
In Torchlight III, Novastraia is again under threat of invasion and it’s up to you to defend against the Netherim and its allies. Gather your wits and brave the frontier to find fame, glory, and new adventures!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 11.5Kreviews | 47% | — | $1.2M |
| $39.99 | 1.9Kratings | 52% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cool
简直浪费我30多块钱,真的是一坨!
♥♥♥♥♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.5K | 41% | $12.34 | |
| $1.2M | 2.3K | 97% | $11.83 | |
| $1.2M | 3.8K | 91% | $17.99 | |
| $1.2M | 5.1K | 80% | $10.53 | |
| $1.2M | 2.5K | 97% | $7.49 | |
| $1.2M | 3.5K | 81% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 68K | 56% | $3.99 | |
| $2.9M | 33.1K | 93% | $3.99 | |
| $3.1M | 6.5K | 85% | $19.99 | |
| $18M | 77.7K | 65% | $12.49 | |
| $787.8K | 4.3K | 82% | $6.99 | |
| $0 | 2.2K | 65% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1Kratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simplesmente um lixo
地图重复单一,打一会儿就没多少探索欲望了。技能构筑太少了,不能说和二代比吧,也可以说是毫无深度,甚至不如国产网页游戏有趣。这种游戏也好意思拿出来卖?
кринж всю суть мультиплеера сломали
lento e noioso
No tiene multiplataforma y poca novedad
No es el mejor torchlight, pero no es un mal juego, un Action RPG para pasar el rato.
I think Torchlight III is a good game, with bad down side, which can be tuned to make ok. It is all well, at character levels 1-8. Since level 1, you earn skill point each level to spend on skill, but at level eight you have chosen 3-8 skills that "cluttering your mechanics". At level nine normal difficulty, the geometry and clicks seem to end you up as depleted health potions and moneys, left yapping "why are weapons not dropping any more". The problem seems to be that we need the skills in this game to make it richer, but they too weak and waste of time, leaving us unable to play levels 10-60. How to make it right what developers didn't. We all know or guess (at least the non-developers) that survival is 90% DPS. Skills with 1-3 skill points consume time in animation that appear to make health loss player-oriented instead of enemy-oriented, so categorized in wrong end of DPS frame. Skills should make you stronger instead of weaker, also skills that make you stronger "over time" do not count. Quite soon dawn this standstill, which can only be overcome by "pumping 20 extra skill points" to make favorite skills with 4-8 skill points, hoisting DPS with desirable skills to bareable DPS. Why they opt out the skills, is not for me to guess, always someone make the decision, remember that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.