
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неиграбельный кусок говна. Впервые попробовал поиграть в это в 2023 году, в демку, которая подавала большие надежды, но к сожалению, пока не опровдались... Дипломатии нет. Союзы, кое-как заключаются, но в твоем случае ни на что не влияют, твой союзник ботяра... Стоит в границах своей страны и ничего не делает изредка получая пиздюлей от твоих противников, которых как правило несколько стран. Боты на карте без повода начинают по эффекту "домино" объявлять тебе войну. Ты сидишь никого не трогаешь, или наоборот разбираешь страну за страной, тебе все хотят дать пиздюлей, просто так, видимо чисто чтобы "не втыкал", так сказать для "профилактики". Логика в их действиях есть, но мне как игроку, не хочется отбивать бесконечный волны отрядов болванчиков, которые не дают тебе спокойно восстановиться и отдохнуть. Техника путается между собой и не может нормально построить путь до точки которую ей указали. Сама решает стрелять или не стрелять ей в упор по противнику. Раньше танки были имбой и херачили через пол карты. Сейчас даже танки убили и превратили в говно, которое просто стоит плюется снарядами в здания, землю, деревья. ДА ♥♥♥♥♥ МНЕ ТАНК-ЛЕСОРУБ???? Он должен херачить по противнику, а он стоит в глаза долбится, даже при настройках на дальность обнаружения в пользу игрока. Союзный ИИ умудряется не замечать противника. При этом ИИ противника спокойно косит мою пехоту через пол карты. Танки на раз-два отлетают от отряда вражеских бомжей с РПГ, которые успевают добежать через всю карту. Ведь союзная пехота ♥♥♥ забила. Не может определиться, что ей делать стоять/лежать/сидеть или все и сразу, но ни то, что ей приказано. С 2023 года 0 изменений ИИ, как в стрельбе, так и в обращении с РПГ. Болванчики как, смотрели в упор на противника, так и смотрят при этом бездействуя. Как-нибудь запишу этот цирк уродов из своих отрядов, которые в упор не могут попасть по стоящей МТЛБ... И начинаются бесконечные залпы из РПГ в землю/небо/деревья, но не в МТЛБ, неееееет её не трогать! - Она для игрока, а игроку к ней не подойти, т.к. тебя прошивают через всю карту. + Очень долгое и лагучее переключение с экрана смерти на свой отряд. Брал и пробовал игру из интереса к тактике. Устроить маневры, двинуть куда-нибудь колонну техники, зайти в тыл пехотой, устроить засаду, провести интересную оборону деревни, но это все бессмысленно... Союзный ИИ валенок, а противник все про тебя знает. Думали, тут как в МВ:ВБ/БЛ - вы на коне? Не не не не тут все не так... Строительство это ♥♥♥♥♥♥. Всей республикой строим месяц домик для жителей в одном городе. Потом еще месяц строим избушку лесоруба, потом еще месяц карьер, чтобы собирать камушки. Как говорится: "тихо, не спеша, не дыша, не шиша. Четыре карандаша, не пержа, не жужжа, не гроша, черемша, не тужа, лежа, дрожа, черемша. Вороша без ковша, со второго этажа, без гаража, без экипажа, без лишнего багажа, без массажа, без монтажа, без камуфляжа, черемша. Для антуража. Без знания падежа, без мятежа. В три ножа, два коржа, черемша. Без репортажа, без стажа. С лицом вождя, с душой моржа. С повадкой ежа, с запахом ржа без суеты, почти неслышно, с легкой улыбкой, с теплым сердцем. Медленно, но верно. Спокойно, без лишних слов, с внутренним светом. Чуть задумчиво, но ясно, с мягкой уверенностью, бережно — как будто впервые. С тихой радостью, неспешно наслаждаясь моментом, с добрым ожиданием, мягко, словно ветер, светло, как утро, вдумчиво, без суеты, с теплом в глазах, неторопливо, но глубоко, с легкой надеждой" К сожалению, быстро застроиться и разъебать карту не получится. Постройки строишь по 1 в месяц. По технологиям ты никого не обгоняешь и обогнать не можешь, вы воюете +- в равных условиях. Есть древо внутренней политики и законов, но сделано оно крайне слабо и как будто бы на отвали. В ближайшее время крайне НЕ рекомендую приобретать данную игру. Сидели бы, как раньше в демке, было бы 0 претензий. Каждые пару месяцев делается видимость "глобальных изменений". Вместо допила, того, что не работает добавляется не нужный и неважный контент, который еще и платный. Ну допилите вы ИИ, пути пехоты и транспорта, банально пехота тупит и не может нормально зайти в здание или обратно в технику. Не не не мы лучше выпустим пару ДЛС и саундтрек. ПС: забыл добавить, в игре есть проблемы с хитбоксами у техники, если вы будете стрелять с РПГ сквозь МТЛБ или М113, это нормально! Добро пожаловать в Total Conflict: Resistance.
