
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.83/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a good game, globel campaign is a bit buggy. i mean crashing and becomes playable after a while, overall good game 7/10. if the developer is seeing this please work on ai and the ui and other things.
Can u create more maps, I really need more maps!
ai都投降了,只有我战至最后一刻以10票比103票极限打赢敌人。ai真的好蠢啊,不配称为现代骑砍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 8.7K | 95% | $14.99 | |
| $4.8M | 19.3K | 95% | $9.99 | |
| $4.8M | 6K | 66% | $24.99 | |
| $4.8M | 3.5K | 76% | $49.99 | |
| $4.8M | 3K | 75% | $39.99 | |
| $4.8M | 9.6K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $283K | 1.2K | 93% | $6.99 | |
| $32.1K | 99 | 90% | $12.99 | |
| — | 0 | — | — | |
| $2.4M | 24.1K | 79% | $3.74 | |
| $2.5M | 4.2K | 88% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
other than the fatal errors its all good
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для казуалов сделайте настройку чтоб все ресурсы с разных городов были сразу размещены во все (сделал снаряды в 1 городе но можешь их раздать из любого города на который нажал)
게임이 너무 불친절함 튜토리얼도 없구 100 VS 50 싸움에서 '니가 와' 하는중인데도 아군 AI 멍청해서 싸움짐...... 쓰읍......
вылетает в самый важный момент, автосохранения вообще не работают (на моменте с морским вторжением у меня ПРОСТО ВЫЛЕТЕЛА ИГРА, а вернувшись меня вообще закинуло в мегастарый файл сохранения с другой нацией), играть очень больно так, если бы починили - я бы с радостью играл
very good
güzel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.