
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 812 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RP heavy
Wow :O gra jest świetna. Genialny świat przedstawiony i fabuła. Bardzo fajna grafika :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 11.9K | 89% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 | |
| $3.8M | 17K | 93% | $7.99 | |
| $3.8M | 6.5K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $2.1M | 3.5K | 74% | $24.99 | |
| $8.9M | 13.4K | 87% | $29.99 | |
| $17.4M | 26.1K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $34.99 | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Watched game for months. Bought game on sale. Spent 30 of 40 minutes reading dialogue. Refunded game on sale. Seriously. If I wanted to read a decision book from the 80's I would have. I can not even tell if this game would have been decent in ANY capacity because the window for a refund was just outside the amount of time I spent just trying to get passed the tutorial parts. Painful. Graphics are so so. Mechanics, so so. Toon creation, pointless. Get it on sale, only. I can't imagine this game ever being worth 45$.
I liked this more than I think the “text heavy/gameplay light” crowd typically does. Not enough to play through a second time. The authors build a world that is really bizarre (mild spoilers ahead). Time manipulation, parallel worlds, magic, tech, living artifacts that will just as likely grant you experience as consume your soul. A living door that consumes a victim’s ability to feel some particular emotion as a key. The problem the crowd that loves this genre seems to have is that the world is not especially cohesive - it’s weird for weirds sake and the surreality doesn’t seem to serve a purpose or connect to anything. I was clicking through a lot of that dialogue without chewing on it anyway, so I just enjoyed the weird. I found myself feeling like i was playing a pretty well-designed TTRPG. The way skills and effort are designed was clever. For example, you have a bank of strength points you can spend to augment your “smashing” skill - spend zero to have a 50% chance of success, 1 to have 65%, 5 to guarantee. That system worked really well IMO, and incentivized a balanced party. I had a couple of duds in battle but damn were they good at persuading out of battle and thus worth it. The combat was pretty standard DND, but they had some really clever encounters (“crises”, so named because you weren’t always fighting). A mild spoiler as an example: One crisis involved one person breaking into a thing while the group distracted a tour guide with lots of action-consuming dialogue options. I thought this was really well done. The morality/whatever system asked how well your dialogue aligned you with one of five axes. Theoretically this changes how people treat you, but I was never aware of a “I’m doing this because you’ve been nice” or anything. Then again, I never really did anything out of character - if the game uses it to auto-fail those choices then I wouldn’t know. Interesting teammates, interesting encounters, interesting lore, interesting flawed villains with clear motivations. I would totally believe that all falls apart upon closer inspection than I gave it, but I thought it was pretty good for a genre I typically bounce off of. Not sad I played it, there are elements I’ll remember, I probably won’t ever touch it again. 3/5
만들다 말았음
Для любителей бегать на одном месте туда сюда - изучая массу информации - запоминая куда бегать и к кому обращаться прочитывая уйму текста - пойдёт на ура! Для людей с идеальной памятью! ;) Проходится с "склерозничком"!
Very much text. One of the best classic izometric sci RPG. Deep world.
Nie zawiódł jako duchowy następca Planescape: Torment. A jeszcze cudowniej, że osadzony został w świecie papierowego rpg Numenery. Spędzone w tym świecie 250 godzin i wciąż mało tego świata. Pomimo tego czasu wydaje się jakbyśmy dostali jego skrawek, a wiele pomysłów nie zostało rozwiniętych, jakby kończono już i tak dużą grę w pośpiechu. Numenera zasługuje wręcz na inną grę z gameplayem już mniej Tormentowym, a bardziej Baldursowym/Pillarsowym. Ta pozycja będzie przodować wśród gier fabularnych kładących silny nacisk na zagadnienia filozoficzne.
Ambientazione meravigliosa. Un po' poco fluido nei movimenti.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.