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сколько я ждал и надеялся что разработчики начнут допиливать ИИ в этой игре и даже несколько раз расписывал в каком направлении надо работать но увы. Пилить разрушаемые здания которые никому в здравом уме при такой сырой игре не нужны важнее. Ребят я надеюсь к вам придет озарение и вы перестанете заниматься херней осознав, что любой более менее адекватный пользователь вашей игры на хую вертел вашу разрушаемость в такой дырявой игре где вражеская пехота тебя в упор не видит. Даже сраный спейс марин 2 где контента с гулькин нос меня затянул на 500 часов. В Вашу игру я начал играть еще на версиях 0.72 на пиратке, дал вам шанс и купил игру с двумя DLC. Прошло уже миллион лет, а ничего существенного не поменялось. на дворе 29.01.2026 год вашей игре почти 3 года, с крайнего обновления прошло почти 2 месяца, и вы сделали какую то шляпу которая должна была быть чуть ли не на старте выхода вашей игры. Каждая ваша обнова это я захожу на 5 мин, вижу что ♥♥♥♥♥ толком не поменялось и выхожу из этого куска кода. И так уже фактически год почти. Шли бы вы на завод работать я хз, мб больше пользы и толку было бы для вас и для мира в целом. Mount & Blade делало 20 человек в 2005-ом году за пачку сухариков ♥♥♥♥♥ и за 3 года сделали в целом годную игру. А вы инвалиды не можете базовые вещи за 3 года с развитыми технологиями сделать.
The game itself is a great idea and its fun, it is very basic and unpolished but you can feel the concept but here comes the but and the reason for my rating: you cant sell addons (dlc) for something you dont finished yet and make it accessible at Alpha state this is simply evil and criminal behavior you sell parts of what has to be part of the fullversion this is evil and i regret that i bought this game and supported this criminal behavior. if this is something you dont care: its a mix of total war mount n blade and arma playing in modern war it makes fun it works as it is very rural basic from gameplay polishing and playflow mechanics, theres pretty much work infront but anyway i dont recomment because read a top
The game has gotten better with each Major update. Feels more and more like a BannerLord spinoff each time, in a good way.
'member Freeman: Guerrilla Warfare? Pepperidge Farm remembers.
It is NOT a bad game. Neither is it a GOOD game. Total Conflict: Resistance has great potential. It is quite literally Mount and Blade Bannerlord meets Company of Heroes. The main issue is the AI. The AI is unnacceptably retarded and will many times just run entire armies into my Heavy MG. I bought this game today as a birthday present for myself for $40. The devs claim the game is in Beta, it appears more like an ALPHA. Borderns of the maps are floating low poly skyboxes. This game is not worth more than $15CAD in its current state. Highly recommend any prospective buyers to wait for a sale.
TLDR: A UX disaster, not worth it even if you enjoy the premise a lot. So... this is a really good example of a decent game being made awful by disregarding fundamental UX. For starters, the logistics, actually keeping your troops armed and supplied, is something you have to manage completely by hand, item by item, village by village, even on the "easiest" logisitcal difficulty (and yeah I'll get to the "difficulty options" later). While this would be managable if you only had a single army to supply, this isn't the case. Each town needs a police garrision and each Army all need gear, food, meds, different types of ammo, etc. Logistics are a huge part in this game, so the fact that THERE ARE NO SYSTEMS IN PLACE TO HELP THE PLAYER MANAGE IT (at all, I'm serious, none) is genuinely insane. The closest you've got is the "Easiest difficulty" for logistics (yes difficulty, dev thinks hazzle and bad UX = difficulty), which shares basic food supplies across towns, but nothing else. So you still need to ship stuff ITEM BY ITEM to a town, so to supply a SINGLE ARMY you need well over 30 seperate clicks in a clunky menu to ship stuff to the army, or the nearest town. You do also get an option to "Auto-top up" at towns, but you still need to send stuff item by item to that town first. As far as the actual game goes, it's a simplistic overworld strategic map with "tactical battles" however the AI on both sides is functionally braindead, they rarely if ever take cover, yolo their vehicles into you, flip vehicles, etc. All in all this game has a lot of features, but none of them are well thought out, nor well implemented. I would love for this game to actually be good one day, but today is not that day, and I doubt that day will ever come.
