
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
걍 노잼
If you are into RPGs - a definite must have
The Sorrow in Torment Tides of Numenera 2017 is wider than the characters of that game, which are but familiar anchors, a lever used to lift human tropes towards predicaments of a God. Every No defends a Yes (per Madelon Guinazzo): that which is valuable is also a source of protective violence. And the Id Monster (Forbidden Planet 1958) which defends the values of today fights the Id Monster defending the values of tomorrow. There is a “class conflict”, or Multiversal War (Loki 2021), revolving around Death: of values passing away. “Лучшее - враг хорошего.” As we, in perpetual motion, struggle to improve, we burn the time which holds our value, which thus becomes a thing of the past. Like a fire, which shows the warmth that was hidden in the logs, but destroys or changes them in the process. As past value accumulates, it challenges the now and the future. Let's build shelters (Mat 17:4) and save the past (“остановись, мгновенье! ты прекрасно!”), cease conflict and struggle, by putting time under lock and Cronus in chains - they might say, thus trying to protect something precious to them. To stop time is to kill time, and the Sorrow emerging in a consciousness would ever question the validity of now, finding it a poor substitute for the accumulated value, the Golden Age of the lost. But in the middle of this conflict there is a turbulent space of compromise, the eye of the storm where past and future meet, where stories are relived, where shadows of the past instruct the future, and shadows of the future pull at the past. While we are surfing that edge, we put new logs in the fire, and see old sparks in new flames.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $34.99 | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1) solid writing 2) some quests will stay with me forever if u like games with mature themes I recommend to give it a try
A mediocre RPG with tons of text, most of which are pointless. Avoid this.
I would not recommend because I couldnt play it at all. There was no audio- I could not get it to work, and secondly PC started to make very strange sounds when I run it.. Creepy. Dont get me wrong, I do play newest titles in 4K, highest details.. Never heard such a creepy sound from inside the case.. I am usin WIN11, btw.
Will expand on this after I play through again, but I enjoyed it overall.
Игра безусловно интересная и с проработанным лором. Сначала поставил отрицательный отзыв, потом собрался с силами и прошёл игру) Плюсы: 1) Новый неизведанный мир, живущий по своим законам; 2) Вполне интересный сюжет; 3) нелинейный сюжет; 4) неплохая разветвленность прокачки; 5) прописанные личности компаньонов Минусы: 1) Перевод подкачал. Иногда видно, что переводчик напутал и приходится догадываться что имел в виду собеседник; 2) Иногда реплики просто перепутаны; 3) Повествование в сюжете очень запутанное, наваливается очень много названий, терминов. Всё в голове превращается в кашу; 4) Очень много текста и он не всегда интересный; 5) компаньоны не болванчики, но всё равно не цепляют своей историей Итог: Игру лучше воспринимать как книгу (на 40% книга, на 60% игра). Если Вам хочется погрузится в мир, живущий по законам значительно отличающимся от нашего мира, то Вам сюда. Экшена мало, он выдаётся дозировано. Читать придётся очень, очень, очень много. Если Вы не готовы читать, то лучше сюда не заходить. Я бы поставил игре что-то между 7 и 7,5. Путь будет 7,25/10
Torment: Tides of Numenera is the spiritual sequel to Planescape: Torment, which was one of the best rpgs ever made. While this game doesn't quite live up to the original, it's nevertheless a great game with some excellent writing and an interesting story. There is a good amount of replayability, given that the game revolves around the choices you make. The gameplay often has you solving problems with words rather than violence, which is a nice change of pace to most mainstream games.
nice
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.