
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
외국어 게임도 아니고 한국어화 게임에서 글 읽다가 지치는건 처음이다 또 게임 자체도 초심자에게 많이 불친절한 면이 있다 그래도 방대하고 매력적인 세계관때문에 추천은 찍고 간다
So I had this game on Steam for a couple years, began playing another game and never loaded up this one. I have played for 4 hours only and am having a blast. I can't wait to continue. Further updates to my saga coming. Good day all!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 6.2K | 94% | $17.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $34.99 | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent narrative play, maybe not game enough for Infinity Engine fans looking for action. Approaching the product as a highly variant hypertextual novel is the way to go, it only gets gamey after midpoint and you get to do some combat once you're basically godlike, so it doesn't feel all too bad. That's if you play it with a walkthrough, which I'd recommend for people who just want get to know the Changing God's story - it's very curious. I missed 7 XP due to bugs/dialogues not triggering as expected, but that's not too much - still managed to get 2 levels above the "reached top level" achievement. Pathfinding is good across the map, but it kinda sucks when you need precision(the collision and active area of objects can clash and characters get in the way of interactibles - too often). There's something like 5 mandatory "Crisis" situations - at least one of them is not even any combat - and in this number it's decent; would suck to have more than that in your game, no doubt. Exploration is.... decent, I'd say. Once you run through the maps in the hubs, it all becomes quite clear and POIs are memorable, at least to me. Descriptions can be re-read and you get a feel for the playstyle - imagine 10 options, 5 are asking various questions, 1 is 'farewell', 4 are actions. Pick the deepest question to get blue tide, pick a heroic action for gold tide, steer the convo to your ends with no consideration for the character - that's silver tide, etc.etc. pretty neat beginning to the Disposition system found in Pillars of Eternity. The elephant in the room is intelligibility. The game doesn't care too much about your comfort engaging its ideas, and I greatly enjoy that aspect. It was a truly alien setting to me, having no Numenera reading done beforehand; just like the Castoff finding out their legacy, I willed myself through the initial difficulties, and the game successfully conveyed to me the increasing power as I gather memories. The player then figured out what is going on quite fully by 2/3 mark. The rest was confirmation or denial of what I expected, and some of the conclusions were not stated by the Authors but actually emergent from my gameplay and that was very nice. There are some flaws in the writing, the antagonist is a bit annoyingly dumb at times. There IS an explanation for his silliness if you go deep enough and it's most satisfying if you can : ) Not all of the issues are explained by anything other than a writing mistake or preference, and it's fine by me - there being THIS MUCH written for the game, one out of a hundred is not bad.
goooooood
Ich mag RPGs dieser Art eigentlich sehr gerne und dachte mal kein D&D System, könnte interessant sein. Leider hinkt das Spiel an manchen Stellen. Dafür dass es ein unbekanntes System ist es zumindest mir zu wenig erklärt. Die kleine Minni Einführung ist da eher etwas schwach auf der Brust und der Schwierigkeitsgrad scheinbar auch nicht einstellbar. Ich wollte es erst auf Deutsch spielen, wenn es dies schon gibt, aber das ist sogar auch ein Fehler: Die Übersetzung mag halbwegs akurat sein aber sie liest sich sehr zäh. Mein Englisch ist gut genug das Spiel zu spielen aber ob es sich für Englischsprachige soviel flüssiger liest kann ich nicht bewerten. Das schlimmste aber an der Deutschen Übersetzung: Sie hängt das Spiel auf. Noch relativ am Anfang stieß ich auf eine Szene die einfach immer wieder hängen blieb, erst hab ich den Vollbildmodus ausgestellt und geguckt ob es wieder passiert aber letzten Endes war der Sprachwechsel das, was es weiter laufen ließ: Wieder auf Englisch. Tatsächlcih hab ich später im Spiel nochmal auf Deutsch umgestellt und siehe da, erneuter Hänger. Wenn man eine Sprache implementiert muss das Spiel auf dieser auch laufen ansonsten darf man sie nicht als vorhanden hinstellen, erst recht nicht wenn man den Fehler nach Jahren noch immer nicht behoben hat.Tode sind in dem Spiel zwar - scheinbar - nichts schlimmes wenn es nicht später noch sich summieren sollte, aber es wird trotzdem nicht besser wenn es immer wieder passiert und man schlecht vorwärts kommt, vielleicht ist da eine größere Gruppe Pflicht, ich hab zumindest von erstmal keine Kameraden - weil sie mir schlicht nicht zusagten - auf einen Kamerad hoch gestellen aber selbst damit ist es noch knifflig und nicht immer möglich, so scheint es. Die Geschichte geht auch voran, wenn man also Schlaf braucht um mal wieder seine Ressourcen zu heben die man nun mal einfach braucht, mag manches passieren was man dann nicht verhindern kann wenn man nicht schnell und gut ist. Kann zwar nicht sagen auf wieviele Quests das Zutrifft aber es ist nicht gerade zufriedenstellend. Letzten Endes muss jeder für sich entscheiden wie gut er etwas finden und es selbst ausprobieren, aber ich würde es wenn nur im Angebot empfehlen wenn man probierfreudig ist, einen ein paar Macken nichts ausmachen, natürlich auch angesichts des Fehlers des Englisch mächtig ist und es einen nicht stört wenn man mal wo nicht gleich weiterkommt. Jedenfalls hat mich das Spiel nach 12 Stunden nun genug abgeschreckt um es sein zu lassen, was ich selten und ungern tue wenn mich das Spiel nicht gleich am Anfang geschmacks mäßig davonjagd. Schade auch.
다렉 구입이라 환불은 안됨 이 게임은 1시간도 플레이하지 않았지만 심각한 문제가 있음 스토리에 몰입 좀 하려고 각잡고 시작했는데 성우더빙이 없고 대부분 텍스트로 퉁침 컷신을 일반 플레이화면에서 그대로 구현해서 몰입하기가 힘듬 뭐랄까 옛날게임인걸 감안해도 너무 구식인듯... 스팀에서 사시고 찍먹후 환불결정하는게 좋아보입니다
Solid game focused on story. It is nothing groundbreaking but it was fun for a fan of CRPGs.
Fantastic, imaginative game -- could be a little longer.
really a wonderful game. if you liked disco elysium (or planescape: torment) you will like this.
Gra jest niezwykle oryginalna, niestety konczy sie w momencie, gdy powinna dopiero sie rozkręcać.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.