Fun game to be sure, but gets boring fairly quickly as there isn't much to do (you'll get bored after about an hour). A lot of the mechanics are janky and not well thought out. Thought it would be a fun game once they finished it, but I see that's not going to be the case. How can you start releasing DLC's when YOU'RE STILL IN "EARLY ACCESS"?!?!?!?!?!?! This is why gamers always fall back on older games or cheap indie games, because the industry charges you left, right and center for products that are not even complete or ever going to be complete. And for the chumps that say its to "support the devs", how about you support them once they've supported you by releasing a full and proper game before charging you for units that are supposed to be in the base game and have ALWAYS been in either the tech tree or roadmap for the full game. Just trash...
I would recommend this game for someone who loves micro managing and the military industrial complex. The resource system alone in this game is carefully detailed. For example if I want to build a Bradly, i need to have enough steel and plastics in order to develop just one. I also have to designate a factory to build the ammo which you need metal to make the casings, and gunpowder. You need to have a fuel reserve so the Bradly can actually operate. Basically what I am saying is that this game goes into great detail on how things are built and run. It is the same for firearms when it comes to attachments and ammo. The same with uniforms as well. Everything also must be moved around with logistics it just doesn't show up in your city you actually have to move it there. Now for the A.I. We will start with the campaign. They are extremely aggressive if they are right next to you. If you are far away they will leave you alone to deal with their own problems. Some of them act extremely funny (Don't know if its the devs poking fun on certain political beliefs) For example when I was a democracy fighting a communist neighbor I noticed that the A.I was overproducing A.P.Cs but no fire arms for the infantry. They also kept running out of food and had several rebellions which ended up crossing over into my territory which was the whole reason we went to war in the first place because it's rebel armies kept fighting me. When I got to their last city their big armored division came out to meet me only to stop just short because they ran out of fuel. So I pulled a German and went around them and took the city because their garrison just had pistols and double barrel shotguns. 11 out of 10 would dunk on a communist nation again. Now for battle A.I. Now let me just make this clear. You can customize your soldiers from uniforms, helmets, weapons, and attachments. You can make your own specialized teams or standard rifle squads. That being said if you standardize and have a well equipped and supplied army it can wipe the floor with enemy combatants. Even if your force is outnumbered 5 to 1 you can hold off enemies without having to manually control your men. I recommend actually paying attention to how to set up your army at the early stages of the game because as soon as you get automatic rifles researched MASS PRODUCE THEM! Other then that the A.I will either be stationary and will want you to come to them. Randomly patrol, or just flat out full send at your force like it's the charge of the Light Brigade. If you have an air force just bomb them if they are stationary and the A.I will actually go "Oh Crap I need to move!" and start running/driving around the battle map. Your men will sometimes occupy buildings and sometimes get stuck in them or avoid them. Enemy A.I doesn't set up in buildings (hopefully that gets fixed) Now lets talk about early access! I actually had to dig into this and find that this started as a one man project and to my knowledge being done by five people now. They are also not all in the same continent. The developer's first language is not English and I don't think anyone on the dev team speaks English that well. So some of the text is messed up. It's not terrible, but there are some things that grammatically don't make sense. The updates do keep rolling out with bug fixes and A.I improvement as well as new equipment, vehicles, and resources. They have not abandoned this game, and won't anytime soon. However, they are making DLC for certain units, and weapons before they finish the game which I understand if you need money to pay for a large dev team, but some things should be fully stable and fixed before you start throwing out DLC to the masses. Do I recommend this game? Yes if you like very immersive strategy. Does it need more time in the Oven? YES
Спасибо Таганаю за рассказ об игре. Если игра выйдет в релиз, то она станет таким же аутичным шедевром, как Heart of Iron IV от Paradox Interactive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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