
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed role-playing games of all time. Immerse yourself in a single-player, isometric, story-driven RPG set in Monte Cook’s Numenera universe. What does one life matter? Find your answer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 4.4Kreviews | 70% | — | $3.8M |
| $29.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I backed this game on Kickstarter - I'm just really slow about playing new games. This is worth a play, but for me it was a middling success. The existentialist themes of Torment are certainly there, the plot is interesting, and there are some really great characters and character moments, but the pacing of the game is off. You really need an expository character that grounds you when the worlds are as strange as they are in this game. It is very, very strange, maximal strangeness. Because that contextual character isn't there, I often felt like an ape just randomly pushing buttons and seeing what happens because you don't have any context for the information the game is giving you. This also affects player agency, because your choices don't have as much impact when you don't understand why you're even making the choices that you are - you're just pressing responses in dialogue IU's because they're there. Another issue is the NPC sprite design. There are lots of weird races in the games setting, but you can hardly tell that in most cases as all of the sprites just look like adult human males of sometimes different color. Stuff I really liked: - The mechanics and leveling system were really interesting - The art style of the locations was really cool - The overall plot was great - The philosophical themes were there. - Merecaster dialogues were *awesome* in many cases. I hope that sort of thing finds its way into this genre more widely. Stuff that I wish was better; - More context needed in nearly every location (though the Bloom, despite being one of the weirdest places, had a lot of context characters and so felt very smooth). - More interactions with NPC party members
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 7.4K | 81% | $19.99 | |
| $3.8M | 3.4K | 87% | $34.99 | |
| $3.8M | 23.1K | 75% | $5.99 | |
| $3.8M | 3.8K | 81% | $49.99 | |
| $3.8M | 3K | 70% | $34.99 | |
| $3.8M | 4.2K | 63% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $8.9M | 13.3K | 87% | $29.99 | |
| $11.3M | 17K | 88% | $29.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| $2.6M | 3.8K | 90% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian*languages with full audio support
| $34.99 |
| 955ratings |
| 68% |
| — |
| not modelled |
| $15.75−55% | 942ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The story here has the basis for a great game but far too many of the mechanics don't impact the actual game. There is minimal combat despite all the combat skills and most times it feels like you have to almost intentionally make bad decisions in order to fail social checks despite all the social skills. Its hard to recommend this as a 'game' when it really feels like an over-complicated choose your own adventure story. You spend almost an hour going through a series of social choices which builds your character based on your decisions then at the end of it you are still presented with a character creation menu to change everything to any build you want. Again, it feels that the choices themselves are irrelevant.
This was well made and polished, but I couldn't find the interest to continue after playing for quite a while. The problem with making a fantasy-style adventure game in an alternative setting of this kind is that it just doesn't feel like a good fit, at least not to me. The humour and setting just seemed like a bunch of weird stuff, and did not feel like an immersive game world at any time.
CRPG. Spiritual successor to Planescape. This game was...just okay. Needed to be more. More interesting, deeper. But it was fine to play, just not as much as hoped for.
I just can't get immersed. The game really tried hard but it's like reading a book that makes no sense.
Pretentious. Self-indulgent. Boring. Nothing like Planescape - Torment.
As a stand alone game it's ok. I can't recommend it as a torment 2 game. I played more than 15 minutes. I played about two and a half hours. I loved the original Torment. This game is nothing like it. Every thing that makes an rpg good is lacking. No combat, no crypts, dungeons, camps, buildings, cities, houses, forests, sewers, streets, fields, castles, mansions, ect,ect. Empty game. Their is simply nothing fun to do. Several hours in and the best thing so far is "find a slave girl". Their is nothing to buy, no money to buy it with, no combat, no adventuring, and the only exploring you do is to go from one npc to another and read a bunch of dialogue. The only place to sleep wants half of my money. You cant heal. This game really has nothing to offer me. I might as well read a book because i would get more action out of that. How did this game get good ratings. If by some chance it takes ten hours or so for the game to get good that's too long. Boring, boring, boring dialogue driven game. I cant even begin to express how disappointed i am with the supposed sequel to my beloved Torment.
Probably my favorite CRPG before Disco Elysium. I wasn't familiar with Numenéra, which is an absolutely formidable world to explore. Be ready to read a loooooooooooooot of text, but good text. At some point I thought to myself "damn I wish this was a third person high budget game and I could look at crazy good 3D models of what is being described in the dialogues", and I realized it would have made all the magic go away. Text is evocative without being a strain. That's how good the writing is. All in all, it's an excellent follow-up to Planescape, which was "the worst CRPG in the coolest world with the best story", but this time combat is actually interesting. I have played only one run and have not experimented on the malleability of the story, but it certainly looks quite fluid. (BG3 has released since then, yes, but I'm not a fan of DnD) There's a crazy good idea in this game: it's a micro-spoiler of a key feature that you will be explained 30 minutes into playing. Your character is immortal. Death is NOT a failstate, and does not load a save. Death in combat - or elsewhere - is your character taking a nap, and things happen without them being there. "Failure" yields extremely interesting results (or frustrating depending on where you're at mentally). I died in pretty much every important situation where I had to survive the fight, and that's both hilarious and super interesting. Also Chris Avellone is a piece of crap but games aren't made by a single person.
The concept of a "spiritual successor" sounded like BS to me, but I have to admit that after playing this game for the first 10 hours or so, I started to see it. This is material of similar complexity to Planescape: Torment. It's thematically comparable without at any point seeming like a rehash. The writing is at a similar level of quality, Gameplay is less fiddly, as one would expect in relatively modern times, but still fiddly. I still think isometric games suck, isometric being the second worst perspective after fixed-camera (which means randomly placed uncontrollable camera), but the story and worldbuilding made it worth suffering through that aspect. As a side benefit, this game made me more exhausted after each play session than any other game I can remember, maybe because of how precisely you have to do a lot of things in order (and all that reading on a computer screen). I mean, it turned out I had covid during a bunch of it, but still, I'm pretty sure it was the game that was making me tired.
It's not Planescape: Torment, but by any means, this is not a bad game. Those who love narrative driven RPGs should give it a chance.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.