다만 지가 입문으로 한거라 첨엔 다소 생소한 시스템이라서 포위공격을 하고 교전비를 줄이는 부분에서 이해하는데 시간이 걸린거같슈 유닛레벨시스템도 좋았고 시나리오가 적어서 할게 많이 없단점이 아쉽지 개인적으로 판저콥스2보다 월등히 재미있는거 같은데 왜서 여기서 멈춰서있는지 이해가 안가오.... 참고로 시나리오 브리핑할때 영상틀어주는거보고 기가멕히단 생각을 했습니다 실지 참모장교가 되서 과제를 어떻게 풀어나갈지 작전상 어떤 어려움에 직면해있는지 이런 마이너한 장르치고는 몰입감을 잘준거같어유 개인적으로 영상조차도 허투루 만든게 없고 시나리오도 완벽하고 한다면 다른 비싼거이보다간 이게 낫슈 아쉬웠던점 한가지 더 거들믄 유닛레벨업하믄 외형을 좀 바꿔준다든가 특히 5성달면 외형을 아예 정예부대처럼 깃발내걸고 고증안맞게 화려한외관으로 바뀌었다면 부족한 뽕을 극대화 시켜주지않았으려나 그리고 플레이어가 운용하는만큼 성능도 좀 올려주고 야전장교같은거도 도입해서 부대에 끼워넣는다던가 시스템적으로 뽕좀 넣어줬으면... 정말 잘만들었는디
Zugbegrenzung.
Весьма неплохой варгейм. Из плюсов стоит отметить приятный визуал, новые интересные механики (в сравнении с Panzer corps, Order of Battle и Strategic Mind) и ИИ, который что-то может противопоставить игроку. Однако есть и много минусов и довольно существенных. Во-первых, исторический аспект. Игра сразу делает акцент на достоверность, показывая игроку заставки перед и после миссий, где рассказывается либо о событии/сражении, либо о командире. Однако в процессе геймплея можно обнаружить много ляпов. Например игрок может получить танк М26 Першинг после "блестящей" победы в 3-й миссии американской кампании, которая проходит на Сицилии (1943 г.). В Следующей же миссии (которая тоже на Сицилии в 1943 г.) этот танк можно уже использовать в бою, хотя боевое крещение М26 произошло только в 1945 году. И подобных ляпов достаточно. Второй минус - количество сценариев. В игре ну очееень мало контента, хотя можно было бы сделать больше кампаний военачальников и добавить больше миссий для уже присутствующих. Также игру ещё и никак не поддерживают в плане даже выпуска патчей. Оценка 7/10
irritating, random-generator with mediocre youtube movies as a storyline; go and play with another turn-based truly strategic game, not this shallow p.o.s
看到一些萌新玩不懂这类给点建议 游戏的目的主要是通过占点来获得资源点 build属于自己的部队 类似panzer corps的玩法 常见于二战游戏的几个维度, 软硬目标打击 士气和弹药管理 通过一回合占领多个部署点来减轻电脑打击面的压力 灵活运用炮兵步兵的士气打击来占点,用快要晋升的单位抗线。 运用突击技能快速包围对方有效进行杀伤 tip:想一个单位不死太折磨了,特别是动态平衡和高难度S/L不改变结果
물론 내가 못해서 그런거겠지만 난이도가 아주 지랄맞아서 도저히 엄두를 못내고있는 게임. 확률 억까당하면 피가 거꾸로 솟는걸 느낄 수 있음. 그래도 잘하는 사람은 재미있게 할듯. 멍청한 뜌땨이인 나한테는 안맞는 게임이야
좀 어렵긴했는데 재밌게 할만했던 게임
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